Multi-Man Smash: Difference between revisions

15,415 bytes added ,  1 month ago
(Removed redirect to Multi-Man mode)
Tag: Removed redirect
Tag: Mobile edit
 
(74 intermediate revisions by 36 users not shown)
Line 1: Line 1:
{{d|delete redirect for a move to this page}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ultimate=y}}
#REDIRECT [[Multi-Man mode]]
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} in 100-Man Melee.]]
'''Multi-Man Smash'''  ({{ja|組み手|Kumi-te}}, ''Group Combat'') is a [[Stadium]] sub-mode appearing in ''[[Super Smash Bros. Melee]]'' as '''Multi-Man Melee''', ''[[Super Smash Bros. Brawl]]'' as '''Multi-Man Brawl''', ''[[Super Smash Bros. 4]]'' as '''Multi-Man Smash''', and ''[[Super Smash Bros. Ultimate]]'' as '''Mob Smash'''. This sub-mode pits the player against multiple consecutive simultaneous foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team generally sustains high [[knockback]] (moves with high enough base knockback are usually enough to [[OHKO]] them), has a low [[artificial intelligence]] level, and lacks the ability to perform special moves or grab ledges, making them easy to [[KO]]. The mode's difficulty arises from the fact that though individual opponents can be very easy to defeat, it becomes hard to divide one's attention among as many as five opponents at once, making it easy to slowly rack up [[damage]] taken over the course of the mode until one or more stray attacks can KO the player. Multi-Man modes take place on [[Battlefield]], and starting with ''Ultimate'', any [[Battlefield form]] can be chosen.
 
In ''Ultimate'', Mob Smash and all modes within it are no longer a Stadium mode, instead accessible directly from the [[Games & More]] menu along with {{SSBU|Classic Mode}}, [[Training Mode]], [[Stage Builder]], [[Home-Run Contest]], and others.
 
==List of Multi-Man modes==
[[File:Fightingalloyteam.jpg|thumb|{{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute Brawl.]]
[[File:Rival.jpeg|thumb|{{SSB4|Ryu}} and his Rival in Rival Smash in {{for3ds}}.]]
In ''Super Smash Bros. 4'', as with any Stadium sub-mode, players are unable to use any [[Character customization|customizations]], preventing players from using [[equipment]] to augment their characters' power or bypass the game mode's restrictions. As such, excluding the {{SSB4|Mii Fighter}}s, fighters are only allowed to use their default special moves.
 
*[[10-Man Smash|'''10-Man''']] (not present in ''Ultimate'') - challenges the player to defeat ten opponents. This is the shortest of all the Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
*[[100-Man Smash|'''100-Man''']] (titled '''Century''' in ''Ultimate'') - challenges the player to defeat 100 opponents, which get tougher as the mode continues. This usually takes a few minutes for players to clear, and can get quite difficult towards the end of the mode. The final enemy to be fought will always sustain noticeably less knockback than the others.
*[[3-Minute Smash|'''3-Minute''']] (not present in ''Ultimate'') - challenges the player to survive for 3 minutes, defeating as many opponents as possible.
*[[15-Minute Smash|'''15-Minute''']] (''Melee'' and ''Brawl'' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice.
*[[Rival Smash|'''Rival''']] (''SSB4'' only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of the number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4'' and is the only one not available in multiplayer.
*[[Endless Smash|'''Endless''']] (not present in ''Ultimate'') / [[All-Star Mode#Super Smash Bros. Ultimate|'''All Star''']] (''Ultimate'') - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for a theoretically indefinite amount of time. In ''Ultimate'', players instead fight every fighter in the game. The fighters appear in order of their first appearance (based on Japanese release dates), and when all fighters have been killed it loops again from the beginning.
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high [[AI]] level, capable of dealing much more knockback than normal. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
{|class="wikitable" style="text-align:center"
|-
!Game!!Number of players (aside from Rival Smash)!!Max enemies on-screen
|-
|{{GameIcon|SSBM|24px}}||1||5
|-
|{{GameIcon|SSBB|24px}}||2|||5
|-
|{{GameIcon|SSB4-3ds|24px}}||2||4 (1P), 3 (Multiplayer/Rival mode)
|-
|{{GameIcon|SSB4-wiiu|24px}}||4||5 (1P), 4 (Multiplayer/Rival mode)
|-
|{{GameIcon|SSBU|24px}}||4||6 (1P) 5 (Multiplayer mode)
|}
 
When playing multiplayer in ''for Wii U'' and ''Ultimate'', individual players' scores will be shown along with the total score.
 
