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Isabelle (SSBU)/Up aerial: Difference between revisions
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[[File:IsabelleUAir.gif|thumb|340px|Hitbox visualization showing Isabelle's up aerial.]] | [[File:IsabelleUAir.gif|thumb|340px|Hitbox visualization showing Isabelle's up aerial.]] | ||
==Overview== | ==Overview== | ||
Isabelle's Up air is largely generic one, outputting mediocre damage. Where it stands out is its lingering hit box, which when combined with her slow fall speed, can allow for very strong aerial pressure on some characters. In comparison to Villager's version, is it much more consistent due to always pulling out two turnips instead of one to three. Some possible followups are from Up-tilt, Lloid trap if the opponent is nearby, and occasionally Down throw. | |||
Up aerial provides a good tool for juggling some characters, as well as the primary use case of Isabelle's net grab Up throw. The sour spot of the move still provides a fair amount of stun, allowing for juggling scenarios to sometimes continue even if the hit is not sweet spotted. Along with her slow fall speed, plus Up aerial's disjoint and long lasting hit box, can make it very difficult for the opponent to safely land. This makes the move one of her greatest assets, depending on the matchup. | Up aerial provides a good tool for juggling some characters, as well as the primary use case of Isabelle's net grab Up throw. The sour spot of the move still provides a fair amount of stun, allowing for juggling scenarios to sometimes continue even if the hit is not sweet spotted. Along with her slow fall speed, plus Up aerial's disjoint and long lasting hit box, can make it very difficult for the opponent to safely land. This makes the move one of her greatest assets, depending on the matchup. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' |
Revision as of 22:03, February 19, 2024
Overview
Isabelle's Up air is largely generic one, outputting mediocre damage. Where it stands out is its lingering hit box, which when combined with her slow fall speed, can allow for very strong aerial pressure on some characters. In comparison to Villager's version, is it much more consistent due to always pulling out two turnips instead of one to three. Some possible followups are from Up-tilt, Lloid trap if the opponent is nearby, and occasionally Down throw.
Up aerial provides a good tool for juggling some characters, as well as the primary use case of Isabelle's net grab Up throw. The sour spot of the move still provides a fair amount of stun, allowing for juggling scenarios to sometimes continue even if the hit is not sweet spotted. Along with her slow fall speed, plus Up aerial's disjoint and long lasting hit box, can make it very difficult for the opponent to safely land. This makes the move one of her greatest assets, depending on the matchup.
Update History
Up and down aerials have less landing lag (12 frames → 9).
Up aerial has more base knockback (30 → 40).
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
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Clean hit | 6-7 |
Late hit | 8-31 |
Ending autocancel | 39- |
Interruptible | 43 |
Animation length | 57 |
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Landing lag
Interruptible | 10 |
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Animation length | 21 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |