Template:SSB4 to SSBU changelist/Sonic: Difference between revisions

→‎Aesthetics: Noticed this a long time ago but I guess this wasn't mentioned anywhere.
(Undid edit by MVBowserBrutus: You've been told to stop editing these changelists for pointless wording changes)
(→‎Aesthetics: Noticed this a long time ago but I guess this wasn't mentioned anywhere.)
 
(15 intermediate revisions by 14 users not shown)
Line 1: Line 1:
===Aesthetics===
===Aesthetics===
*{{change|Sonic's design is largely the same as it was in ''SSB4'', although his model features a more subdued color scheme due to the aesthetic used in ''Ultimate''. His fur is now lightly detailed, similar to his appearance in the ''Sonic Boom'' cartoon and ''Sonic Forces'' artwork, and his shoes appear more polished.}}
*{{change|Sonic's design is largely the same as it was in ''SSB4'', although his model features a more subdued color scheme due to the aesthetic used in ''Ultimate''. His fur is now lightly detailed, similar to his appearance in the ''Sonic Boom'' animated series and ''Sonic Forces'' artwork, his gloves have more detailed fabric, and his shoes appear more polished.}}
*{{change|Like most other returning characters, Sonic is more expressive than in ''Smash 4''. He now has a sly grin while dashing and frowns during his up tilt, [[forward smash]], [[forward throw]], and when shielding. His eyes are also slightly more emotive. However, he still isn't as expressive as in ''Brawl'', as he doesn’t grow impatient during his foot-tapping idle pose and doesn’t grin during his finger-wiggle idle pose.}}
*{{change|Like most other returning characters, Sonic is slightly more expressive than in ''Smash 4''. He now has a sly grin while dashing and frowns during his [[up tilt]], [[forward smash]], [[forward throw]], and when shielding. His eyes are also slightly more emotive. However, he still isn't as expressive as in ''Brawl'', as he doesn’t grow impatient during his foot-tapping idle pose and doesn’t grin during his finger-wiggle idle pose.}}
*{{change|Sonic's head quills have greater independent physics, resembling how their movement was in ''Brawl''.}}
*{{change|Sonic's head quills have greater independent physics, resembling how their movement was in ''Brawl''.}}
*{{change|The Chaos Emeralds that appear in [[Super Sonic]] and Sonic's up-inputted victory pose now appear less reflective and have matte colors.}}
*{{change|Two of Sonic's victory poses have been tweaked:}}
*{{change|Two of Sonic's victory poses have been tweaked:}}
**His left-inputted victory pose now has the camera appears fixed on where he appears, showing him sprint off-screen twice before appearing. He also grins when he gives a thumbs up instead of smirking, akin to ''Brawl''.
**His left-inputted victory pose now has the camera appears fixed on where he appears, showing him sprinting off-screen twice before appearing. He also grins when he gives a thumbs up instead of smirking, akin to ''Brawl''.
**His up-inputted victory pose now has him running up to the Chaos Emerald before grabbing it.
**His up-inputted victory pose now has him running up to the Chaos Emerald before grabbing it. The Chaos Emerald also floats closer to Sonic's fingers.
*{{change|Although Sonic still has an animated mouth in his victory poses, the ending poses switch back to the standard model so that its movement appears more natural.}}
*{{change|Although Sonic still has an animated mouth in his victory poses, the ending poses switch back to the standard model so that its movement appears more natural.}}
*{{change|Sonic’s seventh and eighth alternate costumes have swapped placements.}}