==List of Multi-Man enemy teams==
Each game in the series features different [[enemy team]]s to fight against in Multi-Man modes: Fighting Wire Frames in ''Melee'', Fighting Alloy Team in ''Brawl'', and Fighting Mii Team in ''Smash 4'' and ''Ultimate''.
*'''[[Fighting Wire Frames]]''' {{GameIcon|SSBM|20px}} - purple-colored male and female wireframe humanoids. [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frames]] are based on {{SSBM|Captain Falcon}}, while the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frames]] are based on {{SSBM|Zelda}}. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no [[flame]], [[electric]], or {{b|magic|effect}} effects.
*'''[[Fighting Alloy Team]]''' {{GameIcon|SSBB|20px}} - metallic fighters based on four characters in the game. Red alloys are based on {{SSBB|Captain Falcon}}, Blue Alloys are based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, Yellow Alloys are based on {{SSBB|Mario}}, and Green Alloys are based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}. Despite being based on Zelda, Blue Alloys lack magic and fire attack effects. They cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character.
*'''[[Fighting Mii Team]]''' {{GameIcon|SSB4|20px}}{{GameIcon|SSBU|20px}} - [[Mii Fighter]]s wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from [[Mii]]s saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They can [[recover]] by [[footstool jump]]ing off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character in ''SSB4''. Every 25th opponent fought is spawned as a character in ''Ultimate''.
 
==Items==
For balancing reasons, certain [[item]]s do not spawn in Multi-Man Melee and Multi-Man Brawl, and only a select few appear in Multi-Man Smash. Additionally, no items will spawn at all in Cruel mode, as well as All-Star Smash in ''Ultimate''.
 
*'''Multi-Man Melee''' - [[Food]], [[Maxim Tomato]]es, [[Heart Container]]s, {{b|Hammer|item}}s, [[Barrel]]s, [[Crate]]s, [[Home-Run Bat]]s, [[Super Mushroom]]s, and [[Poison Mushroom]]s do not spawn.
*'''Multi-Man Brawl''' - Food, Maxim Tomatoes, Heart Containers, Hammers, [[Capsule]]s, Barrels, Crates, [[Party Balls]], [[Rolling Crate]]s, [[Sandbag]], [[Golden Hammer]]s, [[Dragoon Parts]], [[Team Healer]]s, Home-Run Bats, Super Mushrooms, Poison Mushrooms, [[Lightning Bolt]]s, and [[Smash Balls]] do not spawn.
*'''Multi-Man Smash''' - in the following set order, these select items float by on a platform every 30 seconds: [[POW Block]]s, [[Ray Gun]]s, [[Smart Bomb]]s, and [[Killer Eye]]s. No other items spawn outside of these.
*'''Mob Smash''' - in the following set order, these select items float by on a platform every 30 seconds: [[POW Block]]s, [[X Bomb]]s, [[Fire Bar]]s, [[Smart Bomb]]s, and [[Rage Blaster]]s. No other items spawn outside of these.
 
==Other Multi-Man scenarios==
[[File:VS Polygons SSB.png|thumb|Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.]]
*In ''Super Smash Bros.'', [[1P Game#Stage_10:_Fighting_Polygon_Team|Stage 10]] of the [[1P Game]] is a battle on [[Duel Zone]] versus 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after the 12 characters in the game. They cannot [[grab]] or use [[special move]]s, and have reduced power, [[weight]], and tendencies for [[shield]]ing and [[Sidestep|dodging]] attacks, all of which change with the set [[difficulty]] level. This existed prior to the "Multi-Man" moniker that is applied retroactively to this scenario due to the similarity between the two.
*[[Classic Mode]] features certain stages with [[Classic Mode#Multi-man_battle|Multi-Man battles]] versus clones of a certain character.
*The [[Yoshi Team]] appears in Stage 2 in 1P Game as a group of 18 in ''Super Smash Bros''. In ''Melee'', 10 Yoshis appear in [[Adventure Mode#Stage 1: Mushroom Kingdom|Stage 1]] of [[Adventure Mode]] and 29 Yoshis plus a giant Yoshi in [[Event 24: The Yoshi Herd]]. In ''Brawl'', six Yoshis appear in [[Event 11: Yoshi's Rainbow]] and 50 Yoshis in [[Co-Op Event 5: The Yoshi Team of 50]].
*The [[Kirby Team]] appears in [[1P Game#Stage_7:_Kirby_Team|Stage 7]] of 1P Game in ''Super Smash Bros.'', featuring seven Kirbys with [[Copy Ability|Copy Abilities]] plus either one without a Copy Ability or a [[secret character]]. In ''Melee'', 15 Kirbys with Copy Abilities appear in the second part of [[Adventure Mode#Part_2:_Kirby_Team_Battle|Stage 5]] of Adventure Mode, 15 Kirbys with Copy Abilities in [[Event 28: Puffballs Unite!]], and 10 Kirbys that can only be defeated by [[Warp Star]]s in [[Event 16: Kirby's Air-raid]].
*In ''Melee'', the first part in [[Adventure Mode#Stage 11: Battlefield|Stage 11]] of [[Adventure Mode]] is a Multi-Man match with reduced [[gravity]] versus 15 giant Fighting Wire Frames.
*In ''Melee'', the final stage of [[All-Star Mode]] is a battle against 25 [[Mr. Game & Watch|Mr. Game & Watches]].
*In ''Melee'', [[Event 22: Super Mario 128]] is a battle against 128 [[mini]] Marios.
*In ''Melee'', [[Event 37: Legendary Pokémon]] is a match versus four giant Fighting Wire Frames and a red [[Jigglypuff (SSBM)|Jigglypuff]]. Poké Balls are the only items that appear, holding Legendary Pokémon or [[Wobbuffet]].
*In ''Super Smash Bros. for 3DS'', a Multi-Man match is one of possible Final Battles in [[Smash Run]], where the Fighting Miis along with [[metal]] and giant metal versions of the player character appear.{{clr}}
*In ''Ultimate'', certain spirit battles feature fighting many opponents, with some only appearing after others are defeated.
*In ''Ultimate'', certain fighters fight against a group of opponents in their respective [[Classic Mode (SSBU)|Classic Mode]], such as {{SSBU|Mario}} fighting {{SSBU|Bowser Jr.}} and the Koopalings and {{SSBU|Young Link}} fighting a group of {{SSBU|Toon Link}}s.{{clr}}
 
