4
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m (→Judge Damage) |
m (→Moveset) |
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|ssdmg=Varies | |ssdmg=Varies | ||
|ssdesc=Swings a hammer in front of him in an arc, and raises a digital display with a random number from 1-9 with his other hand. It can have any one of 9 effects, which vary based on the displayed number; 1 only [[recoil damage|damages himself]], while 9 is powerful enough to almost typically be a virtual [[one-hit KO]]. Mr. Game & Watch's model changes into a character from ''Judge''. | |ssdesc=Swings a hammer in front of him in an arc, and raises a digital display with a random number from 1-9 with his other hand. It can have any one of 9 effects, which vary based on the displayed number; 1 only [[recoil damage|damages himself]], while 9 is powerful enough to almost typically be a virtual [[one-hit KO]]. Mr. Game & Watch's model changes into a character from ''Judge''. | ||
*Judge 1: An extremely weak swing that does not make the opponent [[flinch]]. It is the least damaging Judge attack and deals | *Judge 1: An extremely weak swing that does not make the opponent [[flinch]]. It is the least damaging Judge attack and deals 14.4% [[recoil damage]] regardless of whether or not it hits. | ||
*Judge 2: A weak swing that deals minimal knockback. Can [[lock]] and has a 20% chance of [[tripping]] the opponent. | *Judge 2: A weak swing that deals minimal knockback. Can [[lock]] and has a 20% chance of [[tripping]] the opponent. | ||
*Judge 3: A weak swing. It sends opponents in the opposite direction from where Mr. Game & Watch is facing. It deals 25% [[shield damage]]. | *Judge 3: A weak swing. It sends opponents in the opposite direction from where Mr. Game & Watch is facing. It deals 25% [[shield damage]]. |
edits