Template:SSB4 to SSBU changelist/Shulk: Difference between revisions

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===Aesthetics===
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Shulk's model features a more subdued color scheme. In addition to losing most of the glossy sheen from his clothes and hair, Shulk's clothing now features simple detailing, his face is more defined, and his hair is somewhat less tousled.}}
*{{change|Due to the aesthetics used in ''Ultimate'', Shulk's model features a more subdued color scheme. In addition to losing most of the glossy sheen from his clothes and hair, Shulk's clothing now features simple detailing, his face is more defined, and his hair is somewhat less tousled.}}
*{{change|Shulk's alternate costumes now alter his hair color to match each party member they represent.}}
*{{change|Shulk's alternate costumes now alter his hair color to match each party member they represent.}}
**{{change|His hair colors are now dirty blonde, black, auburn, black, silver, and orange for the palette swaps of [[Fiora]], [[Dunban]], Reyn, Sharla, Melia, and [[Riki]] respectively.}}
**{{change|His hair colors are now dirty blonde, black, auburn, black, silver, and orange for the palette swaps of [[Fiora]], [[Dunban]], Reyn, Sharla, Melia, and [[Riki]] respectively.}}
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**{{nerf|Due to the new knockback speed up effect decreasing hitstun for higher knockback values, up throw has lost its KO setups into up aerial at high percents with the Jump Art active.}}
**{{nerf|Due to the new knockback speed up effect decreasing hitstun for higher knockback values, up throw has lost its KO setups into up aerial at high percents with the Jump Art active.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw launches at a higher angle (50° → 60°), allowing it to combo into a forward tilt at mid percents with the Buster Art active.}}
**{{buff|Down throw launches at a higher angle (50° → 60°). Coupled with the Buster Art's lower knockback multiplier, down throw is now effective for combos until mid-high percents with Buster active.}}
**{{nerf|The throw portion deals less damage (4% → 2.5%; 7% total → 5.5%) and knockback (75 base/115 scaling → 85/105), making it significantly weaker overall. Notably, it is no longer the strongest down throw in the game by a large margin with the Smash Art active.}}
**{{nerf|The throw portion deals less damage (4% → 2.5%; 7% total → 5.5%) and knockback (75 base/115 scaling → 85/105), making it significantly weaker overall. Notably, it is no longer the strongest down throw in the game by a large margin with the Smash Art active.}}
**{{nerf|Due to the new knockback speed up effect, it has lost its true combos into forward aerial at low to mid percents with the Speed Art active.}}
**{{nerf|Due to the new knockback speed up effect, it has lost its true combos into forward aerial at low to mid percents with the Speed Art active.}}
**{{change|It has a snappier animation, with Shulk physically thrusting the Monado into the ground with both hands and performing a short jump before the main hit.}}
**{{change|It has a snappier animation, with Shulk physically thrusting the Monado into the ground with both hands and performing a short jump before the main hit.}}
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (7% → 9%).}}


===Special moves===
===Special moves===
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**{{change|Arts that are on cooldown have a gradually regenerating bar under them to indicate how much time is left until they can be used again. Likewise, a gradually depleting bar appears below the active Art in Shulk's damage meter to indicate how much is left until it deactivates.}}
**{{change|Arts that are on cooldown have a gradually regenerating bar under them to indicate how much time is left until they can be used again. Likewise, a gradually depleting bar appears below the active Art in Shulk's damage meter to indicate how much is left until it deactivates.}}
**{{buff|Monado Arts activate significantly faster when selected individually.}}
**{{buff|Monado Arts activate significantly faster when selected individually.}}
**{{change|[[Monado Art Landing Lag Cancel]]ing can still be performed, though it has a different window due to the faster activation time. Additionally, its usage to reduce landing lag is negligible due to the universal reduction to landing lag.}}
**{{change|{{h2|Monado Arts|Monado Art landing lag cancel}}ing can still be performed, though it has a different window due to the faster activation time. Additionally, its usage to reduce landing lag is negligible due to the universal reduction to landing lag.}}
***{{buff|The addition of selecting Arts through the Art wheel allows Shulk access to MALLC at any time, without having to time landings with his jumps. It also grants access to the [[Dial Storage]] technique.}}
***{{buff|The addition of selecting Arts through the Art wheel allows Shulk access to MALLC at any time, without having to time landings with his jumps. It also grants access to the [[Monado Arts#Dial storage|dial storage]] technique.}}
**{{change|The kanji graphics are stylized and shown in solid colored, thick-outlined text. Upon activation, the kanji flashes with a cartoon-styled burst.}}
**{{change|The kanji graphics are stylized and shown in solid colored, thick-outlined text. Upon activation, the kanji flashes with a cartoon-styled burst.}}
**{{change|Highlighted Arts display their name in addition to the kanji, like in Shulk's damage meter.}}
**{{change|Highlighted Arts display their name in addition to the kanji, like in Shulk's damage meter.}}
**{{bugfix|Switching or deactivating Arts immediately resets Shulk's movement attributes. For example, he no longer has increased run speed if he is running when the Speed Art expires.}}
**{{bugfix|Switching or deactivating Arts immediately resets Shulk's movement attributes. For example, he no longer has increased run speed if he is running when the Speed Art expires.}}
***{{nerf|This removes some advanced techniques such as Monado Art Run Cancel, Monado Art Buffered Deactivation, and MonaDACUS.}}
***{{nerf|This removes some advanced techniques such as Monado Art run cancel, Monado Art buffered deactivation, and MonaDACUS.}}
**{{change|Monado Arts have significantly amplified strengths and weaknesses, alongside much shorter durations and longer cooldowns, making the move similar to one of Shulk's previous custom moves, [[Hyper Monado Arts]].}}
**{{change|Monado Arts have significantly amplified strengths and weaknesses, alongside much shorter durations and longer cooldowns, making the move similar to one of Shulk's previous custom moves, [[Hyper Monado Arts]].}}
**Jump Art:
**Jump Art:
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***{{nerf|It increases damage taken even more (1.22× → 1.3×).}}
***{{nerf|It increases damage taken even more (1.22× → 1.3×).}}
**Speed Art:
**Speed Art:
***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), a higher air speed (1.3× → 1.4×) Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}}
***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), and a higher air speed (1.3× → 1.4×). Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}}
***{{change|Shulk's [[gravity]] is now increased by 1.2x. This increases Shulk's overall mobility even further, but also worsens his endurance due to the [[Knockback#Melee_onward|gravity penalty]]. Furthermore, it shortens the duration <!--and height--> of his midair jump, weakening his recovery.}}
***{{change|Shulk's [[gravity]] is now increased by 1.2x. This increases Shulk's overall mobility even further, but also worsens his endurance due to the [[Knockback#Melee_onward|gravity penalty]]. Furthermore, it shortens the duration <!--and height--> of his midair jump, weakening his recovery.}}
***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}}
***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}}
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**Buster Art:
**Buster Art:
***{{buff|It lowers knockback dealt even more (0.68× → 0.65×), allowing combos for longer.}}
***{{buff|It lowers knockback dealt even more (0.68× → 0.65×), allowing combos for longer.}}
***{{buff|With the usage of Dial Storage, it grants Shulk KO setups, such as a Buster neutral aerial into Smash [[Air Slash]].}}
***{{buff|With the usage of dial storage, it grants Shulk KO setups, such as a Buster neutral aerial into Smash [[Air Slash]].}}
***{{nerf|It lasts significantly shorter (16s → 10s) and has a longer cooldown (10s → 14s). However, it is the longest-lasting and quickest-charging Monado Art.}}
***{{nerf|It lasts significantly shorter (16s → 10s) and has a longer cooldown (10s → 14s). However, it is the longest-lasting and quickest-charging Monado Art.}}
***{{nerf|It increases damage taken even more (1.13× → 1.3×).}}
***{{nerf|It increases damage taken even more (1.13× → 1.3×).}}
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**{{bugfix|[[Vision Sliding]] has been removed.}}
**{{bugfix|[[Vision Sliding]] has been removed.}}
*[[Chain Attack]]:
*[[Chain Attack]]:
**{{Buff|Chain Attack deals more damage (40% → 46% (front opponent), 30% → 36% (other opponents)).}}
**{{change|[[Mecha-Fiora]] appears during Chain Attack, attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}}
**{{change|[[Mecha-Fiora]] appears during Chain Attack, attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}}