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Super Smash Bros. Melee
This article's title is unofficial.

Boomerang cancel: Difference between revisions

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m (not chain dance nah)
 
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{{ArticleIcons|ssbm=y|unofficial=y}}
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{{Merge|Boomerang|Boomerang cancel and the other things are just Boomerang-specific tech. Not chain dance though because it's also zair.}}
[[File:Young Link dair boomerang cancel comparison.gif|400px|thumb|A comparison of several Young Links performing dair with boomerang cancel, with l cancel, and without.]]


This technique consists in timing the catch of the boomerang to cancel [[landing lag]] or [[special fall]]. To catch the boomerang [[Link]] or [[Young Link]] must be in the landing or [[special fall]] animation for at least 1 frame.
This technique consists in timing the catch of the boomerang to cancel [[landing lag]], [[special fall]], or various other animations. To catch the boomerang [[Link]] or [[Young Link]] must be in the cancelable animation for at least 1 frame.


Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]].
Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]].
===Cancelable Animations===
* Basic movement states (run, crouch, stand, fall, etc.)
* Aerial landing lag
* Jump squat
* Zair (1.0 & 1.01 only)
* Special fall
* Special land (wavedash & upb landing)
* Taunt


==References==
==References==

Latest revision as of 20:16, April 10, 2024

Merge.png It has been suggested that this article or section be merged with Boomerang.
The reason given for the merge is: Boomerang cancel and the other things are just Boomerang-specific tech. Not chain dance though because it's also zair.. (Discuss)
A comparison of several Young Links performing dair with boomerang cancel, with l cancel, and without.

This technique consists in timing the catch of the boomerang to cancel landing lag, special fall, or various other animations. To catch the boomerang Link or Young Link must be in the cancelable animation for at least 1 frame.

Some useful applications of this technique could be as a way to extend the recovery options and distance of Link or Young Link, reduce the lag after recovering to the stage, reducing the lag after a wavedash and extending the distance traveled using a Vududash.

Cancelable Animations[edit]

  • Basic movement states (run, crouch, stand, fall, etc.)
  • Aerial landing lag
  • Jump squat
  • Zair (1.0 & 1.01 only)
  • Special fall
  • Special land (wavedash & upb landing)
  • Taunt

References[edit]

https://docs.google.com/document/d/1N0XBRQz8DmCkTIRAh8nJa2tcjP2PhMG0riRnj1e4nho/edit?usp=sharing


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