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[[File:IsabelleJab.gif|thumb|350px|Hitbox visualization showing Isabelle's jab.]] | [[File:IsabelleJab.gif|thumb|350px|Hitbox visualization showing Isabelle's jab.]] | ||
==Overview== | ==Overview== | ||
Neutral | Isabelle's Neutral Attack functions as a fast, non-launching tool for close-quarters combat. It can be followed up by a Down Smash at mid to high percents. This move is her quickest option for close-range encounters, often serving as one of her safest choices—even when striking an opponent's shield, as it creates space. While it does not place Isabelle in an advantageous game state, it helps her disengage from close-quarters combat, which is often desirable. It can reliably jab lock the entire cast. | ||
Notably, it can chain into itself infinitely when the opponent is pressed against a ledge, thanks to its hit stun allowing Isabelle to walk forward briefly after each jab. However, the timing for continual execution is very precise. | |||
==Update History== | ==Update History== |
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