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Inhale (Kirby): Difference between revisions

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(→‎Copy Ability differences: That's not how kill power works.)
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{{for|King Dedede's neutral special move of the same name|Inhale (King Dedede)}}
{{for|King Dedede's neutral special move of the same name|Inhale (King Dedede)}}
'''Inhale''' ({{ja|すいこみ|Suikomi}}, ''Suction''), called '''Swallow''' in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', is [[Kirby]]'s [[neutral special move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
'''Inhale''' ({{ja|すいこみ|Suikomi}}, ''Suction''), called '''Swallow''' prior to ''[[Super Smash Bros. Brawl]]'', is [[Kirby]]'s [[neutral special move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


==Overview==
==Overview==
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====Copy Ability loss====
====Copy Ability loss====
After Kirby has obtained a Copy Ability, he can manually discard it by [[taunt]]ing, but he also has a [[random]] chance of losing it whenever he takes damage, forcing him to swallow the opponent again to regain it. In ''Smash 64'', ''Melee'', and ''Brawl'', this chance is always equal to 1/32, or 3.125%. In ''Smash 4'', it is equal to 0.3× of the damage dealt by the attack, making it lower than in previous games if it deals less than 10.41%, and higher otherwise, with a guaranteed Copy Ability loss if the attack deals 333.4% damage (which can be achieved via [[equipment]]).
After Kirby has obtained a Copy Ability, he can manually discard it by [[taunt]]ing, but he also has a [[random]] chance of losing it whenever he takes damage, forcing him to swallow the opponent again to regain it. In ''Smash 64'' this chance is always equal to 1/12, or 8.3%; in ''Melee'' and ''Brawl'', it's 1/32, or 3.125%. In ''Smash 4'', it is equal to 0.3× of the damage dealt by the attack, making it lower than in previous games if it deals less than 10.41%, and higher otherwise, with a guaranteed Copy Ability loss if the attack deals 333.4% damage (which can be achieved via [[equipment]]).


In ''Ultimate'', this mechanic is tweaked further; upon getting a Copy Ability, Kirby has a grace period of 20 seconds during which he cannot lose it, but afterwards, the loss chance is directly equal to damage taken, considerably higher than in ''Smash 4''. While having both their pros and cons, these changes are overall beneficial to Kirby, as while he can be punished harder for misusing the Copy Ability or improperly approaching opponents later on, he can take much better advantage of it for a reasonable amount of time after having just obtained it, instead of risking its immediate loss due to poor luck. Prior to updates, this worked considerably less in Kirby's favor, with the higher loss chance overall outweighing the grace period; before version {{SSBU|3.0.0}}, the grace period lasted only 5 seconds, while the loss chance was equal to (130/70)× of damage taken, and before {{SSBU|6.0.0}}, the grace period lasted 10 seconds, while the loss chance was equal to (100/70)× of damage taken.
In ''Ultimate'', this mechanic is tweaked further; upon getting a Copy Ability, Kirby has a grace period of 20 seconds during which he cannot lose it, but afterwards, the loss chance is directly equal to damage taken, considerably higher than in ''Smash 4''. While having both their pros and cons, these changes are overall beneficial to Kirby, as while he can be punished harder for misusing the Copy Ability or improperly approaching opponents later on, he can take much better advantage of it for a reasonable amount of time after having just obtained it, instead of risking its immediate loss due to poor luck. Prior to updates, this worked considerably less in Kirby's favor, with the higher loss chance overall outweighing the grace period; before version {{SSBU|3.0.0}}, the grace period lasted only 5 seconds, while the loss chance was equal to (130/70)× of damage taken, and before {{SSBU|6.0.0}}, the grace period lasted 10 seconds, while the loss chance was equal to (100/70)× of damage taken.
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Beginning in ''Smash 4'', the hitbox data for Kirby's Copy Abilities is now loaded from the original fighter, rather than Kirby having his own hitbox data for them. This allow any changes in other characters' neutral specials to be automatically done to Kirby's versions, making it considerably easier for them to remain identical whenever a character's neutral special is changed in [[update]]s. Because of this, most Copy Abilities are identical to their original counterparts, although some hitbox and neutral special data can still be specifically coded within the original character's files to be different for Kirby. For example, [[Shulk]]'s Buster and Smash [[Monado Arts]] are coded to give Kirby slightly less of an increase to damage or knockback dealt (respectively), and several neutral specials such as [[Giant Punch]], [[Eruption]], and [[Dragon Fang Shot]] have different hitbox sizes or offsets to better match Kirby's dimensions. Additionally, some attributes such as animation length (outside of [[frame speed multiplier]]s), [[interruptibility]], and [[intangibility]] are still tied to Kirby, so his Copy Abilities could still have a differing amount of ending lag or intangibility to their original counterparts; an example could be seen with [[Lightning Buster]], which had slightly more ending lag for Kirby prior to version {{SSBU|13.0.1}}.
Beginning in ''Smash 4'', the hitbox data for Kirby's Copy Abilities is now loaded from the original fighter, rather than Kirby having his own hitbox data for them. This allow any changes in other characters' neutral specials to be automatically done to Kirby's versions, making it considerably easier for them to remain identical whenever a character's neutral special is changed in [[update]]s. Because of this, most Copy Abilities are identical to their original counterparts, although some hitbox and neutral special data can still be specifically coded within the original character's files to be different for Kirby. For example, [[Shulk]]'s Buster and Smash [[Monado Arts]] are coded to give Kirby slightly less of an increase to damage or knockback dealt (respectively), and several neutral specials such as [[Giant Punch]], [[Eruption]], and [[Dragon Fang Shot]] have different hitbox sizes or offsets to better match Kirby's dimensions. Additionally, some attributes such as animation length (outside of [[frame speed multiplier]]s), [[interruptibility]], and [[intangibility]] are still tied to Kirby, so his Copy Abilities could still have a differing amount of ending lag or intangibility to their original counterparts; an example could be seen with [[Lightning Buster]], which had slightly more ending lag for Kirby prior to version {{SSBU|13.0.1}}.


