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'''Stalling''' is defined as any action that deliberately avoids all fighting conflict to make the game unplayable. It involves the player using a move or technique to waste time, usually done in time matches or timed stock matches. Stalling is banned in tournaments, in addition to many techniques that cause stalling, as tournaments use timed stock matches, and excessive stalling can prolong a tournament. Extreme stalling in a tourney will often have the smasher disqualified, though lesser degrees of stalling that the opponent is capable of dealing with is usually allowed. Outside of tournaments, stalling is considered quite annoying, or even "[[cheap]]".
'''Stalling''' is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s. The technique is known to annoy most players. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.
 
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s.
 
Stalling is not to be confused with [[camping]]. A camping opponent still intends to fight, just at a distance; a stalling opponent does not intend to fight in any way.


==Examples of stalling==
==Examples of stalling==
===All games===
===''[[Super Smash Bros.]]''===
*Deliberately running away from opponents and avoiding combat.  
[[File:SSB64 Ledge-Stalling.gif|thumb|Pikachu ledge-stalling in ''Smash 64''.]]
*Hanging on to the ledge and re-grabbing the ledge for prolonged periods of time, which is commonly referred to as [[planking]]. This technique is enforced with a
*Abusing the [[invincibility frame]]s of {{SSB|Pikachu}}'s [[Quick Attack]] move while repeatedly [[planking]] the edge to render the opponent unable to damage Pikachu.
ledge grab limit in most tournaments.
*Using the [[Luigi ladder]] with two {{SSB|Luigi}}s to stall under or above the stage [http://www.youtube.com/watch?v=cYYKzd7S2us].
 
===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
*Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned, though it can be used for [[recovery]] in tournaments.
*Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned in tournaments if used just to waste time in a match, although it is allowed for [[recover]]ing.
*Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player. This technique is banned; however, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments.
*Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player offstage. As with Peach Bomber wall stalling, this technique is banned if used to waste time, though it is allowed for recovery.
*The [[Luigi Ladder]], performed by two {{SSBM|Luigi}}s. This technique is banned in doubles play.
*Luring the opponent to the edge of the stage, then planking while using {{SSBM|Jigglypuff}}'s [[Sing]] to constantly put the opponent to sleep, depriving them of any sort of movement. This technique is banned in tournaments.
*Using the [[Luigi ladder]] with two {{SSBM|Luigi}}s to rise a potentially extremely high vertical distance (as the Luigis will not be [[Star KO]]'d even if surpassing the upper [[blast line]] while using this technique). This technique is banned in doubles play.
*All fighters can infinitely [[ledgestall]], however the ledgegrab limit prevents this.
 
===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
*Repeatedly using [[Homing Attack]] with {{SSBB|Sonic}} or {{SSBB|Kirby}} under a stage. This technique is banned.
*Repeatedly using [[Homing Attack]] with {{SSBB|Sonic}} or {{SSBB|Kirby}} under a stage to repeatedly rebound off of the bottom of the stage and stay in place. This technique is banned.
*Using {{SSBB|Meta Knight}}'s [[Infinite Dimensional Cape]] so he cannot be attacked. This technique is banned.
*Using {{SSBB|Meta Knight}}'s [[Infinite Dimensional Cape]] so that he cannot be attacked. This technique is banned.
*Using Meta Knight's two [[glide]]s under the stage.
*[[Gliding]] under the stage to the other side. Meta Knight is particularly adept at this since he can glide twice without landing. This is known as "scrooging" and is usually banned.
 
===''[[Super Smash Bros. 4]]''===
*Using the [[Pac-Ladder]] with two {{SSB4|Pac-Man}}s to repeatedly bounce off each other's [[Pac-Jump|trampoline]] for potentially extremely high vertical distance (as the Pac-Mans will not be KO'd even if passing the upper blast line while using this technique). This technique is banned in doubles play.
 
===''[[Super Smash Bros. Ultimate]]''===
*Eliminating an opposing teammate, then alternating between {{SSBU|Ridley}}'s [[Skewer]] and {{SSBU|Jigglypuff}}'s Sing to lock the remaining opponent in place. This used to work with {{SSBU|King K. Rool}}'s [[King K. Rool (SSBU)/Down throw|Down Throw]] instead of Sing, but an update patched this so that Skewer could not affect opponents with Grab invincibility.
*{{SSBU|Lucario}} can plank with [[Extreme Speed]], even after the 6 grab limit has been passed. However, Lucario will not get any intangibility from successive ledge grabs.
*{{SSBU|Sonic}} is infamous for being able to stall with his incredible speed.
 
==See also==
==See also==
*[[Cheap]]
*[[Cheap]]
*[[Broken]]
*[[Broken]]
*[[Taunt match]]
*[[Tournament legal]]
*[[Tournament legal]]
{{AllGames|Techniques}}
{{AllGames|Techniques}}
==Notes==
# {{note|Limit1}} A [[Ledge_grab_limit#Ledge_grab_limit|ledge grab limit]] is enforced in most tournaments.

Revision as of 19:56, April 9, 2024

Stalling is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to time out. It involves using actions and techniques to waste time, such as running away, planking[1], and infinites. The technique is known to annoy most players. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.

Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the smasher disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective mindgames.

Stalling is not to be confused with camping. A camping opponent still intends to fight, just at a distance; a stalling opponent does not intend to fight in any way.

Examples of stalling

Super Smash Bros.

Pikachu ledge-stalling in Smash 64.

Super Smash Bros. Melee

  • Using Peach's Peach Bomber repeatedly against a wall without gaining height. This technique is banned in tournaments if used just to waste time in a match, although it is allowed for recovering.
  • Using Jigglypuff's Rising Pound repeatedly away from the other player offstage. As with Peach Bomber wall stalling, this technique is banned if used to waste time, though it is allowed for recovery.
  • Luring the opponent to the edge of the stage, then planking while using Jigglypuff's Sing to constantly put the opponent to sleep, depriving them of any sort of movement. This technique is banned in tournaments.
  • Using the Luigi ladder with two Luigis to rise a potentially extremely high vertical distance (as the Luigis will not be Star KO'd even if surpassing the upper blast line while using this technique). This technique is banned in doubles play.
  • All fighters can infinitely ledgestall, however the ledgegrab limit prevents this.

Super Smash Bros. Brawl

  • Repeatedly using Homing Attack with Sonic or Kirby under a stage to repeatedly rebound off of the bottom of the stage and stay in place. This technique is banned.
  • Using Meta Knight's Infinite Dimensional Cape so that he cannot be attacked. This technique is banned.
  • Gliding under the stage to the other side. Meta Knight is particularly adept at this since he can glide twice without landing. This is known as "scrooging" and is usually banned.

Super Smash Bros. 4

  • Using the Pac-Ladder with two Pac-Mans to repeatedly bounce off each other's trampoline for potentially extremely high vertical distance (as the Pac-Mans will not be KO'd even if passing the upper blast line while using this technique). This technique is banned in doubles play.

Super Smash Bros. Ultimate

  • Eliminating an opposing teammate, then alternating between Ridley's Skewer and Jigglypuff's Sing to lock the remaining opponent in place. This used to work with King K. Rool's Down Throw instead of Sing, but an update patched this so that Skewer could not affect opponents with Grab invincibility.
  • Lucario can plank with Extreme Speed, even after the 6 grab limit has been passed. However, Lucario will not get any intangibility from successive ledge grabs.
  • Sonic is infamous for being able to stall with his incredible speed.

See also

Notes

  1. ^  A ledge grab limit is enforced in most tournaments.