Mr. Game & Watch (SSBU): Difference between revisions

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As in his ''[[Super Smash Bros. 4]]'' incarnation, Mr. Game & Watch reuses his sound effects from ''Melee'' and ''[[Super Smash Bros. Brawl]]'' for ''Ultimate''.
As in his ''[[Super Smash Bros. 4]]'' incarnation, Mr. Game & Watch reuses his sound effects from ''Melee'' and ''[[Super Smash Bros. Brawl]]'' for ''Ultimate''.


Mr. Game & Watch is ranked 3rd out of 82 on the ''Ultimate'' [[tier list]], placing him in S tier. This is a drastic improvement from his ranking in ''Smash 4'', where he was ranked 38th out of 54, and is his best placement in the series. Mr. Game & Watch's most notable strength is his unrivaled [[out of shield]] game. His [[up special]], [[Fire]], is the undisputed most effective and uncontested out-of-shield option in the game, as it possesses extremely quick startup with large hitboxes that are positioned on both sides of Mr. Game & Watch, allowing him to punish moves that are the slightest bit misspaced. It also functions as a combo starter due to the grounded version's high [[hitstun]], a combo breaker due to its [[intangibility]] on start-up, a KO and edgeguarding option due to the ascending hitbox's strong knockback, and an incredible [[recovery]] due to its considerable vertical distance, adjustable horizontal distance, and not sending Mr. Game & Watch into [[helpless]]ness, making it one of the best moves in the entire game. In addition, Mr. Game & Watch also possesses a strong combo that complements his high damage output as well as great KO potential thanks to the low lag on his [[smash attacks]], especially his [[up smash]] and [[down smash]]. Finally, his [[down special]], [[Oil Panic]], provides him with an excellent defense against characters with [[projectile]]-heavy playstyles due to it functioning as both a [[reflector]] and an [[absorption]]-based move, granting him an incredibly quick and powerful KO option depending on the projectiles absorbed.
Mr. Game & Watch is ranked 3rd out of 82 on the ''Ultimate'' [[tier list]], placing him in S tier. This is an enormous improvement from his ranking in ''Smash 4'', where he was ranked 38th out of 54, and is his best placement in the series. Mr. Game & Watch's most notable strength is his unrivaled [[out of shield]] game. His [[up special]], [[Fire]], is the undisputed most effective and uncontested out-of-shield option in the game, as it possesses extremely quick startup with large hitboxes that are positioned on both sides of Mr. Game & Watch, allowing him to punish moves that are the slightest bit misspaced. It also functions as a combo starter due to the grounded version's high [[hitstun]], a combo breaker due to its [[intangibility]] on start-up, a KO and edgeguarding option due to the ascending hitbox's strong knockback, and an incredible [[recovery]] due to its considerable vertical distance, adjustable horizontal distance, and not sending Mr. Game & Watch into [[helpless]]ness, making it one of the best moves in the entire game. In addition, Mr. Game & Watch also possesses a strong combo that complements his high damage output as well as great KO potential thanks to the low lag on his [[smash attacks]], especially his [[up smash]] and [[down smash]]. Finally, his [[down special]], [[Oil Panic]], provides him with an excellent defense against characters with [[projectile]]-heavy playstyles due to it functioning as both a [[reflector]] and an [[absorption]]-based move, granting him an incredibly quick and powerful KO option depending on the projectiles absorbed.


However, Mr. Game & Watch possesses some notable weaknesses, the most significant of which is his extremely poor endurance. He is tied with {{SSBU|Squirtle}} for being the [[Weight|third-lightest]] character in the game, making him extremely easy to KO. This is further burdened with [[rage]], as opponents can take advantage of it against him to KO him eariler, while Mr. Game & Watch himself cannot endure long enough to benefit from his own rage at higher precents. Despite his strong out-of-shield game, his other defensive options are rather poor, with slow and short-reaching [[roll]]s and dodges. Although he has [[disjointed hitbox]]es in his attacks, his [[range]] is still rather lackluster, giving him notorious trouble against characters that can outrange him, especially swordfighters. Additionally, some of his [[special move]]set can be conisidered situational depending on the matchup, with [[Judge]] requiring luck and [[Oil Panic]] being exclusively useful against characters with projectiles.
However, Mr. Game & Watch possesses some notable weaknesses, the most significant of which is his extremely poor endurance. He is tied with {{SSBU|Squirtle}} for being the [[Weight|third-lightest]] character in the game, making him extremely easy to KO. This is further burdened with [[rage]], as opponents can take advantage of it against him to KO him eariler, while Mr. Game & Watch himself cannot endure long enough to benefit from his own rage at higher precents. Despite his strong out-of-shield game, his other defensive options are rather poor, with slow and short-reaching [[roll]]s and dodges. Although he has [[disjointed hitbox]]es in his attacks, his [[range]] is still rather lackluster, giving him notorious trouble against characters that can outrange him, especially swordfighters. Additionally, some of his [[special move]]set can be conisidered situational depending on the matchup, with [[Judge]] requiring luck and [[Oil Panic]] being exclusively useful against characters with projectiles.
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