In ''Ultimate'', in addition to the aforementioned properties, Kirby's Copy Abilities have a 1.2× damage multiplier applied to all their hitboxes, giving them greater offensive power than their original counterparts. However, only the difference in the resulting damage percentage is accounted for in [[Knockback#Melee_onward|knockback calculation]], and not the damage increase itself, so Copy Abilities can KO only slightly earlier than the original moves; for example, Kirby's standard Falcon Punch deals 30% compared to Falcon's 25%.
In ''Ultimate'', in addition to the aforementioned properties, Kirby's Copy Abilities have a 1.2× damage multiplier applied to all their hitboxes, giving them greater offensive power than their original counterparts. However, only the difference in the resulting damage percentage is accounted for in [[Knockback#Melee_onward|knockback calculation]], and not the damage increase itself, so Copy Abilities can KO only slightly earlier than the original moves; for example, Kirby's standard Falcon Punch deals 30% compared to Falcon's 25%, so with no other damage or knockback modifiers, it will KO 5% earlier.


===Spitting characters===
===Spitting characters===
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|[[Woosh / Swoosh / Kaswoosh]] ||||||{{y}}||
|[[Woosh / Swoosh / Kaswoosh]] ||||||{{y}}||
|-
|-
|[[Bang]] ||{{y}}|||||
|[[Bang]] ||{{y}}||||||
|-
|-
|[[Kaboom]] ||{{y}}||||||
|[[Kaboom]] ||{{y}}||||||
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==Origin==
==Origin==
[[File:KSS-kirbyinhale.gif|thumb|Kirby inhaling in ''Kirby Super Star''.]]
[[File:KSS-kirbyinhale.gif|thumb|Kirby inhaling in ''Kirby Super Star''.]]
Inhaling and spitting has been Kirby's trademark attack since ''[[Kirby's Dream Land]]'', but it was not until ''[[Kirby's Adventure]]'' was he able to swallow an enemy to copy their attack. ''[[Kirby Super Star]]'' introduced unique hats indicating different Copy Abilities. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his Copy Ability, though later {{uv|Kirby}} games feature entire health bars instead of health points, so it is possible for him to occasionally keep his Copy Ability even after being damaged. After Kirby loses his Copy Ability, it takes form of a star bouncing around the screen. Kirby can inhale and swallow it to regain the ability before it disappears after it contacts a hazardous surface or enough time passes.
Inhaling and spitting has been [[Kirby]]'s trademark attack since ''[[Kirby's Dream Land]]'', but it was not until ''[[Kirby's Adventure]]'' was he able to swallow an enemy to copy their ability. ''[[Kirby Super Star]]'' introduced unique hats indicating different Copy Abilities. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his Copy Ability, though in later {{uv|Kirby}} games (predominantly the ones with health bars), it's possible for him to occasionally keep his Copy Ability even after being damaged. After Kirby loses his Copy Ability, it takes form of a star bouncing around the screen. Kirby can inhale and swallow it to regain the ability before it disappears after it contacts a hazardous surface or enough time passes.
Despite being able to inhale and spit out projectiles as stars since ''Kirby's Dream Land'', Kirby lacked this ability naturally (without copying [[King Dedede]]) in ''{{b|Super Smash Bros.|series}}'' installments prior to ''[[Super Smash Bros. Ultimate]]''.  
Despite being able to inhale and spit out projectiles as stars since ''Kirby's Dream Land'', Kirby lacked this ability naturally (without copying [[King Dedede]]) in ''{{b|Super Smash Bros.|series}}'' installments prior to ''[[Super Smash Bros. Ultimate]]''.  


