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m (Tested it myself. It's true.) |
(→Super Smash Bros. Ultimate: (Forgot which of these are once per airtime but these for sure)) Tag: Mobile edit |
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{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}} | ||
[[File:Grab Release Glitch Snake Brawl.gif|thumb | {{Move|TBD|No evidence that this is a glitch. New name suggestions appreciated.}} | ||
[[File:Grab Release Glitch Snake Brawl.gif|thumb|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]] | |||
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump. | The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump. | ||
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations. | The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations. | ||
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}}, who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, | In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}} in ''Brawl'', who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them. | ||
==Affected characters== | ==Affected characters== | ||
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===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
''Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.'' | ''Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.'' | ||
*{{SSB4|Bowser Jr.}} - loses [[Clown Kart Dash]] | *{{SSB4|Bowser Jr.}} - loses [[Clown Kart Dash]]* | ||
*{{SSB4|Diddy Kong}} - loses [[Monkey Flip]] | *{{SSB4|Diddy Kong}} - loses [[Monkey Flip]] | ||
*{{SSB4|Falco}} - loses [[Falco Phantasm]] | *{{SSB4|Falco}} - loses [[Falco Phantasm]] | ||
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*{{SSB4|Sheik}} - loses [[Bouncing Fish]] | *{{SSB4|Sheik}} - loses [[Bouncing Fish]] | ||
*{{SSB4|Zero Suit Samus}} - loses [[Flip Jump]] | *{{SSB4|Zero Suit Samus}} - loses [[Flip Jump]] | ||
<small>* Will lose the move only if the jump is used.</small> | |||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
*{{SSBU|Bowser Jr.}} - loses [[Clown Kart Dash]] | *All characters - loses [[air dodge]] | ||
*{{SSBU|Bowser Jr.}} - loses [[Clown Kart Dash]]* | |||
*{{SSBU|Diddy Kong}} - loses [[Monkey Flip]] | *{{SSBU|Diddy Kong}} - loses [[Monkey Flip]] | ||
*{{SSBU|Falco}} - loses [[Falco Phantasm]] | *{{SSBU|Falco}} - loses [[Falco Phantasm]] | ||
*{{SSBU|Fox}} - loses [[Fox Illusion]] | *{{SSBU|Fox}} - loses [[Fox Illusion]] | ||
*{{SSBU|Little Mac}} - loses [[Jolt Haymaker]] | *{{SSBU|Kazuya}} - loses [[Devil Blaster]]** | ||
*{{SSBU|Little Mac}} - loses [[Jolt Haymaker]]** | |||
*{{SSBU|Lucario}} - loses [[Extreme Speed]] | *{{SSBU|Lucario}} - loses [[Extreme Speed]] | ||
*{{SSBU|Mii Brawler}} - loses [[Feint Jump]] | *{{SSBU|Mii Brawler}} - loses [[Feint Jump]]** | ||
*{{SSBU|Ridley}} - loses [[Space Pirate Rush]] | *{{SSBU|Ridley}} - loses [[Space Pirate Rush]] | ||
*{{SSBU|Sheik}} - loses [[Bouncing Fish]] | *{{SSBU|Sheik}} - loses [[Bouncing Fish]] | ||
*{{SSBU|Wolf}} - loses [[Wolf Flash]] | *{{SSBU|Wolf}} - loses [[Wolf Flash]] | ||
*{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]] | *{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]]** | ||
<small>* Will lose the move only if the jump is used.</small></br> | |||
<small>** May be intentional, as the user now cannot reuse the move even if they are hit.</small> | |||
[[Category:Glitches (SSBB)]] | [[Category:Glitches (SSBB)]] |
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