Frame delay: Difference between revisions

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==In competitive play==
==In competitive play==
Frame delay is a controversial conversation in the ''Smash'' series, particularly with ''Smash 4'' and ''Ultimate''. Frame delay was not considered a big deal in ''Brawl'' due to being exclusive to online modes that were already problematic and offline tournaments reigning supreme at the time. ''Smash 4'' applying delay to the entire game, including offline modes, was met with considerably more hostility. Some saw this as a lazy way to address players with poor online connections by punishing everyone else until everyone is at an even playing field. Another concern is the delay objectively making reaction times slower, making certain interactions theoretically possible but mathematically impossible to react to. Others saw this implementation as ultimately necessary, as it would make the transition from offline to online less jarring and would make online an overall smoother experience. ''Ultimate'' reducing the delay was met with slightly positive reception, though many still say the delay is too extreme and needs to be lowered further.
Frame delay is a controversial conversation in the ''Smash'' series, particularly with ''Smash 4'' and ''Ultimate''. Frame delay was not considered a big deal in ''Brawl'' due to being exclusive to online modes that were already problematic and offline tournaments reigning supreme at the time. ''Smash 4'' applying delay to the entire game, including offline modes, was met with considerably more hostility. Some saw this as a lazy way to address players with poor online connections by punishing everyone else until everyone is at an even playing field. Another concern is the delay objectively making reaction times slower, making certain interactions theoretically possible but mathematically impossible to react to. Others saw this implementation as ultimately necessary, as it would make the transition from offline to online less jarring and would make online an overall smoother experience. ''Ultimate'' reducing the delay was met with slightly positive reception, though many still say the delay is too extreme and needs to be lowered further.
==Trivia==
*In ''Ultimate'', the [[Joy-Con]]s ignore frame delay and will [[rumble]] as soon as the game determines that a hit has occurred. This means the Joy-Cons will rumble perceptibly earlier than the hit will be displayed on screen, and for fast enough attacks, even before the attack animation begins.


[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]
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