Super Smash Bros. Ultimate

Cross Chop: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Cross Chop
|name=Cross Chop
|image=[[File:CrossChop.gif|300px]]
|image=[[File:Incineroar Up B SSBU.gif|300px]]
|caption=Incineroar using Cross Chop on Ike.
|caption=Incineroar using Cross Chop in ''Ultimate''.
|user=[[Incineroar]]
|user=[[Incineroar]]
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
Line 11: Line 11:
}}
}}


'''Cross Chop''' ({{ja|クロスチョップ|Kurosu Choppu}}, ''Cross Chop'') is {{SSBU|Incineroar}}'s [[up special move]] in ''[[Super Smash Bros. Ultimate]]''.
'''Cross Chop''' ({{ja|クロスチョップ|Kurosu Choppu}}, ''Cross Chop'') is [[Incineroar]]'s [[up special move]].


==Overview==
==Overview==
Cross Chop consists of Incineroar roaring before leaping upwards into the air, and then descending diagonally to perform a diving, [[flame|fiery]] [[wikipedia:Professional wrestling attacks#Cross chop|cross chop]]. Cross Chop causes an explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable.  
Cross Chop is a move where Incineroar leaps upwards into the air, and then descending diagonally to perform a diving, [[flame|fiery]] [[wikipedia:Professional wrestling attacks#Cross chop|cross chop]]. The descent can also be influenced left and right by the player, giving it a degree of flexibility. Incineroar also gains 11.99% damage-based [[armor]] on frames 4-15, making it a powerful albeit committal [[out of shield]] option against mixups<ref>https://docs.google.com/spreadsheets/d/10-5YqzOoKil_NvgaerUoMCTvT-Ee_jWGoXH6IIfU6LY/edit?usp=sharing</ref>. This also adds safety to recovery, as well as a decent reactionary punish against poor approaches.  


As the rising and descending hits are meant to combo into each other, both hits have [[set knockback]]; however, the descending hit has extremely high base knockback that acts as a powerful [[gimp]] even at 0%, allowing for a [[sacrificial KO]] that always KOs the opponent first. Incineroar also gains [[super armor]] for a few frames after its initial ascent, and can change its direction right before starting the move, though not once it is in the air.
Cross Chop causes a fiery explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable. As the rising and descending hits are meant to combo into each other, both hits have [[set knockback]]; however, the descending hit has extremely high base knockback that acts as a powerful [[gimp]] even at 0%, allowing for a [[sacrificial KO]] that always KOs the opponent first.  


Unlike most up specials, Cross Chop does not render Incineroar [[helpless]], unless Incineroar lands during its descent and does not touch solid ground during the landing animation. Due to Cross Chop's diagonal angle and poor horizontal travel distance, safely using it for recovering requires it to be used while extremely high in the air (almost from the top left/right of the screen), as it is a virtually guaranteed [[self-destruct]] any other way.
Unlike most up specials, Cross Chop does not render Incineroar [[helpless]], unless Incineroar lands during its descent and does not touch solid ground during the landing animation. This can be triggered through windboxes such as [[F.L.U.D.D]]. Due to Cross Chop's diagonal angle and poor horizontal travel distance, safely using it for recovering requires it to be used while extremely high in the air (almost from the top left/right of the screen), or just underneath the edge, as it is a virtually guaranteed [[self-destruct]] any other way.
 
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Incineroar
|ssbudesc=Jumps into the air, then dives down diagonally. Causes an explosion when landing that hits nearby opponents.
}}


==Origin==
==Origin==
[[File:Cross Chop Origin.png|thumb|left|156px|Cross Chop in [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Moon'']].]]
[[File:Cross Chop Origin.png|thumb|left|156px|Cross Chop in [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Moon'']].]]
Cross Chop is a Fighting-type move introduced in [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold'' and ''Silver Versions'']]. It has 100 base power and a higher chance of dealing a {{s|bulbapedia|critical hit}}, but has 80% accuracy. Incineroar learns it at level 66.
Cross Chop is a Fighting-type move introduced in [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold'' and ''Silver Versions'']]. It has 100 base power and a higher chance of dealing a {{iw|bulbapedia|critical hit}}, but has 80% accuracy. Incineroar learns it at level 66.
{{clear}}
 
Cross Chop's appearance and properties in ''Smash'' bear a major resemblance to—and are likely directly inspired by—the [https://streetfighter.fandom.com/wiki/Flying_Cross_Chop Flying Cross Chop], a move used by {{iw|wikipedia|Alex|Street Fighter}} from the {{uv|Street Fighter}} series, albeit with different angle and properties, as well as Flying Cross Chop requiring Alex to be in the air in order to use it, both of which based on the real-life Cross Chop move. Popularized by {{iw|wikipedia|Mil Máscaras}}, the move involves the attacker launching themselves at their opponenet with their arms crossed in front of them, often leading to a double backhand chop. While the move is incredibly risky and can be countered if the opponent is prepared, its explosive nature can easily take someone to the ground for a pin.
{{clr}}
 
