Boomerang cancel: Difference between revisions

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not chain dance nah
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m (not chain dance nah)
 
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{{ArticleIcons|ssbm=y|unofficial=y}}
{{ArticleIcons|ssbm=y|unofficial=y}}
{{Merge|Boomerang|Boomerang cancel and the other things are just Boomerang-specific tech. Not chain dance though because it's also zair.}}
[[File:Young Link dair boomerang cancel comparison.gif|400px|thumb|A comparison of several Young Links performing dair with boomerang cancel, with l cancel, and without.]]


''Cancel landing lag or special fall of a move by catching a boomerang. You must be in the landing animation for 1 frame before you can catch the boomerang.''
This technique consists in timing the catch of the boomerang to cancel [[landing lag]], [[special fall]], or various other animations. To catch the boomerang [[Link]] or [[Young Link]] must be in the cancelable animation for at least 1 frame.


==Utility==
Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]].


* Cancel special fall after up-b
===Cancelable Animations===
** Stationary double jump, smash boomerang down, up-b and drift away then towards
* Basic movement states (run, crouch, stand, fall, etc.)
** Steals your jump due to YL losing his jump from up-b
* Aerial landing lag
* Catch during special fall after an air dodge
* Jump squat
* Catch during hookshot animation in 1.00 and 1.01
* Zair (1.0 & 1.01 only)
* You can cancel your jump by catching a boomerang during jump-squat
* Special fall
* Cancel wavedash lag early, reducing lag from 10 frames to 2
* Special land (wavedash & upb landing)
** Allows for longest distance Vududash
* Taunt


==References==
==References==
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[[Category:Link]]
[[Category:Link]]
[[Category:Young Link]]
[[Category:Young Link]]
{{stub}}
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