Instant KO: Difference between revisions

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(This has nothing to do with walls, it's just how the move works. Octopus will always despawn before caught fighters actually reach the blast zone, so the game just instantly KOs them.)
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{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[Obliviate|starburst explosion]] and then (if they have any [[stock|stocks]] left) [[respawn]] as normal. Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the latter game introducing instant variations of [[Screen KO]]s, [[Blast zone]] and [[Star KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd; otherwise they will be launched as usual.
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[Obliviate|starburst explosion]], while letting out one of their blast KO cries, and then (if they have any [[stock|stocks]] left) [[respawn]] as normal. Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the latter game introducing instant variations of [[Screen KO]]s, [[Blast zone]] and [[Star KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd; otherwise they will be launched as usual.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
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* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]], [[blast zone]], or [[Star KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]).
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]], [[blast zone]], or [[Star KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]).
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Mr. Game & Watch}}'s [[Octopus]] instantly KOs fighters caught in its tentacles upon reaching the side blast zone.
* {{SSBU|Mr. Game & Watch}}'s [[Octopus]] instantly KOs fighters caught in its tentacles upon reaching the side blast zone, if the opponent has not died off the side already.<ref>[https://www.youtube.com/watch?v=hVAQvWiK6Zg]</ref>
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. If the last stock is taken with this attack, the game instantly ends and a unique victory screen is played.
* {{SSBU|Sora}}'s [[Sealing the Keyhole]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Sora}}'s [[Sealing the Keyhole]] can instantly KO fighters with 100% or more damage at the end of its animation.


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* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl-->


===Other===
===Other===
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock]]s. Under these conditions, fighters who lose all [[hit points|HP]] with more than one stock left suffer an instant KO and [[revival platform|respawn]], taking away one stock. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good (unless they can use [[Share stock]] in a team battle) after a short pause.
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock]]s. Under these conditions, fighters who lose all [[hit points|HP]] with more than one stock left suffer an instant KO and [[revival platform|respawn]], taking away one stock. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good (unless they can use [[Share stock]] in a team battle) after a short pause.
==Gallery==
<gallery>
Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].
Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]].
Giga Bowser Ultimate KOs.gif|{{b|Giga Bowser|Final Smash}} instantly [[screen KO]]s [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]]
Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]].
Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}.
Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]].
</gallery>


==Trivia==
==Trivia==
* In ''SSB4'' and ''Ultimate'', when he is instant KO'd, [[Mega Man]] has a unique animation where he explodes into orbs and makes the same sound as when he dies in his home series (this also occurs when he is [[blast KO]]'d). In ''Ultimate'', {{SSBU|Inkling}} also has a unique instant KO animation; they burst into a puddle of ink and their squid-shaped spirit flies upward briefly before disappearing, as in the {{uv|Splatoon}} games.
* In ''SSB4'' and ''Ultimate'', when he is instant KO'd, [[Mega Man]] has a unique animation where he explodes into orbs and makes the same sound as when he dies in his home series (this also occurs when he is [[blast KO]]'d). In ''Ultimate'', {{SSBU|Inkling}} also has a unique instant KO animation; they burst into a puddle of ink and their squid-shaped spirit flies upward briefly before disappearing, as in the {{uv|Splatoon}} games.


==Gallery==
==References==
<gallery>
{{reflist}}
File:Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].
File:Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]].
File:Giga Bowser Ultimate KOs.gif|[[Giga Bowser (Final Smash)|Giga Bowser]] instantly [[screen KO|screen KOs]] [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]]
File:Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]].
File:Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}.
File:Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]].
</gallery>


[[Category:Attacks]]
[[Category:Attacks]]
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