Mario (SSB)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Mario Back Throw Hitbox Smash 64.gif|thumb|The hitbox of Mario's b-throw.]] | [[File:Mario Back Throw Hitbox Smash 64.gif|thumb|The hitbox of Mario's b-throw.]] | ||
Mario grabs the opponent by the legs, swings them multiple times, and then throws them back. It is a fairly standard back throw, having high knockback and being a reliable KO move. It can KO Mario at 124% at the center of {{SSB|Dream Land}} and at 91% when used at the ledge. The throw is rather slow, although it has a collateral hitbox while Mario is swinging his opponent, which deals 10% to bystanders. This hitbox is not particularly powerful although it does grant Mario some protection while performing the throw. Considered Mario's second most useful KO move, behind his {{mvsub|Mario|SSB|up smash}}. | Mario grabs the opponent by the legs, swings them multiple times, and then throws them back. It is a fairly standard back throw, dealing 16%, having high knockback and being a reliable KO move. It can KO Mario at 124% at the center of {{SSB|Dream Land}} and at 91% when used at the ledge. The throw is rather slow, although it has a collateral hitbox while Mario is swinging his opponent, which deals 10% to bystanders. This hitbox is not particularly powerful although it does grant Mario some protection while performing the throw. Considered Mario's second most useful KO move, behind his {{mvsub|Mario|SSB|up smash}}. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{SSB64HitboxTableHeader}} | {{SSB64HitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Collateral hit|24}} | ||
{{SSB64HitboxTableRow | {{SSB64HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 21: | Line 21: | ||
|zpos=0 | |zpos=0 | ||
|type=Throwing | |type=Throwing | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 32: | Line 31: | ||
{{SSB64ThrowTableRow | {{SSB64ThrowTableRow | ||
|id=0 | |id=0 | ||
|type= | |type=Throw | ||
|damage=16% | |damage=16% | ||
|angle=45 | |angle=45 | ||
Line 38: | Line 37: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
}} | |||
{{SSB64ThrowTableRow | |||
|type=Release | |||
|damage=6% | |||
|angle=361 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
}} | }} | ||
|} | |} | ||
Line 52: | Line 58: | ||
|18-45 | |18-45 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|46 | |||
|- | |||
!Throw release | |||
|46 | |46 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |66 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=28|e= | {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=28|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=28|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=21|s=VulnerableStateE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag | {{FrameIconLegend|lag=y|throw=y|vulnerable=y|state=y|invincible=y}} | ||
==Trivia== | ==Trivia== |
Latest revision as of 20:53, April 18, 2024
Overview[edit]
Mario grabs the opponent by the legs, swings them multiple times, and then throws them back. It is a fairly standard back throw, dealing 16%, having high knockback and being a reliable KO move. It can KO Mario at 124% at the center of Dream Land and at 91% when used at the ledge. The throw is rather slow, although it has a collateral hitbox while Mario is swinging his opponent, which deals 10% to bystanders. This hitbox is not particularly powerful although it does grant Mario some protection while performing the throw. Considered Mario's second most useful KO move, behind his up smash.
Throw and Hitbox Data[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Collateral hit | |||||||||||||||||||||||
0 | 0 | 10% | 0 | 30 | 80 | 0 | 150 | 10 | 120 | 0 | 0 | Punch |
Bone | Damage | Angle | BK | KS | FKV | Effect | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | bn! | 16% | 70 | 70 | 0 | ||||||||||||||||||
Release | bn! | 6% | 10 | 100 | 0 |
Timing[edit]
Invincibility | 4-17 |
---|---|
Hitbox | 18-45 |
Turnaround | 46 |
Throw release | 46 |
Animation length | 66 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Trivia[edit]
- This is a throw taken directly from Super Mario 64, where during the Bowser battles, Mario must throw Bowser into one of the explosive spiked pillars surrounding the arena.
Similar moves[edit]