One of Kirby's custom moves, Ice Breath, is based on his {{s|wikirby|Ice}} ability, which first appeared in ''Kirby's Adventure''.
Kirby's custom move for Inhale, Ice Breath, is based on a move of his {{s|wikirby|Ice}} ability, which first appeared in ''Kirby's Adventure''.
{{clr}}
{{clr}}


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<gallery>
<gallery>
InhaleSSB.png|Kirby's Swallow in ''Super Smash Bros.''
InhaleSSB.png|Kirby's Swallow in ''Super Smash Bros.''
Swallow 64.png|Kirby with a swallowed character in ''Super Smash Bros.''
Kirby Swallow.gif|Kirby swallowing Link, gaining his hat, and throwing it away in ''Smash 64''.
Melee inhale.PNG|Kirby's Swallow in ''Super Smash Bros. Melee''.
Melee inhale.PNG|Kirby's Swallow in ''Super Smash Bros. Melee''.
Kirby Inhale SSBB.jpg|Kirby's Inhale in ''Super Smash Bros. Brawl''.
Kirby Inhale SSBB.jpg|Kirby's Inhale in ''Super Smash Bros. Brawl''.
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[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSBU)]]
[[Category:Kirby (SSBU)]]
[[es:Tragar (Kirby)]]

Latest revision as of 11:23, April 9, 2024

Inhale
Kirby Neutral B SSBU.gif
Kirby using Inhale in Ultimate.
User Kirby
Universe Kirby
Article on WiKirby Inhaling
For King Dedede's neutral special move of the same name, see Inhale (King Dedede).

Inhale (すいこみ, Suction), called Swallow prior to Super Smash Bros. Brawl, is Kirby's neutral special move in the Super Smash Bros. series.

Overview[edit]

When the special move button is pressed, Kirby will inhale and create a vortex of wind in front of him. Kirby will not stop inhaling until the button is released. Characters near the vortex will be sucked inside Kirby, who will bloat up with the character inside of him (which thereby increases his weight). In the original Super Smash Bros., he is immobile in this state, but in all following games, he can walk extremely slowly and even jump a short height. At this point, Kirby can swallow the victim by pressing down or the special move button, copying their neutral special move and popping the victim out of himself. Kirby can also spit them out as a star without copying their ability by pressing the attack button. Spitting deals set knockback to the victim while sending them forward, and those hit by the star will take damage and moderate vertical knockback (much more in Super Smash Bros. 4). Swallowing the enemy does more damage than spitting them out, but spitting is more easily repeatable.

In all games prior to Super Smash Bros. Ultimate, Kirby is unable to inhale projectiles. In Ultimate, Kirby can inhale certain projectiles; upon doing so, Kirby can either swallow it to regain health, or spit it back out as a star.

Swallowing characters[edit]

Kirby with a swallowed character in Ultimate.

After inhaling a character, pressing down or the special attack button will make Kirby swallow them and receive a corresponding Copy Ability, which is the enemy's neutral special move. Kirby receives a unique hat, wig, or even appearance depending on the Copy Ability received, such as Mario's hat if he swallows Mario. After a short period of time, Kirby may lose his Copy Ability by being attacked, and he will also lose it upon being KO'd. He can also manually discard it by taunting. If a Kirby attempts to copy another Kirby that has no Copy Ability, the swallowed Kirby will pop out normally, though a different sound will play (which plays in the Kirby games when he copies an enemy with no ability). If a Kirby swallows a Kirby with a Copy Ability, he will steal it away from them.

When Kirby inhales an opponent, he can hold them in his mouth for a certain amount of frames, after which they are automatically released. In Smash 64 only, the opponent instead flinches briefly when released, while Kirby is sent tumbling away with moderate knockback. Up until Brawl, the initial amount of inhale frames is unaffected by Kirby or the opponent's damage percent, and can only be influenced by button mashing from the opponent's part. However, from Smash 4 onward, both characters' percents are taken into account as well, with the opponent's accumulated damage increasing the initial inhale time, and Kirby's accumulated damage reducing it. In all games, directional input from the opponent while inhaled also allows them to slightly nudge Kirby around, disrupting his own movement and giving them a slight positional advantage.

