Super Smash Bros.

Mario (SSB)/Back throw: Difference between revisions

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==Overview==
==Overview==
[[File:Mario Back Throw Hitbox Smash 64.gif|thumb|The hitbox of Mario's b-throw.]]
[[File:Mario Back Throw Hitbox Smash 64.gif|thumb|The hitbox of Mario's b-throw.]]
Mario grabs the opponent by the legs, swings them multiple times, and then throws them back. It is one of the most powerful throws in the game, and is a reliable KO move. If a bystander is hit by the character being swung, they will be damaged.
Mario grabs the opponent by the legs, swings them multiple times, and then throws them back. It is a fairly standard back throw, dealing 16%, having high knockback and being a reliable KO move. It can KO Mario at 124% at the center of {{SSB|Dream Land}} and at 91% when used at the ledge. The throw is rather slow, although it has a collateral hitbox while Mario is swinging his opponent, which deals 10% to bystanders. This hitbox is not particularly powerful although it does grant Mario some protection while performing the throw. Considered Mario's second most useful KO move, behind his {{mvsub|Mario|SSB|up smash}}.


{{technical data}}
==Throw and Hitbox Data==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Collateral hit|24}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=30
|ks=80
|fkv=0
|r=150
|bn=10
|xpos=120
|ypos=0
|zpos=0
|type=Throwing
|sfx=Punch
|slvl=L
|clang=f
|rebound=f
}}
|}
{{SSB64ThrowTableHeader}}
{{HitboxTableTitle|Throw|24}}
{{SSB64ThrowTableRow
|id=0
|type=Throw
|damage=16%
|angle=45
|bk=70
|ks=70
|fkv=0
|sfx=None
|slvl=S
}}
{{SSB64ThrowTableRow
|type=Release
|damage=6%
|angle=361
|bk=10
|ks=100
|fkv=0
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|4-17
|-
!Hitbox
|18-45
|-
!Turnaround
|46
|-
!Throw release
|46
|-
!Animation length
|66
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=28|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}
|-
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=28|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=21|s=VulnerableStateE}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|state=y|invincible=y}}


==Trivia==
==Trivia==
*This is a throw taken directly from {{s|mariowiki|Super Mario 64}}, where during the [[Bowser]] battles, Mario must throw Bowser into one of the explosive spiked pillars surrounding the arena.
*This is a throw taken directly from ''{{s|mariowiki|Super Mario 64}}'', where during the [[Bowser]] battles, Mario must throw Bowser into one of the explosive spiked pillars surrounding the arena.


==Similar moves==
==Similar moves==
*[[Luigi (SSB)/Back throw]]
*[[Luigi (SSB)/Back throw]]


{{MvSubNavMa|g=SSB}}
{{MvSubNavMario|g=SSB}}


[[Category:Mario (SSB)]]
[[Category:Mario (SSB)]]
[[Category:Back throws]]
[[Category:Back throws (SSB)]]

Latest revision as of 20:53, April 18, 2024

Overview[edit]

The hitbox of Mario's b-throw.

Mario grabs the opponent by the legs, swings them multiple times, and then throws them back. It is a fairly standard back throw, dealing 16%, having high knockback and being a reliable KO move. It can KO Mario at 124% at the center of Dream Land and at 91% when used at the ledge. The throw is rather slow, although it has a collateral hitbox while Mario is swinging his opponent, which deals 10% to bystanders. This hitbox is not particularly powerful although it does grant Mario some protection while performing the throw. Considered Mario's second most useful KO move, behind his up smash.

Throw and Hitbox Data[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Collateral hit
0 0 10% 0 Sakurai angle 30 80 0 150 10 120 0 0 HitboxTableIcon(NoClang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
Bone Damage Angle BK KS FKV Effect
Throw
Throw bn! 16% AngleIcon45.png 70 70 0 Normal (effect)
Release bn! 6% Sakurai angle 10 100 0 Normal (effect)

Timing[edit]

Invincibility 4-17
Hitbox 18-45
Turnaround 46
Throw release 46
Animation length 66
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(VulnerableStateS).png FrameIcon(VulnerableStateE).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
FrameIcon(BlankStateS).pngFrameIcon(BlankStateE).png
State change
ThrowThrow
Throw point

Trivia[edit]

  • This is a throw taken directly from Super Mario 64, where during the Bowser battles, Mario must throw Bowser into one of the explosive spiked pillars surrounding the arena.

Similar moves[edit]