Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Rollout: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Turns what chrisalash put wasn't 100% wrong, just some nuance in what was actually observed (didn't charge faster, but was able to turn around faster). My testing resulted in about 7-8 frame difference. Weird that the grass interaction was only passingly mentioned on terrain and not here)
 
(12 intermediate revisions by 8 users not shown)
Line 9: Line 9:
|interwikipage=Rollout (move)
|interwikipage=Rollout (move)
}}
}}
 
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] since ''[[Super Smash Bros. Melee]]'', replacing [[Pound]].
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] since ''[[Super Smash Bros. Melee]]''.


==Overview==
==Overview==
===''[[Super Smash Bros. Melee]]''===
Rollout can be charged by holding the special button and is executed by releasing it. Charging raises the speed, damage, and [[knockback]] of the attack. Jigglypuff can change direction back and forth during the Rollout, but only when grounded. The grounded version deals high horizontal knockback that KOs at relatively low percentages, whereas the aerial version sends the opponent straight upward. If the aerial version hits an opponent, Jigglypuff will continue to spin and be unable to act until it takes damage or lands. Hitting an opponent causes Jigglypuff to rebound for a short distance.
It is charged by holding the "special" button and executed by releasing it. Charging raises the speed, damage and [[knockback]] of the attack. Jigglypuff can change direction back and forth during the Rollout, but only when grounded. The grounded version deals high horizontal knockback that KOs at relatively low percentages, whereas the aerial version sends the opponent straight upward, but puts Jigglypuff in a [[helpless]] state if the attack ends while Jigglypuff is still in the air. Hitting an opponent causes Jigglypuff to rebound for a short distance. It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). When [[Kirby]] copies the move, he attacks in a manner similar to [[wikirby:Wheel|Wheel Kirby]] from various ''Kirby'' games.


If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. If Jigglypuff collides with a wall, it will continuously rebound off the wall, until the move ends.
==In ''[[Super Smash Bros. Melee]]''==
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. When changing direction on grass [[terrain]], Jigglypuff comes to a complete stop sooner than on other terrains, allowing it to turn around a several [[frame]]s faster.


===''[[Super Smash Bros. Brawl]]''===
==In ''[[Super Smash Bros. Brawl]]''==
The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning, and when it lands, it will move in the opposite direction.
The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning and, when it lands, it will move in the opposite direction. Jigglypuff will also no longer be put in a helpless state if the move ends while it is in midair.


If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.  
If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.  


While using Rollout in the air no longer leaves Jigglypuff helpless if it hits an opponent, it will continue spinning from the rebound, making it effectively "helpless" while floating down, and it cannot grab a ledge until it lands. If there is a gap below, this could result in a self-destruct.
Interestingly, Rollout can reflect {{SSBB|Snake}}'s [[Remote Missile]] despite being unable to reflect any other type of projectile.


Interestingly enough, Rollout can reflect {{SSBB|Snake}}'s [[Remote Missile]] despite being unable to reflect any other type of projectile.
==In ''[[Super Smash Bros. 4]]''==
In ''SSB4'', Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an opponent is there, [https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0GQkzAQ they will take damage].


===''[[Super Smash Bros. 4]]''===
Jigglypuff can perform a '''Rollout glide''' where it flies through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.
In ''SSB4'', Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an oppponent is there, [https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0GQkzAQ they will take damage.]


Jigglypuff can perform a '''Rollout glide''' where it flies through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.
Jigglypuff can not move to the left or right after landing Rollout anymore but, oddly, any conditions, items, or effects that cause Jigglypuff's fall speed to increase also restores the ability to move to the left and right after landing the move, and the higher its fall speed becomes, the faster it can move, increasing at a rate greater to the rate of fall speed increase. This includes being [[metal]], [[Super Mushroom|mega]], wearing the [[Bunny Hood]] or being in a [[Special Gravity|Heavy Smash]]. Since [[Kirby]]'s fall speed is higher than Jigglypuff's, he can do so by default when [[copy ability|copying]] the move.