The maximum amount of time opponents can be held in Kirby's mouth is 480 frames in Smash 64, and 250 frames in Melee and Brawl, with button mashing reducing this time by 10, 12, and 10 frames per input, respectively. In Melee only, an additional factor playing into this is the inhaled opponent's current rank disadvantage over Kirby, much like with standard grabs, reducing the initial duration by 15, 30, or 45 frames if the opponent is one, two, or three places behind (respectively). In Smash 4 and Ultimate, inhale frames are determined by the formula 180 + 1.1t - k, where t and k are the target and Kirby's respective percents when the target was inhaled; button mashing reduces this time by 12 frames per stick input, and 21.6 frames per button input, though the latter cannot be registered as quickly. In Ultimate, when Kirby is airborne with an inhaled opponent, button mashing reduces inhale frames by 16 per stick input instead (28.8 per button input), making it less effective for gimping. However, in both games, Kirby always has a minimum of 14 frames to swallow or spit the opponent, preventing the move from being rendered completely ineffective by button mashing or Kirby's percent.

Copy Ability loss[edit]

After Kirby has obtained a Copy Ability, he can manually discard it by taunting, but he also has a random chance of losing it whenever he takes damage, forcing him to swallow the opponent again to regain it. In Smash 64 this chance is always equal to 1/12, or 8.3%; in Melee and Brawl, it's 1/32, or 3.125%. In Smash 4, it is equal to 0.3× of the damage dealt by the attack, making it lower than in previous games if it deals less than 10.41%, and higher otherwise, with a guaranteed Copy Ability loss if the attack deals 333.4% damage (which can be achieved via equipment).

In Ultimate, this mechanic is tweaked further; upon getting a Copy Ability, Kirby has a grace period of 20 seconds during which he cannot lose it, but afterwards, the loss chance is directly equal to damage taken, considerably higher than in Smash 4. While having both their pros and cons, these changes are overall beneficial to Kirby, as while he can be punished harder for misusing the Copy Ability or improperly approaching opponents later on, he can take much better advantage of it for a reasonable amount of time after having just obtained it, instead of risking its immediate loss due to poor luck. Prior to updates, this worked considerably less in Kirby's favor, with the higher loss chance overall outweighing the grace period; before version 3.0.0, the grace period lasted only 5 seconds, while the loss chance was equal to (130/70)× of damage taken, and before 6.0.0, the grace period lasted 10 seconds, while the loss chance was equal to (100/70)× of damage taken.

In game modes where opponents are only temporarily loaded, such as All-Star Mode, Kirby loses his Copy Ability if the character he obtained it from is unloaded from memory.

Copy Ability differences[edit]

Because Kirby is smaller than most of the characters he inhales, his copied moves are sometimes inferior versions to theirs due to his lower reach and smaller hitboxes. This is typically applicable for physical neutral special attacks, as exemplified by moves such as the Giant Punch, as well as certain projectiles; for example, Kirby's lower release point causes Mario's Fireballs to bounce faster and therefore travel a shorter distance. On the other hand, his small size and unique moveset can allow for more advantageous setups with some copied moves. For example, Kirby's relatively lower height prevents some characters from ducking under shots fired from projectiles such as Blaster and Bullet Climax. He can also laser lock more characters than Falco can for similar reasons. Some abilities are also modified from the original copied character, simply because they require a part of a moveset that Kirby doesn't have; some examples include Olimar's Pikmin Pluck, where Kirby plucks a Pikmin and immediately throws it as a projectile before they disappear, or Rosalina and Luma's Luma Shot, where Kirby shoots out a Luma to hit the opponent before the Luma immediately disappears.

Up until Brawl, a majority of Kirby's Copy Abilities are identical or at least extremely similar to their original counterparts, but some have direct differences to their original counterparts (outside of Kirby's different dimensions/attributes). This is because Copy Abilities all have their own animation and hitbox data found within Kirby's character files, so if a character's neutral special were to be changed, Kirby's versions would also have to be changed separately. In some cases, Kirby's versions did not see these changes, with Falcon Punch being an example. In Smash 64, Kirby's Falcon Punch sweetspot deals 1% more than Captain Falcon's, making it slightly stronger (although Kirby's aerial version does not deal extra shield damage). In Melee, Kirby's Falcon Punch does not have a mid hit, and its sweetspot and sourspot are positioned differently from Falcon's (with Falcon's sweetspot being closer to him while Kirby's is further away from him). Lastly, in Brawl, Kirby's Falcon Punch has smaller hitboxes than Falcon's, but has higher knockback scaling (keeping its values from Melee), making it stronger.