===Attributes===
===Attributes===
Line 12: Line 14:
*{{buff|Sonic [[walk|walks]] faster (1.375 → 1.444).}}
*{{buff|Sonic [[walk|walks]] faster (1.375 → 1.444).}}
*{{buff|Sonic [[dash]]es faster (3.5 → 3.85).}}
*{{buff|Sonic [[dash]]es faster (3.5 → 3.85).}}
**{{buff|His initial [[dash]] is significantly faster (1.5 → 2.31), now being the third fastest in the game.}}
**{{buff|His initial [[dash]] is significantly faster (1.5 → 2.31), now being the fourth fastest in the game.}}
*{{buff|Sonic's [[traction]] has been massively increased (0.06 → 0.138), now being the highest in the entire game. This makes it much easier for him to punish [[out of shield]].}}
*{{buff|Sonic's [[traction]] has been massively increased (0.06 → 0.138), now being the highest in the entire game. This makes it much easier for him to punish [[out of shield]].}}
*{{buff|Sonic's [[air speed]] is faster (1.15 → 1.208).}}
*{{buff|Sonic's [[air speed]] is faster (1.15 → 1.208).}}
*{{change|Sonic [[falling speed|falls]] faster (1.45 → 1.65), his falling speed now being above average instead of below average.}}
*{{change|Sonic [[falling speed|falls]] faster (1.45 → 1.65), his falling speed now being above average instead of below average.}}
**{{buff|His [[fast fall]]ing speed is faster as well (2.32 → 2.64), which improves his air mobility and leaves him less susceptible to juggling.}}
**{{buff|His [[fast fall]]ing speed is faster as well (2.32 → 2.64), which improves his air mobility and leaves him less susceptible to juggling.}}
*{{nerf|Sonic is considerably lighter (94 → 86), now making him a lightweight instead of a middleweight, weighing slightly more than {{SSBU|Zelda}} and being lighter than {{SSBU|Little Mac}}, worsening his endurance. While this change would make him less susceptible to combos, this is prevented by his faster fall speed.}}
*{{nerf|Sonic is considerably lighter (94 → 86), now making him a lightweight instead of a middleweight, weighing slightly more than {{SSBU|Zelda}} and being lighter than {{SSBU|Little Mac}}, worsening his endurance. While this change would also make him less susceptible to combos, this is prevented by his faster fall speed.}}
*{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-15 → 4-14) and has more ending lag ([[FAF]] 28 → 29).}}
*{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-15 → 4-14) and has more ending lag ([[FAF]] 28 → 29).}}
*{{nerf|Back roll has more ending lag (FAF 28 → 34).}}
*{{nerf|Back roll has more ending lag (FAF 28 → 34).}}
Line 47: Line 49:
**{{nerf|The first active hitbox is slightly smaller (5.5u → 5.2u).}}
**{{nerf|The first active hitbox is slightly smaller (5.5u → 5.2u).}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt launches at a more upward angle (361° → 73°) and deals much more knockback (30 base/80 scaling → 40/100), improving its combo potential.}}
**{{buff|Down tilt launches at a more upward angle (361° → 73°) and deals more knockback (30 base/80 scaling → 40/100), improving its combo potential.}}
**{{buff|Sonic no longer slides forward after using the move, making it safer to use for [[spacing]].}}
**{{buff|Sonic no longer slides forward after using the move, making it safer to use for [[spacing]].}}
***{{nerf|However, this completely removes its ability to be used as a pseudo [[crawl]].}}
***{{nerf|However, this completely removes its ability to be used as a pseudo [[crawl]].}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{change|Dash attack has been changed to only consist of a lunge kick, with the Spin Attack portion beforehand being removed. As a result, it no longer hits multiple times. It also deals less knockback to compensate for the single hit's greater damage relative to the previous version's final hit (80 base/125 scaling → 88/80 (clean), 93/80 (late)).}}
**{{change|Dash attack has been changed to only consist of a lunge kick, with the Spin Attack portion beforehand being removed. As a result, it no longer hits multiple times.}}
**{{buff|It has much less ending lag (FAF 62 → 46).}}
**{{buff|It has much less ending lag (FAF 62 → 46).}}
**{{buff|It deals more damage (6% → 8% (clean), 4% → 6% late)).}}
**{{buff|It deals more damage (6% → 8% (clean), 4% → 6% late)).}}
***{{change|The knockback on the now lone hit has altered knockback to compensate for its increased damage (80 (base)/125 (scaling) → 91/63 (clean), 96/60 (late)). The clean hit deals slightly more knockback overall, while the late hit deals less.}}
**{{buff|It has gained a [[shieldstun]] multiplier of 0.75× for the clean hit, and 1.05× for the late hit. Combined with its reduced ending lag, higher damage, and the increased shieldstun for ground attacks, this makes both safer on shield, despite the clean hit having a below-average multiplier.}}
**{{buff|It has gained a [[shieldstun]] multiplier of 0.75× for the clean hit, and 1.05× for the late hit. Combined with its reduced ending lag, higher damage, and the increased shieldstun for ground attacks, this makes both safer on shield, despite the clean hit having a below-average multiplier.}}
**{{nerf|It launches at a lower angle (70° → 60°), hindering its KO potential.}}
**{{nerf|It launches at a lower angle (70° → 60°), hindering its KO potential.}}
Line 116: Line 119:
**{{nerf|It has gained a shieldstun multiplier of 0.5×, thus dealing less shieldstun than in ''Smash 4'', despite it being increased for moves other than smash attacks and aerials. This makes it relatively less safe on shields.}}
**{{nerf|It has gained a shieldstun multiplier of 0.5×, thus dealing less shieldstun than in ''Smash 4'', despite it being increased for moves other than smash attacks and aerials. This makes it relatively less safe on shields.}}
**{{change|It launches at a slightly lower angle (55° → 53°).}}
**{{change|It launches at a slightly lower angle (55° → 53°).}}
**{{change|The move shows a reticle on the opponent right before Sonic is about to strike, as in games from ''Sonic and the Secret Rings'' onward. The reticle most closely resembles its design in ''Sonic Colors''.}}
**{{change|The move shows a reticle on the opponent right before Sonic is about to strike, as in games from ''Sonic and the Secret Rings'' onward. The reticle resembles its design in the Nintendo 3DS Version of ''Sonic Generations''.}}
*{{change|Colliding with a wall while moving on the ground with Spin Dash or Spin Charge now has Sonic bounce off it, using the same animation when rebounding off the ground with Homing Attack.}}
*{{change|Colliding with a wall while moving on the ground with Spin Dash or Spin Charge now has Sonic bounce off it, using the same animation when rebounding off the ground with Homing Attack.}}
*[[Spin Dash]]:
*[[Spin Dash]]:
Line 128: Line 131:
**{{bugfix|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}}
**{{bugfix|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}}
*[[Spring Jump]]:
*[[Spring Jump]]:
**{{buff|Sonic gains slightly more vertical height from Spring Jump, matching the move's vertical height from ''Brawl''.}}
**{{buff|Sonic gains slightly more height from Spring Jump, matching the move's height from ''Brawl''.}}
**{{nerf|The aerial version's Spring launches opponents at a higher angle (361° → 48°), hindering its edgeguarding ability.}}
**{{nerf|The aerial version's Spring launches opponents at a higher angle (361° → 48°), hindering its edgeguarding ability.}}
**{{nerf|It grants significantly less intangibility (frames 5-13 → 5-7), leaving Sonic more vulnerable to edgeguards.}}
**{{nerf|It grants significantly less intangibility (frames 5-13 → 5-7), leaving Sonic more vulnerable to edgeguards.}}
7,020

edits