Jigglypuff can not move to the left or right after landing Rollout anymore, but oddly, any conditions, items or effects that cause Jigglypuff's fall speed to increase also restores the ability to move to the left and right after landing the move, and the higher its fall speed becomes, the faster it can move, increasing at a rate greater to the rate of fall speed increase. This includes being [[metal]], [[Super Mushroom|mega]], wearing the [[Bunny Hood]] or being in a [[Special Gravity|Heavy Smash]]. Since [[Kirby]]'s fall speed is higher than Jigglypuff's, he can do so by default when [[copy ability|copying]] the move.
==In ''[[Super Smash Bros. Ultimate]]''==
Rollout received a mix of buffs and nerfs in ''Ultimate''. It's damage was increased from 6-14% to 10-20% and the knockback was altered to give it overall higher KO power. It reaches full charge faster (60 → 51 frames) but it will automatically launch one second after reaching full charge. When hitting an opponent with an aerial Rollout, Jigglypuff's falling speed is much higher (0.98 → 2.0), allowing it to move left and right like in ''Brawl'' and is able to grab ledges in the rebound state, however Jigglypuff will have less time to land or grab a ledge due to the higher falling speed.


==Instructional quotes==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes
|ssbmchar=Jigglypuff
|ssbmtrophychar=Jigglypuff
|ssbmdesc=Rollout is a powerful speed attack, but be careful not to fly off the edge.
|ssbmtrophydesc=Rollout is a powerful speed attack, but be careful not to fly off the edge.
|ssb4-uchar=Jigglypuff
|ssb4-uchar=Jigglypuff
|ssb4-udesc=A rolling attack that can be charged with [[File:ButtonIcon-Wii U-B.png|24px]] to increase the speed.
|ssb4-udesc=A rolling attack that can be charged with {{Button|Wii U|B}} to increase the speed.
|ssbuchar=Jigglypuff
|ssbuchar=Jigglypuff
|ssbudesc=Charges up a rolling attack that can reach incredible speeds. Can change direction while rolling.  
|ssbudesc=Charges up a rolling attack that can reach incredible speeds. Can change direction while rolling.  
Line 49: Line 49:
# '''Rollout''': Default.
# '''Rollout''': Default.
# '''Relentless Rollout''': Rollout  travels faster and covers more distance. The move does not end if it touches someone, instead passing through them and dealing 1% or 2% of damage at max charge for every time it makes contact. Jigglypuff can hit the opponent about 4 to 6 times, depending on the opponent's size. This move's duration is longer than the standard variation. Because of its quick speed, it is slightly easier to fall off the stage and self-destruct. In contrast, due to not stopping when it hits an opponent, it is significantly more useful for recovery, as Jigglypuff will not fall to its death if it hits an opponent. However it also lacks the ability to kill due to its multi-hit property.
# '''Relentless Rollout''': Rollout  travels faster and covers more distance. The move does not end if it touches someone, instead passing through them and dealing 1% or 2% of damage at max charge for every time it makes contact. Jigglypuff can hit the opponent about 4 to 6 times, depending on the opponent's size. This move's duration is longer than the standard variation. Because of its quick speed, it is slightly easier to fall off the stage and self-destruct. In contrast, due to not stopping when it hits an opponent, it is significantly more useful for recovery, as Jigglypuff will not fall to its death if it hits an opponent. However it also lacks the ability to kill due to its multi-hit property.
# '''Raging Rollout''': This move takes more than double the time to charge up. When executed, it is faster than Rollout and has considerable knockback. However, the direction of the move cannot be changed. It inflicts up to 23% damage when it hits, and can K.O. at 95%. Its long recharge time and poor horizontal distance when not fully charged make it invalid as a recovery option. Additionally, its inability to turn drastically increases the chances of rolling off a stage and self-destructing.
# '''Raging Rollout''': This move takes more than double the time to charge up. When executed, it is faster than Rollout and has considerable knockback. However, the direction of the move cannot be changed. It inflicts up to 23% damage when it hits, and can K.O. at 95%. Its long recharge time and poor horizontal distance when not fully charged make it invalid as a recovery option. By extension, its inability to turn around drastically increases the chances of rolling off a stage and self-destructing.


