Super Smash Bros. Melee

Whispy blink glitch: Difference between revisions

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(Are there any sources for this information? I couldn't find any to corroborate this.)
 
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[[File: Marthwhispy.gif|thumb|200px|The glitch is performed when Marth tries to up tilt on the lower right platform.]]
The '''Whispy blink glitch''' is a glitch in ''Super Smash Bros. Melee'', first discovered by Magnus420 on [[SmashBoards]].
 
The glitch only works on version 1.0.
 
==How to perform==
==How to perform==
The player must choose {{SSBM|Marth}} or {{SSBM|Roy}} in a Vs. match and choose Dreamland (64) as the stage. Then, on the last 2 frames of Whispy blinking, the player must execute a jab, Forward tilt, up tilt, down tilt, dash attack, or standing grab.
As {{SSBM|Marth}} or {{SSBM|Roy}} on {{SSB|Dream Land}}, the player must wait for Whispy Woods to blink twice. Right before Whispy's eyes are closed for the first blink, they must execute a [[jab]], [[forward tilt]], [[up tilt]], [[down tilt]], [[dash attack]], or standing [[grab]].
 
If done correctly, Marth or Roy will swing their sword in an unusual way. The attack will last as long as it normally would and the corresponding hitbox will still be attached to their arms and swords for a brief moment (except for the standing grab's hitbox which acts independent of Marth's or Roy's arm movement).
 
==Explanation==
An old explanation provided by Evsen on reddit on September 2016 stated that when he was using Dolphin emulator's texture dumping feature and claimed that Marth's face was dumped on Whispy Woods. He assumed that Marth and Roy's blinking animation is tied to Whispy's, and the animation glitches because the game may have been trying to use both blinking textures at the same time. Though accepted for years, AsumSaus debunked it in 2020, who analyzed Evsen's footage and could not recreate the finding, making AsumSaus believe that Evsen might have misremembered exactly what happened.


The hitbox for thase attacks (sans standing grab) will disappear until the move finishes.
==External links==
[https://www.youtube.com/watch?v=zBpHylGW00s Glitch in action]<br>
[https://www.youtube.com/watch?v=jx4x31WVRgU AsumSaus analysis on the glitch]


==Why does it happen==
[[Category:Glitches (SSBM)]]
No one knows why the hitbox dissappears when Whispy blinks.

Latest revision as of 17:26, April 7, 2024

The glitch is performed when Marth tries to up tilt on the lower right platform.

The Whispy blink glitch is a glitch in Super Smash Bros. Melee, first discovered by Magnus420 on SmashBoards.

The glitch only works on version 1.0.

How to perform[edit]

As Marth or Roy on Dream Land, the player must wait for Whispy Woods to blink twice. Right before Whispy's eyes are closed for the first blink, they must execute a jab, forward tilt, up tilt, down tilt, dash attack, or standing grab.

If done correctly, Marth or Roy will swing their sword in an unusual way. The attack will last as long as it normally would and the corresponding hitbox will still be attached to their arms and swords for a brief moment (except for the standing grab's hitbox which acts independent of Marth's or Roy's arm movement).

Explanation[edit]

An old explanation provided by Evsen on reddit on September 2016 stated that when he was using Dolphin emulator's texture dumping feature and claimed that Marth's face was dumped on Whispy Woods. He assumed that Marth and Roy's blinking animation is tied to Whispy's, and the animation glitches because the game may have been trying to use both blinking textures at the same time. Though accepted for years, AsumSaus debunked it in 2020, who analyzed Evsen's footage and could not recreate the finding, making AsumSaus believe that Evsen might have misremembered exactly what happened.

External links[edit]

Glitch in action
AsumSaus analysis on the glitch