Nayru's Love: Difference between revisions
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Nayru's Love | |name=Nayru's Love | ||
|image=[[File: | |image=[[File:Zelda Neutral B SSBU.gif|300px]] | ||
|caption={{SSB4|Zelda}} using Nayru's Love in | |caption={{SSB4|Zelda}} using Nayru's Love in ''[[Super Smash Bros. Ultimate]]''. | ||
|user=[[Zelda]] | |user=[[Zelda]] | ||
|universe={{uv|The Legend of Zelda}} | |universe={{uv|The Legend of Zelda}} | ||
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|interwikipage=Nayru's Love | |interwikipage=Nayru's Love | ||
}} | }} | ||
'''Nayru's Love''' ({{ja|ネールの愛|Nēru no Ai}}, ''Nayru's Love'') is [[Zelda]]'s [[neutral special move]]. | '''Nayru's Love''' ({{ja|ネールの愛|Nēru no Ai}}, ''Nayru's Love'') is [[Zelda]]'s [[neutral special move]]. | ||
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A large blue crystal forms itself around Zelda, which then splits into tiny blue crystals that spin around her. It can do several hits of [[damage]] and also reflect projectiles. Using it in mid-air slows Zelda's descent, though very slightly. | A large blue crystal forms itself around Zelda, which then splits into tiny blue crystals that spin around her. It can do several hits of [[damage]] and also reflect projectiles. Using it in mid-air slows Zelda's descent, though very slightly. | ||
[[File:Naryus Love.png|thumb|Nayru's Love in ''Brawl''.]] | [[File:Naryus Love.png|thumb|Nayru's Love in ''Brawl''.]] | ||
This attack will reflect any projectiles, similar to [[Fox]]'s {{b|Reflector|Fox}}. However, unlike most other reflectors, there is a moderate amount of downtime after the move is used during which it will not reflect projectiles. This makes timing Nayru's Love important and Zelda may be hit by projectiles if she uses it too early. | This attack will reflect any projectiles, similar to [[Fox]]'s {{b|Reflector|Fox}}. However, unlike most other reflectors, there is a moderate amount of downtime after the move is used during which it will not reflect projectiles. This makes timing Nayru's Love important and Zelda may be hit by projectiles if she uses it too early. Zelda is also briefly [[intangibility|intangible]] while using Nayru's Love, so it can be used as a defensive option, but since it has noticeable ending lag, it must not be overused. | ||
The [[hitbox]]es from the shards tend to draw characters towards Zelda (with the exception of the outermost shards). This means that as long as the centre of the opponent is between Zelda and the outermost shards, this attack will rack up 13% [[damage]], making it one of the most damaging reflectors when used as a direct attack. If the player hits the opponent with the move, it will also push them in the direction that the player is facing. This may be important to know because this way it's possible to push them in certain bad positions like off the [[edge]] or below the [[stage]]. However, as of ''[[SSB4]]'', this function is no longer present, as opponents are now knocked back depending on which side Nayru's Love connects. The [[attack]] can also deal up to 15% damage if the player hits an opponent at Zelda´s back, pushing the opponent towards Zelda and dealing maximum damage. | The [[hitbox]]es from the shards tend to draw characters towards Zelda (with the exception of the outermost shards). This means that as long as the centre of the opponent is between Zelda and the outermost shards, this attack will rack up 13% [[damage]], making it one of the most damaging reflectors when used as a direct attack. If the player hits the opponent with the move, it will also push them in the direction that the player is facing. This may be important to know because this way it's possible to push them in certain bad positions like off the [[edge]] or below the [[stage]]. However, as of ''[[SSB4]]'', this function is no longer present, as opponents are now knocked back depending on which side Nayru's Love connects. The [[attack]] can also deal up to 15% damage if the player hits an opponent at Zelda´s back, pushing the opponent towards Zelda and dealing maximum damage. | ||
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In ''Brawl'', if Zelda is in the momentum from being hit, buffers her mid air jump (upwards or a diagonal mid air jump) and uses Nayru's Love, she will gain a large boost upwards or diagonally. This is useful for Zelda's recovery while reflecting projectiles. It is known as Nayru's Love Jump. | In ''Brawl'', if Zelda is in the momentum from being hit, buffers her mid air jump (upwards or a diagonal mid air jump) and uses Nayru's Love, she will gain a large boost upwards or diagonally. This is useful for Zelda's recovery while reflecting projectiles. It is known as Nayru's Love Jump. | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbmchar=Zelda | |||
