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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Rosalina & Luma were considered one of the best characters in ''SSB4'' thanks to their oppressive zoning options, and each character's own strengths; with Rosalina's own long-ranged, disjointed hitboxes, damage output and counter-zoning options; and Luma's own drastic power, and hit-taking potential to protect Rosalina complemented by "regenerative" abilities. Likely as a result, Rosalina & Luma were drastically nerfed during the initial release of ''Ultimate''; however, game updates have remedied many of these nerfs to a degree. Regardless, the duo are still considered to be noticeably nerfed overall in their transition from ''SSB4'' to ''Ultimate''. | |||
Each member of the duo have seen numerous buffs. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]], and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone, while her forward aerial is much faster, especially in terms of ending lag. Her aerials have altered autocancel windows, allowing neutral and forward aerial to autocancel in a short hop, and the former can even do so in a short hop fast fall, improving her approach when combined with the universal improvement to mobility. | |||
Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. | |||
A few of the changes to the engine benefit the duo. The introduction of [[attack canceling]] benefits Rosalina & Luma the most out of any returning veteran, as the duo can perform desynched attacks together (such as Luma using a grounded attack while Rosalina performs an aerial), giving the two unique attack options they didn't have before, and which are not shared with the rest of the cast. Aside form this, the universal reductions to [[landing lag]] allows them to chain moves more easily, and the changes to air dodges allow the duo to juggle and gimp opponents more easily, while Rosalina can now use a directional air dodge ro recover easily thanks to her floatines. | |||
On the other hand, Rosalina & Luma also received severe nerfs to their potent movesets. Rosalina's new neutral aerial has fewer active frames and Luma's own has slower startup, which makes them less useful option for approaching and disrupting opponents, respectively. Rosalina's notorious up aerial had its endlag increased, meaning that it can no longer chain into itself as easily. Gravitational Pull is slower and has lower range, making it unsafe against characters with fast projectiles. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to halt approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now is frailer than ever, as it has not only has less HP, but also takes more knockback from attacks, making it much easier to KO. | |||
Aside from this, some of the gameplay changes have hurt Rosalina & Luma. The changes to air dodges give them some of the slowest among the cast, which combined with the inability to use more than one per air time makes it more difficult for them to land and hampers their chances to get back to the stage. The reductions to landing lag, while giving the duo a more proper combo game, has also strengthened other characters' own combo and spacing games, hurting Rosalina's disadvantage state due to her lack of options to break pressure at close range. Lastly, the universal increase to mobility is especially harmful to the duo, as while they benefit from it as much as the returning cast, it makes it more difficult for Luma to effectively disrupt approaches when combined with its shorter range, which can leave Rosalina much wider open due to her sluggish moveset. | |||
Due to the significant changes to their moveset, Rosalina & Luma are forced to play more aggressively compared to in ''SSB4'', which changes their playstyle substantially. Said playstyle is generally considered to be less effective, as the duo is no longer able to wall out faster opponents as easily as before, and Rosalina's disadvatage state is harder to endure. Luma's lower HP makes it easier to contest and thus leave Rosalina vulnerable; however, since Luma does not benefit from its additional damage multiplier if tethered to Rosalina, the duo is thus incentivized to be paired with each other less and use their unique strengths more. The two have received significant buffs from balance patches, which have helped to negate some of their previous nerfs, but don't properly compensate for their further defined weaknesses. As a result, Rosalina & Luma are considered to be worse in ''Ultimate'', being among the most nerfed characters in the transition from ''SSB4.'' | |||
{{SSB4 to SSBU changelist|char=Rosalina & Luma}} | {{SSB4 to SSBU changelist|char=Rosalina & Luma}} |