Target Smash!: Difference between revisions
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==Break the Targets! (''[[Super Smash Bros.]]'')== | ==Break the Targets! (''[[Super Smash Bros.]]'')== | ||
Each character in ''SSB'' has their own target test. | Each character in ''SSB'' has their own target test. Mario's and Donkey Kong's stages resemble the construction girders from the original ''{{b|Donkey Kong|game}}'', while Luigi's resembles the layout of the ''Mario Bros.'' arcade game. Yoshi, Pikachu, and Jigglypuff use light-coloured blocks with grass; futuristic characters use grey metal; and everyone else uses bricks. All target tests utilize the unique abilities of their character. For example, {{SSB|Mario}}'s requires him to use his [[Fireball]] to smash at least one target. | ||
In [[1P Game]], during the first [[Bonus Stage]], this mode is announced as '''Bonus (Practice) 1: Break the Targets'''"). | In [[1P Game]], during the first [[Bonus Stage]], this mode is announced as '''Bonus (Practice) 1: Break the Targets'''"). | ||
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==Target Test (''[[Super Smash Bros. Melee]]'')== | ==Target Test (''[[Super Smash Bros. Melee]]'')== | ||
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}} | {{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}} | ||
In ''Melee'', like ''SSB'', every character has their own Target Test. | In ''Melee'', like ''SSB'', every character has their own Target Test. Target Tests often require use of character-specific techniques, for example, {{SSBM|Ness}} is required to use his [[PK Thunder]] in order to complete the test. Some characters' Target Tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' Target Test resembling the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design may include motifs based on the character's archetype - for example, characters affiliated with royalty may feature Greek columns, and futuristic characters may feature metallic structures. | ||
In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name. | In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name. | ||
In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding | In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding either {{button|GCN|L}} or {{button|GCN|R}}, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the end [[credits]] and after winning [[Tournament Mode (SSBM)|Tournament mode]]. | ||
===Layouts=== | ===Layouts=== | ||
{|class="wikitable" | |||
|- | |||
!Character!!Image!!Notes | |||
|- | |||
|{{SSBM|Mario}}||[[File:TMARI-NRML-SSBM.jpg|125px]]||Resembles 75m from the ''Donkey Kong'' arcade. | |||
|- | |||
|{{SSBM|Dr. Mario}}||[[File:TDMAR-NRML-SSBM.jpg|125px]]|| | |||
|- | |||
|{{SSBM|Luigi}}||[[File:TLUIG-NRML-SSBM.jpg|125px]]||Features a [[Nintendo GameCube]] as a starting platform. The model for the GameCube is identical to that of its [[List of SSBM trophies (Others)|corresponding trophy]] and features a variety of details that cannot be seen without an unrestricted camera hack, such as an [[wikipedia:ATI Technologies|ATI]] sticker on the front of it.<br> The stage takes place in a largely enclosed area, save for a small gap in the bottom middle part. | |||
|- | |||
|{{SSBM|Peach}}||[[File:TPCH-NRML-SSBM.jpg|125px]]|| | |||
|- | |||
|{{SSBM|Bowser}}||[[File:TBWSR-NRML-SSBM.jpg|125px]]|| | |||
|- | |||
|{{SSBM|Yoshi}}||[[File:TYOSH-NRML-SSBM.jpg|125px]]||The design is made of cardboard material similar to [[Yoshi's Story]]. | |||
|- | |||
|{{SSBM|Donkey Kong}}||[[File:TKONG-NRML-SSBM.jpg|125px]]||Has a section that resembles the first level of the ''Donkey Kong'' arcade. | |||
|- | |||
|{{SSBM|Link}}||[[File:TLINK-NRML-SSBM.jpg|125px]]|| | |||
|- | |||
|{{SSBM|Zelda}}/{{SSBM|Sheik}}||[[File:TZLDA-NRML-SSBM.jpg|125px]]||Features three [[Triforce]]s which are arranged to form another Triforce. | |||
|- | |||
|{{SSBM|Ganondorf}}||[[File:TDORF-NRML-SSBM.png|125px]]||Resembles the interior to Ganon's Castle in ''[[The Legend of Zelda: Ocarina of Time]]. | |||
|- | |||
|{{SSBM|Young Link}}||[[File:TYLNK-NRML-SSBM.jpg|125px]]||Resembles Kokiri Forest where Young Link first appears in ''The Legend of Zelda: Ocarina of Time''.<br>Requires [[Wall jump]]ing to get out of the starting point. | |||
|- | |||
< | |{{SSBM|Samus}}||[[File:TSMUS-NRML-SSBM.jpg|125px]]||Resembles one of the corridors in the {{uv|Metroid}} series. | ||
|- | |||
|{{SSBM|Kirby}}||[[File:TKIRB-NRML-SSBM.jpg|125px]]||The design resembles [[Green Greens]] from the {{uv|Kirby}} series. | |||
|- | |||
|{{SSBM|Fox}}||[[File:TFOX-NRML-SSBM.jpg|125px]]|| | |||
|- | |||
|{{SSBM|Falco}}||[[File:TFLCO-NRML-SSBM.jpg|125px]]||Features a hazard resembling a [[Reflector (disambiguation)|Reflector]] albeit in the shape of an Octagon. | |||
|- | |||
|{{SSBM|Pikachu}}||[[File:TPIKA-NRML-SSBM.jpg|125px]]||Features the same soft platforms from [[Pokémon Stadium]]. | |||
|- | |||
|{{SSBM|Pichu}}||[[File:TPCHU-NRML-SSBM.jpg|125px]]||Features swinging platforms with [[Poké Ball]]s on them. | |||
|- | |||
|{{SSBM|Jigglypuff}}||[[File:TPUFF-NRML-SSBM.jpg|125px]]||The design features a color scheme resembling that of a Poké Ball. | |||
|- | |||
