Stun: Difference between revisions

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:''For the condition that occurs causing characters to shake back and forth while immobile, see [[Paralyze]].''
:''For the condition that occurs causing characters to shake back and forth while immobile, see [[Paralyze]].''
:''For the effect when a shield is hit, see [[Shieldstun]].''
:''For the effect when a shield is hit, see [[Shieldstun]].''
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It is impossible to be stunned while airborne. Possibly as a result, any airborne state induced upon a stunned character will cancel the stunned state immediately and they will enter a normal midair state.
It is impossible to be stunned while airborne. Possibly as a result, any airborne state induced upon a stunned character will cancel the stunned state immediately and they will enter a normal midair state.
While only a broken shield and a shattered reflector is capable of activating a stun state in ''Smash 64'', ''Melee'' introduced a type of hitbox that instantly activates stun, a type that has been used in a small amount of moves throughout the series.


The stun effect is [[weight]] independent, but the amount of knockback dealt can still be affected by knockback modifiers and [[Armor|knockback resistance]] (such as from the [[Metal Box]]). A stun effect hitbox will fail to stun the target if it doesn't deal any knockback, or doesn't deal more knockback than the target's armor threshold (such as [[Bowser|Bowser's]] [[Tough Guy]] mechanic in ''[[Bowser (SSB4)|Smash 4]]'' and ''[[Bowser (SSBU)|Ultimate]]''). However, stun duration itself is independent of knockback.
The stun effect is [[weight]] independent, but the amount of knockback dealt can still be affected by knockback modifiers and [[Armor|knockback resistance]] (such as from the [[Metal Box]]). A stun effect hitbox will fail to stun the target if it doesn't deal any knockback, or doesn't deal more knockback than the target's armor threshold (such as [[Bowser|Bowser's]] [[Tough Guy]] mechanic in ''[[Bowser (SSB4)|Smash 4]]'' and ''[[Bowser (SSBU)|Ultimate]]''). However, stun duration itself is independent of knockback.
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*In ''[[Super Smash Bros. Ultimate]]'', the Zap-Floor immunity spirits state that the user becomes immune to stun attacks; this is technically incorrect, as it actually prevents users from being [[paralyze]]d rather than stunned.
*In ''[[Super Smash Bros. Ultimate]]'', the Zap-Floor immunity spirits state that the user becomes immune to stun attacks; this is technically incorrect, as it actually prevents users from being [[paralyze]]d rather than stunned.
*In ''Ultimate'', using button mashing to escape the status quicker causes the character's stunned animation play at a faster speed.
*In ''Ultimate'', using button mashing to escape the status quicker causes the character's stunned animation play at a faster speed.
*[[Captain Falcon]] and [[Terry]] are the only characters to speak when stunned, both of them saying, "Oh, no..."
**In games prior to ''Brawl'', Captain Falcon would simply say "No..."


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