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(Created page with "{{ArticleIcons|ssbm=y|unofficial=y}} ''Cancel landing lag or special fall of a move by catching a boomerang. You must be in the landing animation for 1 frame before you can c...") |
m (not chain dance nah) |
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{{Merge|Boomerang|Boomerang cancel and the other things are just Boomerang-specific tech. Not chain dance though because it's also zair.}} | |||
[[File:Young Link dair boomerang cancel comparison.gif|400px|thumb|A comparison of several Young Links performing dair with boomerang cancel, with l cancel, and without.]] | |||
This technique consists in timing the catch of the boomerang to cancel [[landing lag]], [[special fall]], or various other animations. To catch the boomerang [[Link]] or [[Young Link]] must be in the cancelable animation for at least 1 frame. | |||
Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]]. | |||
===Cancelable Animations=== | |||
* | * Basic movement states (run, crouch, stand, fall, etc.) | ||
* | * Aerial landing lag | ||
* | * Jump squat | ||
* | * Zair (1.0 & 1.01 only) | ||
* | * Special fall | ||
* | * Special land (wavedash & upb landing) | ||
* | * Taunt | ||
==References== | ==References== | ||
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[[Category:Link]] | [[Category:Link]] | ||
[[Category:Young Link]] | [[Category:Young Link]] | ||
{{stub}} |
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