|{{SSBM|Mewtwo}}||[[File:TMTWO-NRML-SSBM.jpg|125px]]||Features red hazards which deal [[Fire]] damage and blue hazards which deal [[Slash]] damage as a possible nod to ''Pokémon Red'' and ''Pokémon Blue'' respectively. | |||
|- | |||
|{{SSBM|Captain Falcon}}||[[File:TFLCN-NRML-SSBM.jpg|125px]]||Features a track from [[Mute City]]. It also features an image of a pair of dolphins, the same as the one found in [[Big Blue]] and in ''F-Zero X''. | |||
|- | |||
|{{SSBM|Ness}}||[[File:TNESS-NRML-SSBM.jpg|125px]]|| | |||
|- | |||
|{{SSBM|Ice Climbers}}||[[File:TCLMB-NRML-SSBM.png|125px]]||Based off of a level in ''{{b|Ice Climber|game}}''. A condor carries one of the targets as a nod to how grabbing it completes the bonus stage in the game.<br>Only one Ice Climber is present.<br>The ''Icicle Mountain'' theme plays instead of the usual ''Targets'' theme. | |||
|- | |||
|{{SSBM|Marth}}||[[File:TMRTH-NRML-SSBM.jpg|125px]]||The platform textures resemble tile sprites from palaces in the {{uv|Fire Emblem}} series. | |||
|- | |||
|{{SSBM|Roy}}||[[File:TROY-NRML-SSBM.jpg|125px]]||The platform textures resemble tile sprites from palaces in the {{uv|Fire Emblem}} series. | |||
|- | |||
|{{SSBM|Mr. Game & Watch}}||[[File:TMRGW-NRML-SSBM.png|125px]]||Takes place on a modified form of [[Flat Zone]], making it the only Target Test to feature a normal stage.<br>The [[blast line]]s also act as walls, making it impossible to fail by [[self-destruct]]ing.<br>Unusually, the stage does not actually turn characters into 2D sprites like the actual stage. | |||
|} | |||
===Unlockables=== | ===Unlockables=== | ||
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====Level 1==== | ====Level 1==== | ||
[[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]] | [[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]] | ||
This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake]]. | This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake Shore]]. | ||
{{clr}} | {{clr}} | ||
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====Level 5==== | ====Level 5==== | ||
[[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]] | [[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]] | ||
This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set in [[the Ruins]]. | This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set in [[The Path to the Ruins]]. | ||
{{clr}} | {{clr}} | ||
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Smash Run Target Smash hard.jpg|Hard version, 25 seconds available. | Smash Run Target Smash hard.jpg|Hard version, 25 seconds available. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langneeded}} | |||
{{langtable | |||
|ja={{ja|ターゲットをこわせ!|Tāgetto o kowase!}} | |||
|jaM=Break the Targets! | |||
|en=Break the Targets! {{GameIcon|SSB}}<br/>Target Test {{GameIcon|SSBM}}<br/>Target Smash!! {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|fr=Pulvériser les cibles! {{GameIcon|SSB}}<br/>Détruisez les cibles {{GameIcon|SSBM}}<br/> Test dans le mille {{GameIcon|SSBM}}<br/>Smash dans le mille! {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|frM=Pulverise the targets! {{GameIcon|SSB}}<br/>Demolish the targets {{GameIcon|SSBM}}<br/>Test in the bullseye {{GameIcon|SSBM}}<br/>Smash in the bullseye! {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|es=Rompe las dianas {{GameIcon|SSBM}}<br/>Dianas Test {{GameIcon|SSBM}}<br/>Dianas Smash {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|esM=Break the targets {{GameIcon|SSBM}}<br/>Test Targets {{GameIcon|SSBM}}<br>Smash Targets {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|de=Zerstöre die Zielscheiben! {{GameIcon|SSB}}<br/>Zerschlage die Zielscheiben {{GameIcon|SSBM}}<br/>Scheiben-Test {{GameIcon|SSBM}}<br/>Scheiben-Smash! {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|deM=Demolish the Targets! {{GameIcon|SSB}}<br/>Smash the Targets {{GameIcon|SSBM}}<br/>Target Test {{GameIcon|SSBM}}<br/>Target Smash! {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|it=Rompere il bersagli {{GameIcon|SSBM}}<br/>Bersagli Test {{GameIcon|SSBM}}<br/>Bersagli Smash {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|itM=Breaking the Target {{GameIcon|SSBM}}<br/>Test Targets {{GameIcon|SSBM}}<br/>Smash Targets {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|ko={{rollover|과녁 격파!|Gwanyeog Gyeogpa!|?}} {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|koM=Defeat the Target! {{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}} | |||
|zh_cn={{rollover|击碎靶子!|Jī Suì Bǎzi!|?}} {{GameIcon|SSB}} | |||
|zh_cnM=Break the Target! {{GameIcon|SSB}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
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*In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | *In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | ||
*In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed. | *In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed. | ||
*Masahiro Sakurai stated in a [[YouTube]] video that he created Break the Targets! as an indirect tutorial to play the characters in lieu of a proper tutorial mode.<ref>[https://www.youtube.com/watch?v=Icl-jMlz1iY Teaching Players How to Play <nowiki>[Design Specifics]</nowiki>]</ref> | |||
==References== | ==References== |