Grapple Beam: Difference between revisions

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[[Image:Zair.jpg|thumb|200px|Samus using the Grapple Beam against Fox in ''Brawl''.]]
[[Image:Zair.jpg|thumb|200px|Samus using the Grapple Beam against Fox in ''Brawl''.]]


The '''Grapple Beam''' is the name of [[Samus Aran|Samus]]' extended [[Grab]] in all three installments of ''Smash''. It is a blue, energy beam that grabs onto opponents and brings them to Samus, but when it misses, Samus is vulnerable. It is learned in almost every [[Metroid (universe)|''Metroid'' game.]] In games which it is not in, it is replaced with the Power Grip, in which when Samus is near a ledge, she will automatically grab it. These two techniques (the ledge grab and Tether Recovery) are also in the Super Smash Bros. series (the Tether Recovery being Brawl-exclusive), seemingly coming from this series.
The '''Grapple Beam''' is the name of [[Samus Aran|Samus]]' extended [[Grab]] in all three installments of Super Smash Bros. It is a bright blue energy beam that grabs onto opponents and reels them in so Samus can attack them up close, but when it misses, Samus is left vulnerable. It is acquired in almost every [[Metroid (universe)|''Metroid'' game.]] When not acquired in a game, it is normally replaced with the Power Grip, allowing Samus to grab ledges. The [[Ledge|ledge grab]] takes on a very important role in the Super Smash Bros. series. The use of the Grapple Beam in Metroid games to attach to certain Grapple points is similar to its special ability in Melee and Brawl of attaching to a ledge from afar (known as a [[Wall-grapple]] in Melee and a [[Tether Recovery]] in Brawl).  
== In Super Smash Bros. ==
In ''[[Super Smash Bros.]]'', the Grapple Beam was Samus's grab, but could not be used in mid-air.


In ''[[Super Smash Bros. Melee]]'', the Grapple Beam, when used in mid-air, not only damaged opponents, but could also perform a [[wall-grapple]]. In certain versions of Melee, it was possible to extend the length of Samus' Grapple Beam by initiating Samus' grab, inputting "up, down, up" on the D-pad and then pressing Z between frames 8 and 39 of the grab. Once this is done, the Samus player must press the A button as the tip touches someone in order to grab them, and can also activate a homing grab by holding L. This trick is known as the [[Extender]].
==Super Smash Bros.==
In [[Super Smash Bros.|Super Smash Bros]], the Grapple Beam is Samus's extended grab. This allows her to grab from a good distance, and throw opponents very far with this electrically charged beam. However, it cannot be used in mid-air, which limits Samus' horizontal recovery, and missing with the grab leaves Samus open to be attacked for two seconds.
 
==Super Smash Bros. Melee==
In [[Super Smash Bros. Melee]], the Grapple Beam can be used in mid-air, not only to damage opponents, but to perform a [[Wall-grapple]]. However, midair use of this attack results in Samus becoming [[Helpless|helpless]]. In the NTSC version of Melee, it is possible to extend the length of Samus' Grapple Beam grab by using the [[Extender]] trick.


[[Image:Tether_Recovery.png|thumb|left|200px|Samus using the Beam to recover in ''Brawl''.]]
[[Image:Tether_Recovery.png|thumb|left|200px|Samus using the Beam to recover in ''Brawl''.]]


In ''[[Super Smash Bros. Brawl]]'', the Grapple Beam could be used to perform the [[Tether Recovery]] and also could be used to damage opponents in mid-air. The Grapple Beam also had a cameo role in the [[Subspace Emissary]], as Samus used it to try and pull a [[R.O.B]] from a Subspace Bomb.
==Super Smash Bros. Brawl==
 
In [[Super Smash Bros. Brawl]], the Grapple Beam could still be used to damage opponents in mid-air, but now the Grapple Beam's Wall-grapple ability was replaced with the ability to perform a long-range [[Tether Recovery]]. This gives Samus an advantage since she can recover from afar.  On the ground, however, the Grapple Beam is very slow and laggy. Missing with the Grapple Beam while standing or even while [[Pivot Grab|pivoting]] can result in lag lasting well over one second, which is easily punished. However, using the grab during a dash significantly reduces the lag, which may surprise some opponents due to the Grapple Beam's usually long lag. The Grapple Beam played a cameo role in the [[Subspace Emissary]], as Samus used it to try and pull a [[R.O.B]] from a Subspace Bomb when [[Ganondorf (SSBB)#Role in the Subspace Emissary|Ganondorf]] ordered the R.O.B. Squad to detonate all of the remaining [[Subspace Bomb|Subspace Bombs]].
The lag from missing with the Grapple Beam can be reduced significantly if one uses it while dashing.
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Metroid universe]]
[[Category:Metroid universe]]

Revision as of 09:00, September 28, 2009

Samus using the Grapple Beam against Fox in Brawl.

The Grapple Beam is the name of Samus' extended Grab in all three installments of Super Smash Bros. It is a bright blue energy beam that grabs onto opponents and reels them in so Samus can attack them up close, but when it misses, Samus is left vulnerable. It is acquired in almost every Metroid game. When not acquired in a game, it is normally replaced with the Power Grip, allowing Samus to grab ledges. The ledge grab takes on a very important role in the Super Smash Bros. series. The use of the Grapple Beam in Metroid games to attach to certain Grapple points is similar to its special ability in Melee and Brawl of attaching to a ledge from afar (known as a Wall-grapple in Melee and a Tether Recovery in Brawl).

Super Smash Bros.

In Super Smash Bros, the Grapple Beam is Samus's extended grab. This allows her to grab from a good distance, and throw opponents very far with this electrically charged beam. However, it cannot be used in mid-air, which limits Samus' horizontal recovery, and missing with the grab leaves Samus open to be attacked for two seconds.

Super Smash Bros. Melee

In Super Smash Bros. Melee, the Grapple Beam can be used in mid-air, not only to damage opponents, but to perform a Wall-grapple. However, midair use of this attack results in Samus becoming helpless. In the NTSC version of Melee, it is possible to extend the length of Samus' Grapple Beam grab by using the Extender trick.

Samus using the Beam to recover in Brawl.

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, the Grapple Beam could still be used to damage opponents in mid-air, but now the Grapple Beam's Wall-grapple ability was replaced with the ability to perform a long-range Tether Recovery. This gives Samus an advantage since she can recover from afar. On the ground, however, the Grapple Beam is very slow and laggy. Missing with the Grapple Beam while standing or even while pivoting can result in lag lasting well over one second, which is easily punished. However, using the grab during a dash significantly reduces the lag, which may surprise some opponents due to the Grapple Beam's usually long lag. The Grapple Beam played a cameo role in the Subspace Emissary, as Samus used it to try and pull a R.O.B from a Subspace Bomb when Ganondorf ordered the R.O.B. Squad to detonate all of the remaining Subspace Bombs.