==Names in other languages==
{{langneeded}}
{{langtable
|ja={{ja|組み手|Kumi-te}}
|jaM=Group combat
|en=Multi-Man Melee {{GameIcon|SSBM}}<br/>Multi-Man Brawl {{GameIcon|SSBB}}<br/>Multi-Man Smash {{GameIcon|SSB4}}<br/>Mob Smash {{GameIcon|SSBU}}
|fr=Test en masse {{GameIcon|SSBM}}<br/>Smash en masse {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|frM=Test in a group {{GameIcon|SSBM}}<br/>Smash in a group {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|es=Cuerpo multitudinario {{GameIcon|SSBM}}<br/>Brawl multitudinario {{GameIcon|SSBB}}<br/>Asalto {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|esM=Massive Melee {{GameIcon|SSBM}}<br/>Massive Brawl {{GameIcon|SSBB}}<br/>Assault {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|de=Multi-Nahkamph {{GameIcon|SSBM}}<br/>Multi-Brawl {{GameIcon|SSBB}}<br/>Multi-Smash {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|deM=Multi-Melee {{GameIcon|SSBM}}
|it=Mischia multiplo {{GameIcon|SSBM}}<br/>Brawl multiplo {{GameIcon|SSBB}}<br/>Mischia multipla {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|itM=Mutiple Melee {{GameIcon|SSBM}}<br/>Multiple Brawl {{GameIcon|SSBB}}<br/>Multiple fight {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|nl=Massa-smash
|nlM=Mass-smash
|ru={{rollover|Бой с толпой|Boy s tolpoy|?}}
|ruM=Fight with a crowd
|ko={{rollover|논스톱 매치|Nonseutob maechi|?}} {{GameIcon|SSBB}}<br/>{{rollover|멀티 스매시|Meolti Seumaesi|?}} {{GameIcon|SSB4-3DS}}{{GameIcon|SSBU}}
|koM=Non-stop match {{GameIcon|SSBB}}<br/>Multi Smash {{GameIcon|SSB4-3DS}}{{GameIcon|SSBU}}
|zh_tw={{rollover|對打|Duìdǎ|?}}
|zh_twM=Sparring
|zh_cn={{rollover|对打|Duìdǎ|?}}
|zh_cnM=Sparring
}}
 
==Trivia==
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|175px|thumb|Egg Lay glitch]]
*Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in ''Melee'', who weighs the same as {{SSBM|Zelda}}.
*Clearing 100-Man mode for the first time gives the player the opportunity to unlock an [[unlockable character]] via a 1 vs. 1 battle if the character has not been unlocked yet: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''.
**In ''Ultimate'', due to the game having more unlockable characters than [[starter character]]s, it is the first installment in the ''{{b|Super Smash Bros.|series}}'' series which does not have an "unlocking an unlockable character" challenge for a reward. However, time spent in ''Mob Smash'' counts towards the playing time to initiate a challenger approaching battle.
*The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on have them. They also do not change their facial expressions in battle.
*The Fighting Mii Team can have varied head shapes, so when inflicted with the [[flower]] ailment, it sprouts from the back of their necks rather than from their heads.
*Prior to version [[1.0.4]], a glitch in ''Super Smash Bros. for 3DS'' allowed players to use [[Egg Lay]] repeatedly to increase the size of giant opponents.
*The final boss of the eShop game ''{{s|wikirby|Kirby Fighters Deluxe}}'', Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself.
*In ''Ultimate'', the Dutch name of [[Squad Strike]] is shared with the German name of Mob Smash (Multi Smash).
 
{{SSBMMenus}}
{{SSBBMenus}}
{{SSB4-3Menus}}
{{SSB4-UMenus}}
{{SSBUMenus}}
 
[[Category:Multi-Man modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Single-player modes]]
[[Category:Co-op modes]]
Anonymous user