|ssbmdesc=Reflect projectile attacks or attack nearby foes. | |||
|ssbbchar=Zelda | |||
|ssbbdesc=Magically repel projectiles and damage enemies who come into contact with it. | |||
|ssb4-3char=Zelda | |||
|ssb4-3desc=Repel projectiles, and damage enemies with a crystal. | |||
|ssbuchar=Zelda | |||
|ssbudesc=Envelops herself in a crystal that deals damage and reflects projectiles. | |||
}} | |||
==Customization== | |||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Zelda|Neutral|name1=Nayru's Love|desc1=Envelop yourself in a crystal that deals damage and reflects projectiles.|name2=Nayru's Rejection|desc2=Similar to Nayru's Love, but instead of hitting | {{CustomSet|Zelda|Neutral|name1=Nayru's Love|desc1=Envelop yourself in a crystal that deals damage and reflects projectiles.|name2=Nayru's Rejection|desc2=Similar to Nayru's Love, but instead of hitting opponents, it spins them around.|name3=Nayru's Passion|desc3=Spin to pull opponents in and then deal fire damage. Won't reflect projectiles.}} | ||
# '''Nayru's Love''': Default. | # '''Nayru's Love''': Default. | ||
# '''Nayru's Rejection''': Less duration, damage, and knockback, but adds a "flip" effect akin to [[Mario]]'s [[Cape]]. | # '''Nayru's Rejection''': Less duration, damage, and knockback, but adds a "flip" effect akin to [[Mario]]'s [[Cape]]. | ||
# '''Nayru's Passion''': Draws in opponents before creating an explosion around Zelda. Does not reflect projectiles. | # '''Nayru's Passion''': Draws in opponents before creating an explosion around Zelda. Does not reflect projectiles. | ||
==Origin== | |||
[[File:Nayrus Love Origin.gif|thumb|left|200px|Link using Nayru's Love in ''Ocarina of Time''.]] | |||
The attack is based on the Nayru's Love spell in ''[[The Legend of Zelda: Ocarina of Time]]''. The spell is obtained from a Great Fairy in Gerudo Desert, making it one of the later skills [[Link]] can earn. The spell involves Link casting a large blue crystal around himself, which drains a quarter of his magic meter (or an eighth, if upgraded) and lasts for one minute. While the crystal is active, Link is immune to all damage, but he can still flinch or be knocked down, and he cannot use magic to do anything else. | |||
Nayru's Love is the spell which is representative of Nayru, the Goddess of Wisdom. Unlike Zelda's version, it could not be used offensively. Link does not have this move in any ''Super Smash Bros.'' games, despite him being the one to use it in ''Ocarina of Time''. Years later, Zelda herself would be able to use the move in the spinoff ''Zelda'' games ''{{s|zeldawiki|Hyrule Warriors}}'' and ''[[zeldawiki:Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda|Cadence of Hyrule]]''. | |||
<gallery> | |||
Nayru'sLoveOoT.jpg|Young Link using Nayru's Love in ''Ocarina of Time''. | |||
</gallery> | |||
{{clrl}} | |||
==Gallery== | ==Gallery== | ||
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NLoveMelee.jpg|{{SSBM|Zelda}} using Nayru's Love in ''[[Super Smash Bros. Melee]]''. | NLoveMelee.jpg|{{SSBM|Zelda}} using Nayru's Love in ''[[Super Smash Bros. Melee]]''. | ||
Nayruslove.jpg|Nayru's Love reflecting the blast from a [[Super Scope]] in ''Brawl''. | Nayruslove.jpg|Nayru's Love reflecting the blast from a [[Super Scope]] in ''Brawl''. | ||
Zelda SSBU Skill Preview Neutral Special.png|Nayru's Love as shown by | Nayru%27s Love SSB4.jpeg|Nayru's Love in ''for Wii U''. | ||
Zelda SSBU Skill Preview Neutral Special.png|Nayru's Love as shown by the Move List in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ネールの愛|Nēru no Ai}} | |||
|en=Nayru's Love | |||
|fr=Amour de Nayru | |||
|es=Amor de Nayru | |||
|de=Nayrus Umarmung | |||
|it=Amore di Nayru | |||
|nl=Nayru's Liefde | |||
|ru={{rollover|Любовь Нейру|Lyubov Neyru|?}} | |||
|ko={{rollover|넬의 사랑|Nerui Sarang|?}} | |||
|zh_cn={{rollover|娜如之爱|Nàrú Zhī Ài|?}} | |||
|zh_tw={{rollover|娜如之愛|Nàrú Zhī Ài|?}} | |||
}} | |||
{{Special Moves|char=Zelda}} | {{Special Moves|char=Zelda}} | ||
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[[Category:Zelda (SSBU)]] | [[Category:Zelda (SSBU)]] | ||
[[Category:Reflectors]] | [[Category:Reflectors]] | ||
[[es:Amor de Nayru]] |
Latest revision as of 12:16, May 10, 2024
Nayru's Love | |
---|---|
Zelda using Nayru's Love in Super Smash Bros. Ultimate. | |
User | Zelda |
Universe | The Legend of Zelda |
Article on Zelda Wiki | Nayru's Love |
Nayru's Love (ネールの愛, Nayru's Love) is Zelda's neutral special move.