Beginning in Smash 4, the hitbox data for Kirby's Copy Abilities is now loaded from the original fighter, rather than Kirby having his own hitbox data for them. This allow any changes in other characters' neutral specials to be automatically done to Kirby's versions, making it considerably easier for them to remain identical whenever a character's neutral special is changed in updates. Because of this, most Copy Abilities are identical to their original counterparts, although some hitbox and neutral special data can still be specifically coded within the original character's files to be different for Kirby. For example, Shulk's Buster and Smash Monado Arts are coded to give Kirby slightly less of an increase to damage or knockback dealt (respectively), and several neutral specials such as Giant Punch, Eruption, and Dragon Fang Shot have different hitbox sizes or offsets to better match Kirby's dimensions. Additionally, some attributes such as animation length (outside of frame speed multipliers), interruptibility, and intangibility are still tied to Kirby, so his Copy Abilities could still have a differing amount of ending lag or intangibility to their original counterparts; an example could be seen with Lightning Buster, which had slightly more ending lag for Kirby prior to version 13.0.1.

In Ultimate, in addition to the aforementioned properties, Kirby's Copy Abilities have a 1.2× damage multiplier applied to all their hitboxes, giving them greater offensive power than their original counterparts. However, only the difference in the resulting damage percentage is accounted for in knockback calculation, and not the damage increase itself, so Copy Abilities can KO only slightly earlier than the original moves; for example, Kirby's standard Falcon Punch deals 30% compared to Falcon's 25%, so with no other damage or knockback modifiers, it will KO 5% earlier.

Spitting characters[edit]

After inhaling a character, Kirby can spit them out ahead of him as a star by pressing the attack button, dealing damage to the spat character and potential collateral damage to bystanders.

Prior to Smash 4, the star travels a fixed distance and lasts 30 frames (31 in Melee, around 0.5 seconds). Starting in Smash 4, the speed (and thus distance) of the star changes based on both Kirby's and the target's damage percent. In both Smash 4 and Ultimate the star follows two equations: a frame equation of 25 + 0.5t, and a speed equation (in units per frame) of 2.8 + 0.008(t - k), where t is the target's percent prior to being spat out and k is Kirby's percent. The star's speed will decrease by 0.05 per frame and will release the target when the speed is below 0.4 units per frame. The speed equation can be rewritten as ((2.4 + 0.008(t - k))/0.05) + 2 to estimate the number of frames—when paired with the frame equation, whichever is smaller will be the number of frames the star lasts. The star can last a maximum of 60 frames (1 second) before forcing the character out. The duration can be reduced by button mashing, decreasing by 10 frames per input; in Smash 4 and Ultimate, button inputs reduce it by 18 frames, but they cannot be registered as quickly as stick inputs. Due to the speed equation, targets with a lot of damage compared to Kirby will be sent at very high speeds, to the point they can be KO'd reliably, but if Kirby has more damage, then the target can escape much faster, reaching only 1 frame if Kirby has 300% more than the target.

In Smash 64, most characters spat via Inhale deal 17% damage to bystanders, although Yoshi and Donkey Kong deal much more damage than the rest of the cast. Starting in Melee, the damage dealt by a spat character is loosely based on their weight, though it remains a specifically coded value for each character, so it is the same between the NTSC and PAL versions of Melee, or between updates in Smash 4 and Ultimate, despite differences in some characters' weight. Both Kirby's and King Dedede's Inhales operate the same in this respect.

When Kirby swallows an opponent instead of spitting them, they are also briefly turned into a star as they get launched up, and can likewise damage bystanders. However, this only lasts for 10 frames, which cannot be influenced by mashing or damage percent.

