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[[File:Lucas SSB4 Screen-7.jpg|thumb|300px|{{SSB4|Lucas}} healing in ''SSB4''.]] | [[File:Lucas SSB4 Screen-7.jpg|thumb|300px|{{SSB4|Lucas}} healing in ''SSB4''.]] | ||
'''Healing''' refers to reducing one's [[damage]] percentage (or restoring [[HP]] in [[Stamina Mode]]). A few characters are capable of doing this with one of their [[special move]]s, and usually in only small amounts. Alternatively, some [[item]]s may restore the user's health, and it is possible to be healed by certain stage elements. In ''Smash 4'' exclusively, [[equipment]] can be used that has restorative properties. Since ''Brawl'', most forms of healing are accompanied by a signature sound cue of escalating synth notes. | '''Healing''' refers to reducing one's [[damage]] percentage (or restoring [[HP]] in [[Stamina Mode]]). A few characters are capable of doing this with one of their [[special move]]s, and usually in only small amounts. Alternatively, some [[item]]s may restore the user's health, and it is possible to be healed by certain stage elements. In ''Smash 4'' exclusively, [[equipment]] can be used that has restorative properties. In ''Ultimate'' certain [[spirits]] have healing abilities. Since ''Brawl'', most forms of healing are accompanied by a signature sound cue of escalating synth notes. | ||
==Healing [[special move]]s== | ==Healing [[special move]]s== | ||
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*[[Deep Breathing]]: Heals the user by 2% when used successfully. | *[[Deep Breathing]]: Heals the user by 2% when used successfully. | ||
*[[Command Selection|Heal]]: Heals the user by 11%. | *[[Command Selection|Heal]]: Heals the user by 11%. | ||
*[[Inhale]]: In ''SSB4'', eating most items while using Inhale heals | *[[Inhale]]: In ''SSB4'', eating most items while using Inhale heals [[Kirby]] by 1%. In ''Ultimate'', Kirby can heal by eating most projectiles. | ||
*[[Judge]]: [[Mr. Game & Watch]] can spawn 1 apple (3 in '' | *[[Judge]]: [[Mr. Game & Watch]] can spawn 1 apple (3 in ''Ultimate'') with Judge 7. Each apple heals 4%. | ||
*[[Nosferatu]]: Heals | *[[Nosferatu]]: Heals every hit based on the difference between Robin's and the opponent's damage. Heals more if the target is attacked from behind. | ||
*[[PSI Magnet]]: [[Ness]]' variant heals around 1.6× the damage of the projectile [[absorb]]ed by his Magnet, while [[Lucas]]' variant heals around 2.5× the damage of the projectile absorbed by his Magnet. | *[[PSI Magnet]]: [[Ness]]' variant heals around 1.6× the damage of the projectile [[absorb]]ed by his Magnet, while [[Lucas]]' variant heals around 2.5× the damage of the projectile absorbed by his Magnet. | ||
*[[Sun Salutation]]: heals the user by 2% when it is used when fully charged. | *[[Sun Salutation]]: heals the user by 2% when it is used when fully charged. | ||
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*[[Egg]] | *[[Egg]] | ||
*[[Fairy Bottle]] | *[[Fairy Bottle]] | ||
*[[Food]] (may appear with [[Judge]], [[Cook Kirby]], | *[[Food]] (may appear with [[Judge]], [[Cook Kirby]], [[Timber]], or left by [[Chef Kawasaki]]) | ||
*[[Healing Field]] | *[[Healing Field]] | ||
*[[Healing Sprout]] | *[[Healing Sprout]] | ||
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==Healing [[stage]] elements== | ==Healing [[stage]] elements== | ||
[[File:Apple1.png|thumb|300px | [[File:Apple1.png|thumb|300px|{{SSBM|Kirby}} near an apple on [[Green Greens]] in ''Melee''.]] | ||
*[[Green Greens]]: The healing variants of the [[apple]]s that spawn heal 10%. | *[[Green Greens]]: The healing variants of the [[apple]]s that spawn heal 10%. | ||
*[[WarioWare, Inc.]]: A character can be healed a small amount as a reward for successfully completing a Microgame. | *[[WarioWare, Inc.]]: A character can be healed a small amount as a reward for successfully completing a Microgame. | ||
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*[[Saffron City]]: When Chansey appears at the door, it can heal 5% damage if touched. | *[[Saffron City]]: When Chansey appears at the door, it can heal 5% damage if touched. | ||
*[[Tortimer Island]]: The fruits that spawn on this stage can heal players. | *[[Tortimer Island]]: The fruits that spawn on this stage can heal players. | ||
*[[Pac-Land]]: Balloons may appear at the end of a cycle that heal players on contact. | |||
==Healing [[equipment]]== | ==Healing [[equipment]]== | ||
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*Healing Shield: Recovers 0.125× the damage of blocked attacks. | *Healing Shield: Recovers 0.125× the damage of blocked attacks. | ||
*KOs Heal Damage: Recovers 20% when the player gains a point (KO, [[Special Flag]], etc.). | *KOs Heal Damage: Recovers 20% when the player gains a point (KO, [[Special Flag]], etc.). | ||
*Critical-Health Healing: Recovers 50% damage (75% with 2 equipped) when above 100%, or below 20 | *Critical-Health Healing: Recovers 50% damage (75% with 2 equipped) when above 100%, or below 20 HP in Stamina, once per match. | ||
*Critical-Health Healing ↑ ↑: Recovers 100% damage when above 100%, or below 20 | *Critical-Health Healing ↑ ↑: Recovers 100% damage when above 100%, or below 20 HP in Stamina, once per match. | ||
*Lifesteal: Recovers 0.03× the damage dealt by direct attacks. | *Lifesteal: Recovers 0.03× the damage dealt by direct attacks. | ||
*Fairy Bottle Equipped: The player starts with a Fairy Bottle. | *Fairy Bottle Equipped: The player starts with a Fairy Bottle. |