Bowser (SSBU)/Down smash: Difference between revisions

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→‎Overview: fixed a sentence that doesn’t really make sense
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m (→‎Overview: fixed a sentence that doesn’t really make sense)
Tag: Mobile edit
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's down smash.]]
[[File:BowserDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's down smash.]]
{{competitive expertise}}
==Overview==
==Overview==
Performs two grounded claw swipes, similar to {{SSBU|Wolf}}'s down smash. This is Bowser's fastest smash attack as it comes out on frame 12. The first hit does higher knockback than the second hit. It also has damaged-based [[armor]], but no [[invincibility]]. It can be used on opponents hanging on the ledge, but it has more [[ending lag]] that can be [[Punishment|punishable]].
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|36}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|bn=handl
|bn=handl
|xpos=2.3 to 5.3
|xpos=2.3 to 5.3
|ypos=0.0
|zpos=1.0
|zpos=1.0
|ff=1.0
|type=Hand
|type=Hand
|effect=Slash
|effect=Slash
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|36}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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==Timing==
==Timing==
The damage-based armor has a threshold of 8%.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|4-5
|4-5
|-
|-
!Heavy armor
!Damage-based armor
|5-11
|5-11
|-
|-
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|-
|-
!Interruptible
!Interruptible
|73
|72
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Interruptible|c=13}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=41}}{{FrameStrip|t=Interruptible|c=14}}
|-
|-
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Armour|c=7}}{{FrameStrip|t=Vulnerable|c=74}}
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Armour|c=7}}{{FrameStrip|t=Vulnerable|c=74}}
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