Collateral Damage
Character Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Banjo & Kazooie 16%
Bayonetta 12% 12%
Bowser 19% 18% 19% 21%
Bowser Jr. 16% 17%
Byleth 15%
Captain Falcon 17% 18% 16% 16% 16%
Charizard 17% 17% 18%
Chrom 15%
Cloud 15% 15%
Corrin 15% 15%
Daisy 14%
Dark Pit 14% 15%
Dark Samus 17%
Diddy Kong 14% 14% 14%
Donkey Kong 30% 19% 18% 18% 20%
Dr. Mario 17% 15% 15%
Duck Hunt 14% 13%
Falco 15% 12% 12% 13%
Fox 17% 16% 12% 12% 12%
Ganondorf 18% 17% 17% 18%
Greninja 14% 14%
Hero 16%
Ice Climbers 16% 14% 14%
Ike 16% 16% 16%
Incineroar 18%
Inkling 14%
Isabelle 14%
Ivysaur 15% 15%
Jigglypuff 17% 10% 09% 10% 10%
Joker 14%
Kazuya 17%
Ken 16%
King Dedede 18% 18% 20%
King K. Rool 20%
Kirby 17% 12% 12% 11% 12%
Link 17% 18% 16% 16% 16%
Little Mac 12% 13%
Lucario 15% 15% 14%
Lucas 14% 14% 14%
Lucina 13% 14%
Luigi 17% 17% 15% 14% 15%
Mario 17% 17% 15% 15% 15%
Marth 15% 13% 13% 14%
Mega Man 15% 16%
Meta Knight 12% 12% 12%
Mewtwo 17% 11% 12%
Mii Brawler 15% 14%
Mii Gunner 15% 16%
Mii Swordfighter 15% 15%
Min Min 16%
Mr. Game & Watch 13% 11% 11% 12%
Mythra 14%
Ness 17% 16% 14% 14% 14%
Olimar 13% 12% 12%
Pac-Man 14% 15%
Palutena 14% 14%
Peach 15% 14% 13% 14%
Pichu 09% 10%
Pikachu 17% 13% 12% 12% 12%
Piranha Plant 17%
Pit 14% 14% 15%
Pyra 15%
Richter 16%
Ridley 16%
R.O.B. 16% 16% 16%
Robin 14% 15%
Rosalina 12% 13%
Roy 15% 14% 15%
Ryu 15% 16%
Samus 17% 18% 17% 16% 17%
Sephiroth 12%
Sheik 15% 12% 13% 12%
Shulk 15% 15%
Simon 16%
Snake 17% 16%
Sonic 15% 14% 13%
Sora 13%
Squirtle 12% 12%
Steve 14%
Terry 17%
Toon Link 14% 14% 14%
Villager 14% 14%
Wario 16% 16% 16%
Wii Fit Trainer 14% 15%
Wolf 16% 14%
Yoshi 25% 18% 16% 16% 16%
Young Link 14% 14%
Zelda 15% 13% 13% 13%
Zero Suit Samus 12% 12% 12%
  • Giant Donkey Kong in Smash 64 deals 50% when spat out, although he cannot hit other players in normal gameplay.
  • All Fighting Alloys in Brawl deal 16%.
  • Giga Bowser deals 17% in Melee, 62% in Brawl, 61% in Smash 4, and 23% in Ultimate. As he cannot be grabbed however, this cannot be achieved in normal gameplay.
  • Wario-Man deals 20% in Brawl and 16% in Smash 4. As he cannot be grabbed however, this cannot be achieved in normal gameplay.
  • Giga Mac deals 21%. As he cannot be grabbed however, this cannot be achieved in normal gameplay.

Item-swallowing[edit]

Main article: Item-swallowing

Just like King Dedede's Inhale and Wario's Chomp, Kirby can swallow items using Inhale, starting in Brawl. Inhaling certain items such as Food or Superspicy Curry will take effect promptly after being eaten. In addition, Kirby can inhale any item on the screen, automatically swallowing and keeping other characters from using it. In Super Smash Bros. 4, this heals Kirby by 1%. However, Poké Balls, Mr. Saturn, and other select items cannot be swallowed. Large items such as crates take a longer amount of time for Kirby to digest, and Kirby can neither move nor attack until they are fully swallowed. If Kirby inhales an explosive such as a Bob-omb, he will receive 5% damage while dealing damage and knockback to anyone close to him.

Inhaling projectiles[edit]

Starting with Super Smash Bros. Ultimate, Kirby is able to inhale certain projectiles. If the projectile's hitbox that Inhale detects has a radius of 5.0 or greater (for comparison, Kirby's shield has a radius of 9.12 at full HP), he can hold the projectile in his mouth, then either swallow it or spit it out as a star, while if it is smaller, he automatically swallows it. Swallowing the projectile always heals Kirby by 1%, regardless of its power. The following is a list of projectiles Kirby can inhale, and what state he is put into after inhaling them. He cannot inhale another Kirby's star, as it will go straight through the move and hit Kirby.

When a projectile that can be spat out is inhaled, Kirby can hold it for up to 180 frames (3 seconds) before automatically spitting it. The resulting star always travels at an initial speed of 2.8 with a duration of 50 frames, and deals 0.8× of the projectile's original damage rounded down, with a minimum of 10%.