Overview[edit]
A large blue crystal forms itself around Zelda, which then splits into tiny blue crystals that spin around her. It can do several hits of damage and also reflect projectiles. Using it in mid-air slows Zelda's descent, though very slightly.
This attack will reflect any projectiles, similar to Fox's Reflector. However, unlike most other reflectors, there is a moderate amount of downtime after the move is used during which it will not reflect projectiles. This makes timing Nayru's Love important and Zelda may be hit by projectiles if she uses it too early. Zelda is also briefly intangible while using Nayru's Love, so it can be used as a defensive option, but since it has noticeable ending lag, it must not be overused.
The hitboxes from the shards tend to draw characters towards Zelda (with the exception of the outermost shards). This means that as long as the centre of the opponent is between Zelda and the outermost shards, this attack will rack up 13% damage, making it one of the most damaging reflectors when used as a direct attack. If the player hits the opponent with the move, it will also push them in the direction that the player is facing. This may be important to know because this way it's possible to push them in certain bad positions like off the edge or below the stage. However, as of SSB4, this function is no longer present, as opponents are now knocked back depending on which side Nayru's Love connects. The attack can also deal up to 15% damage if the player hits an opponent at Zelda´s back, pushing the opponent towards Zelda and dealing maximum damage.
In Brawl, if Zelda is in the momentum from being hit, buffers her mid air jump (upwards or a diagonal mid air jump) and uses Nayru's Love, she will gain a large boost upwards or diagonally. This is useful for Zelda's recovery while reflecting projectiles. It is known as Nayru's Love Jump.
Instructional quotes[edit]
instruction booklet | Reflect projectile attacks or attack nearby foes. | |
instruction booklet | Magically repel projectiles and damage enemies who come into contact with it. | |
case foldout | Repel projectiles, and damage enemies with a crystal. | |
Move List | Envelops herself in a crystal that deals damage and reflects projectiles. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Nayru's Love | 2. Nayru's Rejection | 3. Nayru's Passion |
---|---|---|
"Envelop yourself in a crystal that deals damage and reflects projectiles." | "Similar to Nayru's Love, but instead of hitting opponents, it spins them around." | "Spin to pull opponents in and then deal fire damage. Won't reflect projectiles." |
- Nayru's Love: Default.
- Nayru's Rejection: Less duration, damage, and knockback, but adds a "flip" effect akin to Mario's Cape.
- Nayru's Passion: Draws in opponents before creating an explosion around Zelda. Does not reflect projectiles.
Origin[edit]
The attack is based on the Nayru's Love spell in The Legend of Zelda: Ocarina of Time. The spell is obtained from a Great Fairy in Gerudo Desert, making it one of the later skills Link can earn. The spell involves Link casting a large blue crystal around himself, which drains a quarter of his magic meter (or an eighth, if upgraded) and lasts for one minute. While the crystal is active, Link is immune to all damage, but he can still flinch or be knocked down, and he cannot use magic to do anything else.
Nayru's Love is the spell which is representative of Nayru, the Goddess of Wisdom. Unlike Zelda's version, it could not be used offensively. Link does not have this move in any Super Smash Bros. games, despite him being the one to use it in Ocarina of Time. Years later, Zelda herself would be able to use the move in the spinoff Zelda games Hyrule Warriors and Cadence of Hyrule.
Gallery[edit]
Zelda using Nayru's Love in Super Smash Bros. Melee.
Nayru's Love reflecting the blast from a Super Scope in Brawl.