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Gligar2007 (talk | contribs) m (Isn’t he no longer named “crash”?) |
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Since the [[Nintendo 64]] is a cartridge-based system, losing connection to the attached cartridge will cause the game to crash immediately. This connection is far easier to disrupt than other consoles featuring ''Smash'' titles, with a touch of the console being potentially enough to disrupt the connection and crash the game. Of course, the cartridge can also intentionally be removed to crash the game at any time. As such, ''Smash 64'' is far more prone to freezing without the aid of hacks than its successors. | Since the [[Nintendo 64]] is a cartridge-based system, losing connection to the attached cartridge will cause the game to crash immediately. This connection is far easier to disrupt than other consoles featuring ''Smash'' titles, with a touch of the console being potentially enough to disrupt the connection and crash the game. Of course, the cartridge can also intentionally be removed to crash the game at any time. As such, ''Smash 64'' is far more prone to freezing without the aid of hacks than its successors. | ||
Aside from hacks and physical disruption, the game is rather stable, with few methods existing for crashing the game. One such method is the [[PK Thunder freeze glitch]], where {{SSB|Ness}} uses [[PK Thunder]] against {{SSB|Fox}}'s {{b|Reflector|Fox}}. Once the PK Thunder is reflected by Fox | Aside from hacks and physical disruption, the game is rather stable, with few methods existing for crashing the game. One such method is the [[PK Thunder freeze glitch]], where {{SSB|Ness}} uses [[PK Thunder]] against {{SSB|Fox}}'s {{b|Reflector|Fox}}. Once the PK Thunder is reflected by Fox and Ness reflects it with his forward smash, the game will crash if the PK thunder reaches the edge of the screen or touches a platform. | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== |
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