Whispy blink glitch: Difference between revisions

709 bytes removed ,  10 months ago
Are there any sources for this information? I couldn't find any to corroborate this.
(→‎Explanation: Removed incorrect information)
(Are there any sources for this information? I couldn't find any to corroborate this.)
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==Explanation==
==Explanation==
An old explanation provided by Evsen on reddit on September 2016 stated that when he was using Dolphin emulator's texture dumping feature and claimed that Marth's face was dumped on Whispy Woods. He assumed that Marth and Roy's blinking animation is tied to Whispy's, and the animation glitches because the game may have been trying to use both blinking textures at the same time. Though accepted for years, AsumSaus debunked it in 2020, who analyzed Evsen's footage and could not recreate the finding, making AsumSaus believe that Evsen might have misremembered exactly what happened.
An old explanation provided by Evsen on reddit on September 2016 stated that when he was using Dolphin emulator's texture dumping feature and claimed that Marth's face was dumped on Whispy Woods. He assumed that Marth and Roy's blinking animation is tied to Whispy's, and the animation glitches because the game may have been trying to use both blinking textures at the same time. Though accepted for years, AsumSaus debunked it in 2020, who analyzed Evsen's footage and could not recreate the finding, making AsumSaus believe that Evsen might have misremembered exactly what happened.
The actual reason why the Whispy Blink Glitch occurs is because of how dynamic model parts react to the windbox created by Whispy disappearing. In this case, Marth and Roy's cape is made up of a set of 'dynamic bones' which means it sways during movement or as a result of interaction with wind effects. When Whispy's wind effect is recalled (i.e. when he blinks), the game runs a check to see if the character whose dynamic bones are being updated is Marth or Roy; if true, it runs a subsequent function which, if a series of conditions is met, tries to reload their current animation with 40 interpolation frames in an attempt to create a smooth transition between the previous and the upcoming animation.


==External links==
==External links==
Anonymous user