Template:UpdateList/1.1.4: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Bowser=*{{buff|Dash attack damage | |Bowser=*{{buff|Dash attack deals more damage (10% (clean)/8% (late) → 12%/10%). Its knockback values were not compensated, giving the move more knockback.}} | ||
*{{nerf|Up throw knockback | *{{nerf|Up throw has higher knockback scaling (155 → 180), hindering its combo potential at high percentages.}} | ||
*{{buff|All variations of [[Flying Slam]] | **{{buff|However, this also improves its combo potential at lower percents, in addition to allowing Bowser’s up throw, up air combo to KO at lower percents.}} | ||
*{{buff|All variations of [[Flying Slam]] have increased grab range.}} | |||
{{Template:UpdateList/1.1.4/Bowser}} | |||
|Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}} | |Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}} | ||
*{{buff|Forward aerial deals more damage: 8% → 9% (clean), 5% → 7% (late).}} | *{{buff|Forward aerial deals more damage: 8% → 9% (clean), 5% → 7% (late).}} | ||
*{{buff|Forward aerial knockback increased: | *{{buff|Forward aerial knockback increased: 30 (base)/90 (scaling) → 33/93.}} | ||
*{{buff|Back aerial late hit damage | *{{buff|Back aerial's late hit deals 2% more damage (8% → 10%) and knockback scaling (90 → 92).}} | ||
|Captain Falcon=*{{change|[[Blue Falcon]]'s visual effects modified.}} | |Captain Falcon=*{{change|[[Blue Falcon]]'s visual effects modified.}} | ||
|Charizard=*{{change|First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.}} | |Charizard=*{{change|First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.}} | ||
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|Dark Pit=*{{change|[[Dark Pit Staff]]'s visual effects modified.}} | |Dark Pit=*{{change|[[Dark Pit Staff]]'s visual effects modified.}} | ||
|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
|Falco=*{{buff|Up smash | |Falco=*{{buff|Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.}} | ||
*{{buff|Down smash has higher knockback | *{{buff|During up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.}} | ||
*{{change|Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}} | |||
*{{change|Up smash's first hit now has weight independent knockback.}} | |||
*{{change|Up smash's Middle hitbox has been moved slightly forwards (x offset: 1.5 → 2).}} | |||
*{{buff|Up smash's far hitbox is positioned further away from Falco (x offset: 5 → 7.7 (hit 1 early)/7 (hit 1 late/hit 2)), giving the move more range.}} | |||
*{{buff|Up smash's second hit deals more knockback (30 (base), 98 (scaling) → 31/104), improving its KO potential.}} | |||
*{{buff|Down smash has higher knockback scaling (76 → 78), slightly improving its KO potential.}} | |||
*{{bugfix|Down Throw Ledge Spike Bug removed.}} | *{{bugfix|Down Throw Ledge Spike Bug removed.}} | ||
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
|Fox=*{{buff|Hard tripping now grants five frames of invincibility.}} | |Fox=*{{buff|Hard tripping now grants five frames of invincibility.}} | ||
|Ike=*{{buff| | |Ike=*{{buff|Sourspotted forward smash deals 2% more damage|17%|19%.}} | ||
*{{change| | *{{change|Sourspotted forward smash's angle altered|60°|57°.}} | ||
*{{buff|Neutral aerial deals 1% more damage: 9% → 10% (clean), 6% → 7% (late).}} | *{{buff|Neutral aerial deals 1% more damage: 9% → 10% (clean), 6% → 7% (late).}} | ||
*{{buff|Neutral aerial's angle altered, improving its ability as a set-up.|70°|80°.}} | *{{buff|Neutral aerial's angle altered, improving its ability as a set-up.|70°|80°.}} | ||
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*{{buff|Eruption's hitbox lasts 2 frames longer.}} | *{{buff|Eruption's hitbox lasts 2 frames longer.}} | ||
*{{buff|Hard tripping now grants five frames of invincibility.}} | *{{buff|Hard tripping now grants five frames of invincibility.}} | ||
|Little Mac=*{{buff|Up tilt has less startup (frame 5 → | |King Dedede=*{{nerf|[[Air speed]] decreased|0.658|0.63.}} | ||
|Kirby=*{{buff|Hard tripping now grants 5 frames of invincibility.}} | |||
*{{bugfix|Fixed the glowing eyes glitch.}} | |||
|Little Mac=*{{buff|Up tilt has less startup (frame 5 → 4) and lasts one more frame (6 frames → 7).}} | |||
*{{change|Up tilt angle|85°|88°}} | *{{change|Up tilt angle|85°|88°}} | ||
*{{buff|Forward smash damage | *{{buff|Forward smash deals 1% more damage: 19%/17% (up and side), 22% (down) → 20%/18%, 24% with compensated knockback (85/22 → 81/21).}} | ||
*{{buff|Up smash deals 1% more damage: 20%/15% → 21%/16% with compensated knockback (80/100 → 76/96)}} | |||
*{{buff|Up smash damage | *{{buff|Down smash deals 1% more damage: 12% → 13% with compensated knockback (100 → 96).}} | ||
|Lucina=*{{buff|Neutral attack's first hit has less ending lag|28 frames|25.}} | |||
*{{buff|Down smash damage | *{{buff|Neutral attack's hitbox sizes increased|6.5u|7u.}} | ||
*{{ | *{{buff|Forward and up tilt's ending lag decreased|36 frames|33.}} | ||
*{{ | *{{buff|Forward tilt's sour x hitbox and main hitbox sizes increased|2u (sour x)/6.7u (main)|2.5u/7.7u.}} | ||
*{{ | *{{buff|Down tilt's sour x hitbox and main hitbox sizes increased|6.7u (main)/15.2u (sour x)|8.2u/16.7u.}} | ||
*{{nerf|Down tilt's y hitbox size decreased|3.2u|2.7u.}} | |||
*{{buff| | *{{buff|Down smash's ending lag decreased|64 frames|54.}} | ||
