Fire Bird: Difference between revisions
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[[Image:Al_080319_2324.bin.out.jpg|right|thumb|200px|SSBB Falco's Firebird charging]] | [[Image:Al_080319_2324.bin.out.jpg|right|thumb|200px|SSBB Falco's Firebird charging]] | ||
[[Image:Al_080319_2326.bin.out.jpg|right|thumb|200px|SSBB Falco's | [[Image:Al_080319_2326.bin.out.jpg|right|thumb|200px|SSBB Falco's Fire Bird released]] | ||
'''Fire Bird''' is [[Falco]]'s [[Up Special Move]] in both [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl]]. | '''Fire Bird''' is [[Falco]]'s [[Up Special Move]] in both [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl]]. | ||
Fire | Fire Bird does 14% damage, has high priority and has a controllable trajectory at the beginning, but because of its starting lag, Falco can be hit while beggining it and sent farther away from the field, its range is very limited and in Brawl Falco's Phantasm is better for horizontal recovery. As Fire Fox, Fire Bird is a single hit when moving a multiple hits while charging. Its distance is too short to be of any use while trying to approach. Its only use would be vertical or diagonal recovery. To maxmize the usefulness of fire bird, one should try to position Falco exactly under the ledge and use it completely vertical, this way it can sweetspot easier. | ||
Revision as of 11:14, May 31, 2008
Fire Bird is Falco's Up Special Move in both Super Smash Bros. Melee and Super Smash Bros. Brawl. Fire Bird does 14% damage, has high priority and has a controllable trajectory at the beginning, but because of its starting lag, Falco can be hit while beggining it and sent farther away from the field, its range is very limited and in Brawl Falco's Phantasm is better for horizontal recovery. As Fire Fox, Fire Bird is a single hit when moving a multiple hits while charging. Its distance is too short to be of any use while trying to approach. Its only use would be vertical or diagonal recovery. To maxmize the usefulness of fire bird, one should try to position Falco exactly under the ledge and use it completely vertical, this way it can sweetspot easier.
Unlike the Fire Fox, it doesn't burn opponents during the charge-up animation in Melee but, in Brawl it does. It also appears to cover a slightly shorter distance with less horizontal movement after completion.