Pac-Man (SSBU)/Up tilt: Difference between revisions
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==Overview== | ==Overview== | ||
Pac-Man does a overhead uppercut. It reaches high, is pretty big, and grants [[intangibility]] to Pac-Man's hand. On top of this, it has low knockback, making it a great combo starter and extender, especially on stages with [[Platform|platforms]]. The main weakness is that the there is no scooping hitbox to get opponents to it, with the move being incapable of hitting grounded opponents in front of or behind Pac-Man himself. Additionally, due to the hitbox being so large relative to the animation, up tilt's hitbox is also slightly misleading, as one can get too confident or too hesitant with this move, which can probably get one punished. Overall, up tilt is too situational of a move to be used properly unless one's opponent makes a poorly planned-out jump, or one uses Pac-Man's [[Pac-Man (SSBU)/Up throw|up throw]] against heavyweights. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Latest revision as of 16:41, April 7, 2024
Overview[edit]
Pac-Man does a overhead uppercut. It reaches high, is pretty big, and grants intangibility to Pac-Man's hand. On top of this, it has low knockback, making it a great combo starter and extender, especially on stages with platforms. The main weakness is that the there is no scooping hitbox to get opponents to it, with the move being incapable of hitting grounded opponents in front of or behind Pac-Man himself. Additionally, due to the hitbox being so large relative to the animation, up tilt's hitbox is also slightly misleading, as one can get too confident or too hesitant with this move, which can probably get one punished. Overall, up tilt is too situational of a move to be used properly unless one's opponent makes a poorly planned-out jump, or one uses Pac-Man's up throw against heavyweights.
Hitboxes[edit]
Timing[edit]
Hitboxes | 7-10 |
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Fist intangible | 7-10 |
Interruptible | 25 |
Animation length | 47 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||
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Fist |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
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