Projectiles Kirby can Inhale
Projectile Automatically heals Kirby Automatically damages Kirby Can be exhaled Notes
Fireball Yes
F.L.U.D.D. Yes
Link's forward smash Yes The projectile that appears when Link is at 0% damage.
Bow and Arrows Yes
Boomerang Yes
Remote Bomb Yes
Charge Shot Yes Yes Can be exhaled when mostly charged.
Missile Yes Both Homing Missiles and Super Missiles.
Samus' Bomb Yes Yes Can be exhaled if inhaled during detonation.
Egg Throw Yes
Final Cutter Yes
Fox's Blaster Yes
Thunder Jolt Yes
PK Flash Yes Can be inhaled during detonation.
PK Fire Yes
PK Thunder Yes
Vegetable Yes
Fire Breath Yes
Ice Shot Yes
Needle Storm Yes
Burst Grenade Yes
Megavitamins Yes
Falco's Blaster Yes
Fire Bow Yes
Young Link's and Toon Link's Bombs Yes
Shadow Ball Yes Yes Can be exhaled when mostly charged.
Disable Yes
Chef Yes
Palutena Bow Yes
Silver Bow Yes
Paralyzer Yes
Wario Bike Yes Can be inhaled once dismounted. Longer eating animation.
Hand Grenade Yes
Remote Missile Yes
Cypher Yes Can be inhaled once released.
Water Gun Yes
Bullet Seed Yes
Flamethrower Yes
Peanut Popgun Yes
Banana Peel Yes
PK Freeze Yes Can be inhaled during detonation.
Gordo Throw Yes
Super Dedede Jump Yes The stars produced upon landing.
Olimar's forward smash Yes Regardless of Pikmin color.
Olimar's up smash Yes Regardless of Pikmin color.
Olimar's down smash Yes Regardless of Pikmin color. Either side.
Pikmin Throw Yes Yes Only Yellow Pikmin can be exhaled.
Aura Sphere Yes Yes Can be exhaled at large sizes, based on charge and Aura.
Robo Beam Yes
Gyro Yes
Wolf's Blaster Yes
Villager's forward smash Yes
Villager's dash attack Yes
Villager's forward aerial and back aerial Yes
Lloid Rocket Yes
Timber Yes Only the watering can and the wooden item that is sometimes spawned after the tree is felled.
Mega Man's neutral attack, forward tilt, and neutral aerial Yes
Mega Man's forward smash Yes Yes Can be exhaled when mostly charged.
Mega Man's up aerial Yes
Mega Man's down aerial Yes
Metal Blade Yes
Crash Bomber Yes
Leaf Shield Yes
Sun Salutation Yes Yes Can be exhaled when mostly charged.
Header Yes
Star Bits Yes
Water Shuriken Yes
Hydro Pump Yes The water that is expelled can be inhaled.
Substitute Yes The log and Substitute Doll generated by this move can be inhaled.
Shot Put Yes
Gale Strike Yes
Chakram Yes
Shuriken of Light Yes
Mii Gunner's forward aerial Yes
Charge Blast Yes Yes Can be exhaled when mostly charged.
Flame Pillar Yes Yes Can be exhaled if inhaled during detonation.
Bomb Drop Yes Yes Can be exhaled if inhaled during detonation.
Laser Blaze Yes
Grenade Launch Yes Yes Can be exhaled if inhaled during detonation.
Gunner Missile Yes Both Homing Missiles and Super Missiles.
Autoreticle Yes
Bonus Fruit Yes All types of Bonus Fruit.
Power Pellet Yes Only the large pellet can be inhaled.
Fire Hydrant Yes Yes The water can be inhaled, but not exhaled.
The hydrant can be exhaled, but cannot be inhaled while expelling water.
Robin's Thunder Yes Thunder, Elthunder, Arcthunder, and Thoron.
Arcfire Yes
Elwind Yes
Robin's Tomes and Levin Sword Yes Once exhausted and discarded.
Clown Cannon Yes
Mechakoopa Yes
Trick Shot Yes
Clay Shooting Yes
Wild Gunman Yes
Hadoken Yes Standard, Input, and Shakunetsu variations.
Blade Beam Yes Yes Limit Break variation can be exhaled.
Dragon Fang Shot Yes Yes Can be exhaled when mostly charged.
Plasma Breath Yes
Axe Yes
Cross Yes
Holy Water Yes
Blunderbuss Yes
Crownerang Yes
Isabelle's dash attack Yes
Isabelle's forward aerial and back aerial Yes
Ptooie Yes Yes
Poison Breath Yes Yes The projectile will be swallowed if inhaled before it forms the poison cloud, while the cloud itself can be exhaled.
Eiha Yes Both Eiha and Eiagon can be inhaled.
Frizz / Frizzle / Kafrizz Yes Yes Only Kafrizz can be exhaled.
Woosh / Swoosh / Kaswoosh Yes
Bang Yes
Kaboom Yes
Sizz Yes
Sizzle Yes
Whack Yes
Snooze Yes
Egg Firing / Breegull Blaster Yes Both Egg Firing and Breegull Blaster can be inhaled.
Shock Spring Jump Yes Only the midair Shock Spring Pad can be inhaled.
Rear Egg Yes
Power Wave Yes Both grounded and midair version can be inhaled.
Failnaught Yes Can’t be inhaled if traveling at too high of a speed or if fully charged.
Minecart Yes Only when empty.
TNT Yes
Flare / Megaflare / Gigaflare Yes Gigaflare can't be inhaled.
Shadow Flare Yes Only the initial hit can be inhaled.
Blazing End Yes
Ray of Punishment / Chroma Dust Yes Yes Only Ray of Punishment can be exhaled.
Devil Blaster Yes
Magic Yes Blizzaga can only be inhaled if invincible.

