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m (Removed protection from "Isabelle (SSBU)/Neutral attack": Bot: Unprotecting a list of files) |
(Added to and revised Overview, removed Competitive Expertise banner) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IsabelleJab.gif|thumb| | [[File:IsabelleJab.gif|thumb|350px|Hitbox visualization showing Isabelle's jab.]] | ||
==Overview== | ==Overview== | ||
Isabelle's Neutral Attack functions as a fast, non-launching tool for close-quarters combat. It can be followed up by a Down Smash at mid to high percents. This move is her quickest option for close-range encounters, often serving as one of her safest choices—even when striking an opponent's shield, as it creates space. While it does not place Isabelle in an advantageous game state, it helps her disengage from close-quarters combat, which is often desirable. It can reliably jab lock the entire cast. | |||
Notably, it can chain into itself infinitely when the opponent is pressed against a ledge, thanks to its hit stun allowing Isabelle to walk forward briefly after each jab. However, the timing for continual execution is very precise. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{buff|Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=14 | |bk=14 | ||
|ks=30 | |ks=30 | ||
Line 24: | Line 32: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+14''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=14 | |bk=14 | ||
|ks=30 | |ks=30 | ||
Line 43: | Line 53: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+14''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=14 | |bk=14 | ||
|ks=30 | |ks=30 | ||
Line 62: | Line 74: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+14''' frames | |||
|} | |} | ||
==Timing== | ==Timing== | ||
The move can loop into itself by either holding the attack button or pressing it repeatedly. Upon hitting twice with the move, any subsequent hits push Isabelle back slightly until it is interrupted. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|3-4 | |3-4 | ||
|- | |- | ||
! | !Repeat window | ||
| | |13-19 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 79: | Line 94: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=8|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=20}} | ||
|- | |||
{{FrameStrip|t=Blank|c=12|e=BlankLoopS}}{{FrameStrip|t=Continuable|c=7|s=ContinuableLoopE}}{{FrameStrip|t=Blank|c=20}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y| | {{FrameIconLegend|lag=y|hitbox=y|loop=y|continuable=y|interruptible=y}} | ||
{{MvSubNavIsabelle|g=SSBU}} | {{MvSubNavIsabelle|g=SSBU}} | ||
[[Category:Isabelle (SSBU)]] | [[Category:Isabelle (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
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