Darkness Illusion: Difference between revisions

→‎Trivia: The move uses slow motion, not slowdown (it's a bit complicated, but there is a difference). Regarding the wall on KoF, I think this is an illusion caused by the move's low launch angle making it look like it is dealing more knockback than it actually is. I tested it, and Kazuya's Gates of Hell has a similar effect.
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(→‎Trivia: The move uses slow motion, not slowdown (it's a bit complicated, but there is a difference). Regarding the wall on KoF, I think this is an illusion caused by the move's low launch angle making it look like it is dealing more knockback than it actually is. I tested it, and Kazuya's Gates of Hell has a similar effect.)
 
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==Overview==
==Overview==
When activated, Meta Knight gains an extra pair of wings, lifts his sword, says "Know my power!" ({{ja|思い知れ!|Omoishire!}}, ''You shall realize!'') or "Behold!" ({{ja|見るがいい!!|Mirugaī!}}, ''Behold!!''), and summons a lightning bolt that creates a cross-shaped burst. If he traps anyone, he'll then proceed to slice the opponent at multiple angles, similar to [[Great Aether]], finishing with a final hit that launches the opponent sideways with a different camera angle if the attack was gained from a Smash Ball rather than through a meter.
When activated, Meta Knight gains an extra pair of wings, lifts his sword, says "Know my power!" ({{ja|思い知れ|Omoishire}}, ''You shall realize.'') or "Behold..." ({{ja|見るがいい!|Mirugaī!}}, ''Behold!''), and summons a lightning bolt that creates a cross-shaped burst. If he traps anyone, he'll then proceed to slice the opponent at multiple angles, finishing with a final hit that launches the opponent sideways with a different camera angle if the attack was gained from a Smash Ball rather than through a meter; if the Final Smash is gained via a meter, the final hit will slow down opponents not caught in the attack.


==Instructional quotes==
==Instructional quotes==
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==Origin==
==Origin==
[[File:Meta Calibur.gif|thumb|left|Meta Knight using Upper Calibur in ''Kirby Star Allies''.]]
[[File:Meta Calibur.gif|thumb|left|Meta Knight using Upper Calibur in ''Kirby Star Allies''.]]
This move resembles {{s|wikirby|Upper Calibur}}, a move Meta Knight uses in ''{{s|wikirby|Kirby Star Allies}}'', with the addition of the extra wings and a flash of lightning as opposed to an ascending slash. The pose Meta Knight takes when summoning his sword is a pose commonly associated with opponents of his type, appearing as either a mere up stab or as a summoning act. The cross-lightning both resembles Meta Knight infused with the Zap element in ''Kirby Star Allies'' and the animation for [[Mach Tornado]] in ''{{s|wikirby|Kirby Super Star Ultra}}''. The pose he takes after landing the final strike resembles his ''{{s|wikirby|Kirby Air Ride}}'' render.
This move resembles {{s|wikirby|Upper Calibur}}, a move Meta Knight uses in ''{{s|wikirby|Kirby Star Allies}}'' and ''{{s|wikirby|Kirby and the Forgotten Land}}'', with the addition of the extra wings and a flash of lightning as opposed to an ascending slash. The pose Meta Knight takes when summoning his sword is a pose commonly associated with opponents of his type, appearing as either a mere up stab or as a summoning act. The cross-lightning both resembles Meta Knight infused with the Zap element in ''Kirby Star Allies'' and the animation for [[Mach Tornado]] in ''{{s|wikirby|Kirby Super Star Ultra}}''. The pose he takes after landing the final strike resembles his ''{{s|wikirby|Kirby Air Ride}}'' render.
 
Darkness Illusion also bears a resemblance to {{s|wikipedia|Morrigan Aensland}}'s own attack of the same name from the [[Capcom]]-produced fighting game ''{{s|wikipedia|Darkstalkers}}''. Both involve launching the opponent upwards, assaulting them from multiple angles, then sending them away in a final blow.
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==Gallery==
==Gallery==
<gallery>
<gallery>
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==Trivia==
==Trivia==
*Darkness Illusion bears a resemblance to {{s|wikipedia|Morrigan Aensland}}'s own attack of the same name from the [[Capcom]]-produced fighting game ''{{s|wikipedia|Darkstalkers}}''. Both involve launching the opponent upwards, assaulting them from multiple angles, then sending them away in a final blow.
*The final slash of Darkness Illusion features an incredibly high [[hitlag]] multiplier of 100, which is somewhat redundant due to hitlag being capped at 30 frames.
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**Additionally, as the final slash is programmed to cause a brief [[slow motion]] effect, victims are launched more slowly, which notably makes the move easier to tech if the victim is sent towards a wall (such as on [[Mementos]]).


{{Special Moves|char=Meta Knight}}
{{Special Moves|char=Meta Knight}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:Kirby universe]]
[[Category:Meta Knight]]
[[Category:Meta Knight]]
[[Category:Meta Knight (SSBU)]]
[[Category:Meta Knight (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Final Smashes (SSBU)]]