Inhaling non-playable characters[edit]

Kirby cannot gain Copy Abilities from swallowing enemies, bosses, and thus all non-playable characters aside from Giant Donkey Kong and Melee's minor bosses. However, Kirby can still inhale and swallow members of the Multi-Man teams, Metal Mario in 1P Game, and the various enemies appearing in Smash Run and Master Fortress. Kirby can inhale and swallow whole enemies from Adventure Mode, as well as Waddle Dees and Doos thrown by King Dedede. In the Subspace Emissary, the vortex created by Inhale pulls in false characters and deals repeated damage to the Subspace Army.

"Kirbycide"[edit]

Main article: Kirbycide

In Super Smash Bros., Kirby can jump off the stage and inhale an opponent, then fall off the stage and force a KO. In Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4, Kirby is capable of slowly walking around the stage while carrying opponents in his mouth or swallowing a foe while slightly off-stage. This allows for some forms of Kirbycide, wherein Kirby jumps off the edge with someone in his mouth and releases them at a distance or position from which they are unable to recover and force a KO. One may Inhale at the last second for a K.O. (usually during Time Mode for an extra point) and may survive due to Kirby's tall recovery.

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet Kirby (SSBM) Press B to swallow an enemy, then B again to copy his or her power. Press D-Pad to discard the copied power.
Super Smash Bros. Brawl instruction booklet Kirby (SSBB) Swallow your foes, then use their copied standard moves. Ditch the ability with the + Control Pad.
Super Smash Bros. for Nintendo 3DS case foldout Kirby (SSB4) Inhale foes, and copy their standard special moves.
Super Smash Bros. Ultimate Move List Kirby (SSBU) Inhales opponents. Can then copy opponent's ability or spit them out as a star.

Customization[edit]

Special Move customization was a feature exclusive to Super Smash Bros. 4. These are the variations:

1. Inhale 2. Ice Breath 3. Jumping Inhale
Inhale (Kirby)
Ice Breath
Jumping Inhale
"Inhale opponents. You can then copy one of their abilities or spit them out as a star." "Breathe cold air to freeze nearby opponents." "Leap forward and inhale an opponent. The star you can spit out won't do damage, though."
  1. Inhale: Default.
  2. Ice Breath: Ice Kirby's attack. Breathes out cold air to deal damage with a freezing effect. The customization move itself is based on Kirby's Ice Copy Ability from the Kirby series.
  1. Jumping Inhale: Kirby jumps and moves a significant distance forwards as he inhales. It lacks the vacuum hitboxes outside of Kirby's mouth, and enemies that are spit out as stars don't deal damage to other enemies they hit - though they still cause knockback. Despite these downsides, the move has far better range than the default even without the suction, and spitting enemies into others is an extremely situational attack, respectively. It was initially considered much better than the default Inhale until the 1.1.0 patch, with the default Inhale now coming out faster and having less endlag by 4 frames.

Origin[edit]

Kirby inhaling in Kirby Super Star.

Inhaling and spitting has been Kirby's trademark attack since Kirby's Dream Land, but it was not until Kirby's Adventure was he able to swallow an enemy to copy their ability. Kirby Super Star introduced unique hats indicating different Copy Abilities. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his Copy Ability, though in later Kirby games (predominantly the ones with health bars), it's possible for him to occasionally keep his Copy Ability even after being damaged. After Kirby loses his Copy Ability, it takes form of a star bouncing around the screen. Kirby can inhale and swallow it to regain the ability before it disappears after it contacts a hazardous surface or enough time passes. Despite being able to inhale and spit out projectiles as stars since Kirby's Dream Land, Kirby lacked this ability naturally (without copying King Dedede) in Super Smash Bros. installments prior to Super Smash Bros. Ultimate.

Kirby's custom move for Inhale, Ice Breath, is based on a move of his Ice ability, which first appeared in Kirby's Adventure.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese すいこみ
UK English Inhale
France French Aval'tout
Germany German Einsauger
Spain Spanish Tragar
Italy Italian Risucchio
China Chinese 吸入
South Korea Korean 빨아들이기
Netherlands Dutch Opzuigen
Russia Russian Вдох
Portugal Portuguese Aspirar

Trivia[edit]

  • As with King Dedede, Kirby is unable to inhale enemies in Super Smash Bros. Brawl's Adventure Mode: The Subspace Emissary.
  • If viewing a character while they are about to be sucked into Kirby's mouth, one can see that the character's head and torso are simply decreased in size. This can also be seen with King Dedede's Inhale, Wario's Chomp and the vacuum portion of King K. Rool's Blunderbuss.
  • Kirby can't inhale another Kirby who already has someone in his mouth.

See also[edit]

Technical details[edit]