Fox (SSB4): Difference between revisions
→Aerial attacks
Aidanzapunk (talk | contribs) m (→Trivia) |
Tag: Reverted |
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*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{nerf|Neutral aerial has more landing lag (9 frames → 11).}} | **{{nerf|Neutral aerial has more landing lag (9 frames → 11).}} | ||
**{{nerf|The foot hitbox has been moved closer to Fox (x/y offset: 0/-2.38 → 2.3/0), | **{{nerf|The foot hitbox has been moved closer to Fox (x/y offset: 0/-2.38 → 2.3/0). As a result, its late hit now fails to cover his entire foot, leaving a small blindspot at the tip of his extended foot.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Forward aerial's first four hits now send aerial opponents at the [[autolink angle]] (75° → 366°) with [[set knockback]] (10 (base), 50 (scaling) → 120 (set)/100 (scaling)). When combined with the weakening of SDI, this allows it to connect much more reliably and it makes the move harder to escape, despite its SDI multiplier being increased (1× → 1.3×).}} | **{{buff|Forward aerial's first four hits now send aerial opponents at the [[autolink angle]] (75° → 366°) with [[set knockback]] (10 (base), 50 (scaling) → 120 (set)/100 (scaling)). When combined with the weakening of SDI, this allows it to connect much more reliably and it makes the move harder to escape, despite its SDI multiplier being increased (1× → 1.3×).}} | ||
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**{{buff|Back aerial notably benefits from the increased [[shieldstun]], now granting Fox frame advantage on shield if its auto-cancel is timed properly.}} | **{{buff|Back aerial notably benefits from the increased [[shieldstun]], now granting Fox frame advantage on shield if its auto-cancel is timed properly.}} | ||
**{{change|As with most back aerial's, back aerial now always launches opponents in the opposite direction Fox is facing.}} | **{{change|As with most back aerial's, back aerial now always launches opponents in the opposite direction Fox is facing.}} | ||
**{{nerf|Back aerial deals less damage (15% → 13%) | **{{nerf|Back aerial deals less damage (15% → 13%) without full compensation on its knockback scaling (85 → 88), hindering its KO potential.}} | ||
**{{nerf|The foot hitbox has been moved closer to Fox (x/y/z offset: 1/6/0 → 5.9/0.9/1.3), reducing its range.}} | **{{nerf|The foot hitbox has been moved closer to Fox (x/y/z offset: 1/6/0 → 5.9/0.9/1.3), reducing its range.}} | ||
**{{nerf|The sourspots on Fox's body have been removed, reducing back aerial's range in front of Fox, as well as reducing back aerial's overall utility.}} | **{{nerf|The sourspots on Fox's body have been removed, reducing back aerial's range in front of Fox, as well as reducing back aerial's overall utility.}} |