*{{ | *{{buff|All aerials deal more damage|3.345% (neutral hit 1)/7.6% (neutral hit 2), 8.5% (forward), 9.975% (back/up), 11.4% (down sourspot)/13.3% (meteor)|4.2%/8.5%, 10.5%, 11.8%/11.4%, 12.3%/14.2%.}} | ||
*{{buff|Down smash | *{{buff|Neutral, forward and back aerials' main hitbox sizes increased|6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back)|7.7u/7.5u, 7.7u.}} | ||
*{{buff| | *{{buff|Dancing Blade has been improved. Its first hit's start-up decreased|7|6 and it had its grounded and aerial ending lag decreased by 1 frame|interruptibility|42 (ground)/32 (aerial)|41/31.}} | ||
|Marth=*{{buff|Neutral attack's first hit has less ending lag: (28 frames → 25) and both hits have larger hitboxes: (6.5u → 7u.)}} | |||
*{{buff|Forward and up tilt have less ending lag: 36 frames → 33.}} | |||
*{{buff|Down tilt has its sourspot (Z offset : 15.2u → 16.7u, Y offset : 3.2u → 2.7u) and tipper (Z offset : 6.7u → 8.2u) moved further, increasing its range.}} | |||
*{{buff|Down smash has significantly decreased ending lag: 64 frames → 54.}} | |||
*{{buff|All aerials deal slightly more damage|3%/4% (neutral, first hit), 9% (neutral, back hit), 7%/10% (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down)|3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%.}} | |||
*{{buff|Neutral | *{{buff|The tipper hitboxes on neutral, forward, and back aerial are larger|6.7 (neutral, first hit)/6.5 (neutral, back hit), 6.7 (forward and back)|7.7/7.5, 7.7.}} | ||
*{{buff|Back aerial's sour x hitbox is slightly bigger|2|2.5.}} | |||
*{{buff|Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of ending lag both on the ground and in the air (IASA: 42/32→ 41/31.)}} | |||
*{{buff| | |||
*{{buff| | |||
*{{buff| | |||
*{{buff|Down tilt | |||
*{{buff|Down smash | |||
*{{buff| | |||
*{{buff| | |||
*{{buff|Back aerial's | |||
*{{buff|Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of | |||
|R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
|Rosalina=*{{ | *{{nerf|R.O.B.'s hurtbox sizes have been increased and adjusted.}} | ||
|Rosalina=*{{nerf|Weight slightly decreased|78|77.}} | |||
|Roy=*{{buff|Neutral aerial landing lag|13|11}} | |Roy=*{{buff|Neutral aerial landing lag|13|11}} | ||
*{{buff|Forward aerial landing lag|15|13}} | *{{buff|Forward aerial landing lag|15|13}} | ||
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*{{buff|Down aerial landing lag|28|23}} | *{{buff|Down aerial landing lag|28|23}} | ||
*{{buff|[[Double Edge Dance]] improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).}} | *{{buff|[[Double Edge Dance]] improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).}} | ||
|Sheik=*{{ | |Sheik=*{{nerf|Weight slightly decreased|85|84.}} | ||
*{{nerf|Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).}} | *{{nerf|Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).}} | ||
|Toon Link=*{{buff|Back aerial landing lag|22|17.}} | |Toon Link=*{{buff|Back aerial landing lag|22|17.}} | ||
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*{{buff|Spin Attack and Flying Spin Attack have 2 less frames of startup.}} | *{{buff|Spin Attack and Flying Spin Attack have 2 less frames of startup.}} | ||
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
{{Template:UpdateList/1.1.4/Toon Link}} | |||
|Wario=*{{bugfix|Grounded state glitch removed.}} | |Wario=*{{bugfix|Grounded state glitch removed.}} | ||
|Yoshi=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |Yoshi=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
|Zelda=*{{change|[[Light Arrow]]'s visual effects modified.}} | |Zelda=*{{change|[[Light Arrow]]'s visual effects modified.}} | ||
|Zero Suit Samus=*{{ | |Zero Suit Samus=*{{nerf|Zero Suit Samus is slightly lighter (81 → 80).}} | ||
*{{ | *{{nerf|Boost Kick's final hit has less knockback scaling (220 → 209), hindering its KO potential.}} | ||
*{{ | *{{change|[[Boost Kick]]'s final hit launches opponents at a slightly lower angle launch angle (50° → 48°). This hinders its KO potential near the upper blastzone and while this does improve its KO potential near the horizontal blastzone, this is offset by the move's lower knockback, make it KO later horizontally regardless.}} | ||
|Additions=*{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | |Additions=*{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | ||
*[[Umbra Clock Tower]] is included with the purchase of Bayonetta. | *[[Umbra Clock Tower]] is included with the purchase of Bayonetta. | ||
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|Stages=''No stage changes were made in this update.'' | |Stages=''No stage changes were made in this update.'' | ||
|Universal=*{{bugfix|The "controller glitch" has been removed.}} | |Universal=*{{bugfix|The "controller glitch" has been removed.}} | ||
*{{change|A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.}} | |||
|''{{{char}}} did not receive changes in this update.'' | |''{{{char}}} did not receive changes in this update.'' | ||
}} | }} | ||
<noinclude>[[Category:Super Smash Bros. for 3DS Update Lists]][[Category:Super Smash Bros. for Wii U Update Lists]][[Category:Templates]]</noinclude> |
Revision as of 21:55, May 11, 2024
- The "controller glitch" has been removed.
- A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.