==Origin==
==Origin==
[[File:JigglypuffRolloutGSC.gif|thumb|{{pkmn|Rollout}} being used by [[Jigglypuff]] in ''{{pkmn|Pokémon Gold}}''.]]
[[File:JigglypuffRolloutGSC.gif|thumb|{{iw|bulbapedia|Rollout|move}} being used by Jigglypuff in ''{{iw|bulbapedia|Pokémon Gold}}''.]]
Rollout is a physical Rock-type attack introduced in Generation II in the ''{{uv|Pokémon}}'' games. Learned mostly by spherical Pokémon, it can hit 2 to 5 turns in a row. Its starting base power is at a low 30 but its power will double after every hit.<ref name = "poke">2008-06-21. [[bulbapedia:Rollout (move)]], ''Bulbapedia.'' Accessed 2008-06-28.</ref> If Defense Curl is used beforehand, Rollout's starting base power will be doubled to 60, resulting in the most powerful attack in the game on the fifth hit, with a base power of 960. However, if Rollout misses, then its base power will be reset.
Rollout is a physical Rock-type attack introduced in Generation II in the {{uv|Pokémon}} games. Learned mostly by spherical Pokémon, it can hit 2 to 5 turns in a row. Its starting base power is at a low 30 but its power will double after every hit. If {{iw|bulbapedia|Defense Curl|move}} is used beforehand, Rollout's starting base power will be doubled to 60, resulting in the most powerful attack in the game on the fifth hit, with a base power of 960. However, if Rollout misses, then its base power will be reset.


In Generations II and III, Jigglypuff learns Rollout at level 19. It was moved down two levels in Generation IV and it was moved up three levels for Generation V and VI.
In Generations II and III, Jigglypuff learns Rollout at level 19. It was moved down two levels in Generation IV and it was moved up three levels for Generation V and VI.


<gallery>
<gallery>
File:RolloutGen6a.png|Rollout starting up...
RolloutGen6a.png|Rollout starting up...
File:RolloutGen6b.png|...and hitting the opponent in ''Pokémon X/Y''.
RolloutGen6b.png|...and hitting the opponent in ''Pokémon X/Y''.
</gallery>
</gallery>
{{clear}}
{{clr}}


==Gallery==
==Gallery==
Line 69: Line 69:
Jigglypuff Rollout Smash 3DS.jpg|{{for3ds}}
Jigglypuff Rollout Smash 3DS.jpg|{{for3ds}}
Jigglypuff Rollout Impact Smash 3DS.jpg|Jigglypuff's Rollout hitting {{SSB4|Greninja}} in ''SSB4''.
Jigglypuff Rollout Impact Smash 3DS.jpg|Jigglypuff's Rollout hitting {{SSB4|Greninja}} in ''SSB4''.
File:RolloutWiiU.jpg|Rollout being used in {{forwiiu}}.
RolloutWiiU.jpg|Rollout being used in {{forwiiu}}.
File:SSBUWebsiteTogedemaru3.jpg|Rollout alongside [[Togedemaru]] in ''Ultimate''.
SSBUWebsiteTogedemaru3.jpg|Rollout alongside [[Togedemaru]] in ''Ultimate''.
Jigglypuff SSBU Skill Preview Neutral Special.png|Rollout as shown by the Move List in ''Ultimate''.
Jigglypuff SSBU Skill Preview Neutral Special.png|Rollout as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
Line 93: Line 93:


{{Special Moves|char=Jigglypuff}}
{{Special Moves|char=Jigglypuff}}
==References==
{{reflist}}


[[Category:Pokémon universe]]
[[Category:Pokémon universe]]
Line 104: Line 101:
[[Category:Jigglypuff (SSB4)]]
[[Category:Jigglypuff (SSB4)]]
[[Category:Jigglypuff (SSBU)]]
[[Category:Jigglypuff (SSBU)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Desenrollar]]

Latest revision as of 14:28, April 1, 2024

Rollout
Rollout
Jigglypuff using Rollout in Ultimate.
User Jigglypuff
Universe Pokémon
Article on Bulbapedia Rollout (move)

Rollout (ころがる, Roll) is Jigglypuff's neutral special move since Super Smash Bros. Melee, replacing Pound.

Overview[edit]

Rollout can be charged by holding the special button and is executed by releasing it. Charging raises the speed, damage, and knockback of the attack. Jigglypuff can change direction back and forth during the Rollout, but only when grounded. The grounded version deals high horizontal knockback that KOs at relatively low percentages, whereas the aerial version sends the opponent straight upward. If the aerial version hits an opponent, Jigglypuff will continue to spin and be unable to act until it takes damage or lands. Hitting an opponent causes Jigglypuff to rebound for a short distance.

In Super Smash Bros. Melee[edit]

It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a helpless state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. When changing direction on grass terrain, Jigglypuff comes to a complete stop sooner than on other terrains, allowing it to turn around a several frames faster.