==Gallery==
<gallery>
Incineroar SSBU Skill Preview Up Special.png|Cross Chop as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{Langtable
|ja={{ja|クロスチョップ|Kurosu Choppu}}, ''Cross Chop''
|en=Cross Chop
|fr=Coup-Croix
|es=Tajo Cruzado
|de=Kreuzhieb
|it=Incrocolpo
|nl=Kruisstoot
|ru={{rollover|Перерубание|Pererubaniye|?}}
|ko={{rollover|크로스촙|Keuroseuchop|?}}, ''Cross Chop''
|zh={{rollover|十字劈|Shízì Pī|?}}
}}


==Trivia==
==Trivia==
*The Flying Cross Chop properties bear a major resemblance to—and are likely directly inspired by—the attack with a same name originated by {{s|wikipedia|Alex|Alex (Street Fighter)}} from the {{uv|Street Fighter}} series, but albeit different angle and properties, as well as start with jump Cross Chop first before the diving version of the said chop begins.
*Despite being a [[bulbapedia:Fighting (type)|Fighting-type]] attack in the ''Pokémon'' series, Cross Chop's explosion has a [[flame]] effect. It shares this quirk with [[Revenge]].
*Despite being a [[bulbapedia:Fighting (type)|Fighting-type]] attack, Cross Chop's explosion has a [[flame]] effect. It shares this quirk with [[Revenge]].
*Incineroar's leap has the same sound effect as a [[spring]].


{{Special Moves|char=Incineroar}}
{{Special Moves|char=Incineroar}}

Latest revision as of 19:34, March 26, 2024

Cross Chop
Incineroar Up B SSBU.gif
Incineroar using Cross Chop in Ultimate.
User Incineroar
Universe Pokémon
Article on Bulbapedia Cross Chop (move)

Cross Chop (クロスチョップ, Cross Chop) is Incineroar's up special move.

Overview[edit]

Cross Chop is a move where Incineroar leaps upwards into the air, and then descending diagonally to perform a diving, fiery cross chop. The descent can also be influenced left and right by the player, giving it a degree of flexibility. Incineroar also gains 11.99% damage-based armor on frames 4-15, making it a powerful albeit committal out of shield option against mixups[1]. This also adds safety to recovery, as well as a decent reactionary punish against poor approaches.

Cross Chop causes a fiery explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable. As the rising and descending hits are meant to combo into each other, both hits have set knockback; however, the descending hit has extremely high base knockback that acts as a powerful gimp even at 0%, allowing for a sacrificial KO that always KOs the opponent first.

Unlike most up specials, Cross Chop does not render Incineroar helpless, unless Incineroar lands during its descent and does not touch solid ground during the landing animation. This can be triggered through windboxes such as F.L.U.D.D. Due to Cross Chop's diagonal angle and poor horizontal travel distance, safely using it for recovering requires it to be used while extremely high in the air (almost from the top left/right of the screen), or just underneath the edge, as it is a virtually guaranteed self-destruct any other way.

Instructional quote[edit]

Super Smash Bros. Ultimate Move List Incineroar (SSBU) Jumps into the air, then dives down diagonally. Causes an explosion when landing that hits nearby opponents.

Origin[edit]

Cross Chop in Pokémon Sun and Moon.

Cross Chop is a Fighting-type move introduced in Pokémon Gold and Silver Versions. It has 100 base power and a higher chance of dealing a critical hit, but has 80% accuracy. Incineroar learns it at level 66.

Cross Chop's appearance and properties in Smash bear a major resemblance to—and are likely directly inspired by—the Flying Cross Chop, a move used by Alex from the Street Fighter series, albeit with different angle and properties, as well as Flying Cross Chop requiring Alex to be in the air in order to use it, both of which based on the real-life Cross Chop move. Popularized by Mil Máscaras, the move involves the attacker launching themselves at their opponenet with their arms crossed in front of them, often leading to a double backhand chop. While the move is incredibly risky and can be countered if the opponent is prepared, its explosive nature can easily take someone to the ground for a pin.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese クロスチョップ, Cross Chop
UK English Cross Chop
France French Coup-Croix
Germany German Kreuzhieb
Spain Spanish Tajo Cruzado
Italy Italian Incrocolpo
China Chinese 十字劈
South Korea Korean 크로스촙, Cross Chop
Netherlands Dutch Kruisstoot
Russia Russian Перерубание

Trivia[edit]

  • Despite being a Fighting-type attack in the Pokémon series, Cross Chop's explosion has a flame effect. It shares this quirk with Revenge.