Super Smash Bros. Melee

Whispy blink glitch: Difference between revisions

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{{ArticleIcons|melee=y}}
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[[File: Marthwhispy.gif|thumb|200px|The glitch is performed when Marth tries to up tilt on the lower right platform.]]
The '''Whispy blink glitch''' is a glitch performed in ''Super Smash Bros. Melee''. The glitch was first discovered by Magnus420 on [[SmashBoards]]
The '''Whispy blink glitch''' is a glitch in ''Super Smash Bros. Melee'', first discovered by Magnus420 on [[SmashBoards]].
 
The glitch only works on version 1.0.


==How to perform==
==How to perform==
[[File: Marthwhispy.gif|thumb|200px|The glitch is performed in the middle of the gif, it's hard to notice.]]
As {{SSBM|Marth}} or {{SSBM|Roy}} on {{SSB|Dream Land}}, the player must wait for Whispy Woods to blink twice. Right before Whispy's eyes are closed for the first blink, they must execute a [[jab]], [[forward tilt]], [[up tilt]], [[down tilt]], [[dash attack]], or standing [[grab]].  
The player must choose {{SSBM|Marth}} or {{SSBM|Roy}} in any type of [[Vs. match]] or training and choose [[Dream Land (SSB)|Dream Land]] as the stage. Then, wait until Whispy, the tree in the back of the stage, blinks. On the last 2 frames of Whispy blinking, the player must execute a [[jab]], [[forward tilt]], [[up tilt]], [[down tilt]], [[dash attack]], or standing [[grab]]. Marth or Roy will swing their sword in a unusual way. The hitboxes for these attacks (sans standing grab) will disappear until the move finishes. This method, however, is inconsistent, and there might be other undiscovered conditions this glitch works on.


As for the standing grab, Marth or Roy does the grab without lunging forward, making it safer than a normal grab.
If done correctly, Marth or Roy will swing their sword in an unusual way. The attack will last as long as it normally would and the corresponding hitbox will still be attached to their arms and swords for a brief moment (except for the standing grab's hitbox which acts independent of Marth's or Roy's arm movement).


==Explanation==
==Explanation==
{{cleanup|uneasy to read}}
An old explanation provided by Evsen on reddit on September 2016 stated that when he was using Dolphin emulator's texture dumping feature and claimed that Marth's face was dumped on Whispy Woods. He assumed that Marth and Roy's blinking animation is tied to Whispy's, and the animation glitches because the game may have been trying to use both blinking textures at the same time. Though accepted for years, AsumSaus debunked it in 2020, who analyzed Evsen's footage and could not recreate the finding, making AsumSaus believe that Evsen might have misremembered exactly what happened.
No one knows why the hitbox dissappears when Whispy blinks.
 
One explanation provided by Evsen, a user on reddit stated that when he was using Dolphin emulator's texture dumping feature when Whispy blinked. He claimed, "''It turns out that  Whispy Woods shares the exact same animation/pattern as Marth and Roy. Since Marth and Roy's blinking animation is tied to Whispy's, it makes sense that their attack animation mess up when the game is trying to use their blinking textures at the same time.''" This theory was proven wrong when AsumSaus, a youtuber, asked for verification if this was true. When Evsen played it again, he could not recreate the blinking textures again. AsumSaus stated, "''...was most likely a mistake. With Evsen playing as Marth or choosing Marth as the second character, seeing Marth's blinking textures being dumped and later misremembering.''"
 
To this day, the reason behind this glitch is still unknown.


==Videos==
==External links==
{{#widget:YouTube|id=zBpHylGW00s}}
[https://www.youtube.com/watch?v=zBpHylGW00s Glitch in action]<br>
{{#widget:YouTube|id=jx4x31WVRgU}}
[https://www.youtube.com/watch?v=jx4x31WVRgU AsumSaus analysis on the glitch]


[[Category:Glitches (SSBM)]]
[[Category:Glitches (SSBM)]]

Latest revision as of 16:26, April 7, 2024

The glitch is performed when Marth tries to up tilt on the lower right platform.

The Whispy blink glitch is a glitch in Super Smash Bros. Melee, first discovered by Magnus420 on SmashBoards.

The glitch only works on version 1.0.

How to perform[edit]

As Marth or Roy on Dream Land, the player must wait for Whispy Woods to blink twice. Right before Whispy's eyes are closed for the first blink, they must execute a jab, forward tilt, up tilt, down tilt, dash attack, or standing grab.

If done correctly, Marth or Roy will swing their sword in an unusual way. The attack will last as long as it normally would and the corresponding hitbox will still be attached to their arms and swords for a brief moment (except for the standing grab's hitbox which acts independent of Marth's or Roy's arm movement).

Explanation[edit]

An old explanation provided by Evsen on reddit on September 2016 stated that when he was using Dolphin emulator's texture dumping feature and claimed that Marth's face was dumped on Whispy Woods. He assumed that Marth and Roy's blinking animation is tied to Whispy's, and the animation glitches because the game may have been trying to use both blinking textures at the same time. Though accepted for years, AsumSaus debunked it in 2020, who analyzed Evsen's footage and could not recreate the finding, making AsumSaus believe that Evsen might have misremembered exactly what happened.

External links[edit]

Glitch in action
AsumSaus analysis on the glitch