In Super Smash Bros. Brawl[edit]

The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning and, when it lands, it will move in the opposite direction. Jigglypuff will also no longer be put in a helpless state if the move ends while it is in midair.

If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.

Interestingly, Rollout can reflect Snake's Remote Missile despite being unable to reflect any other type of projectile.

In Super Smash Bros. 4[edit]

In SSB4, Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an opponent is there, they will take damage.

Jigglypuff can perform a Rollout glide where it flies through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.

Jigglypuff can not move to the left or right after landing Rollout anymore but, oddly, any conditions, items, or effects that cause Jigglypuff's fall speed to increase also restores the ability to move to the left and right after landing the move, and the higher its fall speed becomes, the faster it can move, increasing at a rate greater to the rate of fall speed increase. This includes being metal, mega, wearing the Bunny Hood or being in a Heavy Smash. Since Kirby's fall speed is higher than Jigglypuff's, he can do so by default when copying the move.

In Super Smash Bros. Ultimate[edit]

Rollout received a mix of buffs and nerfs in Ultimate. It's damage was increased from 6-14% to 10-20% and the knockback was altered to give it overall higher KO power. It reaches full charge faster (60 → 51 frames) but it will automatically launch one second after reaching full charge. When hitting an opponent with an aerial Rollout, Jigglypuff's falling speed is much higher (0.98 → 2.0), allowing it to move left and right like in Brawl and is able to grab ledges in the rebound state, however Jigglypuff will have less time to land or grab a ledge due to the higher falling speed.

Instructional quotes[edit]

Super Smash Bros. Melee trophy description Jigglypuff (SSBM) Rollout is a powerful speed attack, but be careful not to fly off the edge.
Super Smash Bros. for Wii U instruction booklet Jigglypuff (SSB4) A rolling attack that can be charged with B to increase the speed.
Super Smash Bros. Ultimate Move List Jigglypuff (SSBU) Charges up a rolling attack that can reach incredible speeds. Can change direction while rolling.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Rollout 2. Relentless Rollout 3. Raging Rollout
Rollout
Relentless Rollout
Raging Rollout
"A rolling attack that can be charged to achieve incredible speeds." "An unstoppable rolling attack that keeps going even after bumping into enemies." "A rolling attack that can't be turned around. When fully charged, it has serious power."
  1. Rollout: Default.
  2. Relentless Rollout: Rollout travels faster and covers more distance. The move does not end if it touches someone, instead passing through them and dealing 1% or 2% of damage at max charge for every time it makes contact. Jigglypuff can hit the opponent about 4 to 6 times, depending on the opponent's size. This move's duration is longer than the standard variation. Because of its quick speed, it is slightly easier to fall off the stage and self-destruct. In contrast, due to not stopping when it hits an opponent, it is significantly more useful for recovery, as Jigglypuff will not fall to its death if it hits an opponent. However it also lacks the ability to kill due to its multi-hit property.
  3. Raging Rollout: This move takes more than double the time to charge up. When executed, it is faster than Rollout and has considerable knockback. However, the direction of the move cannot be changed. It inflicts up to 23% damage when it hits, and can K.O. at 95%. Its long recharge time and poor horizontal distance when not fully charged make it invalid as a recovery option. By extension, its inability to turn around drastically increases the chances of rolling off a stage and self-destructing.

Origin[edit]

Rollout being used by Jigglypuff in Pokémon Gold.

Rollout is a physical Rock-type attack introduced in Generation II in the Pokémon games. Learned mostly by spherical Pokémon, it can hit 2 to 5 turns in a row. Its starting base power is at a low 30 but its power will double after every hit. If Defense Curl is used beforehand, Rollout's starting base power will be doubled to 60, resulting in the most powerful attack in the game on the fifth hit, with a base power of 960. However, if Rollout misses, then its base power will be reset.

In Generations II and III, Jigglypuff learns Rollout at level 19. It was moved down two levels in Generation IV and it was moved up three levels for Generation V and VI.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ころがる
UK English Rollout
France French Roulade
Germany German Walzer
Spain Spanish Desenrollar
Italy Italian Rotolamento
China Chinese (Simplified) 滚动
Taiwan Chinese (Traditional) 滾動
South Korea Korean 구르기
Netherlands Dutch Uitrol
Russia Russian Перекат

Trivia[edit]

  • When Kirby copies Jigglypuff and uses Rollout, he says "Purin", Jigglypuff's Japanese name, regardless of language.