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{{ArticleIcons|melee=y|brawl=y|ssb4=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
:''For the other neutral special moves of the same name, see [[Blaster (Fox)]] and [[Blaster (Wolf)]].''
{{Infobox Special Move
{{Infobox Special Move
|name=Blaster
|name=Blaster
|image=[[File:Blasters.JPG|350px]]
|image=[[File:Falco Neutral B SSBU.gif|300px]]
|caption=Fox and Falco's Blasters in ''[[Smash 4]]''.
|caption=Falco's Blaster in ''[[Ultimate]]''.
|user=[[Falco]]
|user=[[Falco]]
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
Line 10: Line 11:
|interwikipage=Blaster
|interwikipage=Blaster
}}
}}
{{draft}}
{{cquote|''Tap [[File:GCN BButton.png|24px]] to fire repeated shots of high-speed Blaster beams.''|cite=Melee's instruction manual}}
{{cquote|''Fire lightning-quick blasts. If you press the B button repeatedly, you fire in rapid succession.''|cite=Brawl's instruction manual}}
{{cquote|''Fire a high-speed blaster.''|cite=Smash for 3DS's foldout}}
'''Blaster''' ({{ja|ブラスター|Burasutā}}, ''Blaster'') is [[Falco]]'s [[neutral special move]] throughout the ''{{b|Super Smash Bros.|series}}'' series. The attack consists of firing shots from a laser gun to [[damage]] far away opponents. Both fighters have different variations of the Blaster. This is not to be confused with [[Wolf]]'s attack of the same name, {{b|Blaster|Wolf}} nor [[Fox]]'s version, {{b|Blaster|Fox}}.


==Description==
'''Blaster''' ({{ja|ブラスター|Burasutā}}, ''Blaster'') is [[Falco]]'s [[neutral special move]] throughout the ''{{b|Super Smash Bros.|series}}'' series.
 
==Overview==
[[File:Falco Blaster SSB4.jpg|thumb|Falco's Blaster being used in {{for3ds}}.]]
[[File:Falco Blaster SSB4.jpg|thumb|Falco's Blaster being used in {{for3ds}}.]]
The '''Blaster''' is Falco's neutral special move in his ''Melee'' incarnation, which, like Fox, shoots a laser gun to damage faraway opponents. It is significantly different from that of Fox's: the Blaster has a slower firing rate and longer end lag, (though it fires faster in the air, but not as fast as Fox's), and each beam stuns the opponent in addition to doing damage. Falco's Blaster closely resembles Fox's Blaster as it appeared in the original ''Super Smash Bros.'' The end lag can be skipped if used during a [[short hop]]. Falco's Blaster is mainly used from long range to build damage for later KO attempts and as an aid in approaching. It has [[set knockback]]. It is also used for setting up KOs, especially versus {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}}, since it can be fired numerous times off the ledge to force these characters to recover each time.
The attack consists of firing shots from a laser gun to [[damage]] far away opponents.
 
The '''Blaster''' is Falco's neutral special move in his ''Melee'' incarnation, where he fires laser shots from his gun. It is significantly different from [[Blaster (Fox)|Fox's version]]: the Blaster has a slower firing rate and increased ending lag (though it fires faster in the air, albeit not to the same extent as Fox's), and each beam stuns the opponent in addition to doing damage. Falco's Blaster is functionally similar to Fox's [[Blaster Shot]] as it appeared in the original ''Super Smash Bros.'' The ending lag can be skipped if used during a [[short hop]]. Falco's Blaster is mainly used from long range to build damage for later KO attempts and as an aid in approaching. It has [[set knockback]]. It is also used for setting up KOs, especially versus {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}}, since it can be fired numerous times off the ledge to force these characters to recover each time.
 
In ''Brawl'', the lasers from Falco's Blaster travel farther than the ones from Fox's, and they are blue instead of red. They now also have an [[electric]] effect as well. They are very similar to Fox's lasers from ''Super Smash Bros.'' outside of doing less damage. It is considered to be one of the best projectiles in the game, as it has transcendent priority and disrupts the approach of a majority of the cast. This is by exploiting short hop double lasers to shoot one laser in the air and one close to the ground. Combined with [[Falco Phantasm]], throws, and his dash attack, this is a common Falco approach. It is often also used to [[lock]] after a jab cancel, or "combo" at various damage percentages into a [[DACUS]] or [[forward smash]]. Also, much like in ''Melee'' but to a lesser extent, Falco's lasers can also be used to set up edgeguards.


In ''Brawl'', the beams from Falco's Blaster travel farther than the beams from Fox's, and they are blue instead of red. They appear to do some electricity-based damage. They are very similar to Fox's lasers from ''Super Smash Bros.'' outside of doing less damage. It is considered to be one of the best projectiles in the game as it has transcendent priority and disrupts the approach of a majority of the cast. This is by exploiting short hop double lasers to shoot one laser in the air and one in the ground. Combined with [[Falco Phantasm]], throws, and his dash attack, this is a common Falco approach. It is also be used to [[Lock]] commonly after a Jab Cancel and to "combo" at various damage percentages into a [[DACUS]] or [[forward smash]]. Also, similar to ''Melee'' but to a lesser extent, Falco's lasers can also be used to set up edgeguards.
In ''[[Super Smash Bros. 4]]'', the move now has [[landing lag]] and cannot be fired as frequently, rendering the short hop laser technique much less viable. Additionally, the lasers travel more slowly, and have reduced travel distance.


In ''[[Super Smash Bros. 4]]'', the move still retains the flinching property as in ''Brawl'', but it now has [[landing lag]] and cannot be fired as frequently, rendering the short hop laser technique much less viable.
In ''[[Super Smash Bros. Ultimate]]'', Falco's Blaster is functionally similar to its ''SSB4'' incarnation, but it has reduced startup and ending lag. Additionally, Falco can now fire a single laser in a short hop while only experiencing six frames of landing lag, and the grounded version fires more quickly, resulting in the aerial version's increase in firing rate now becoming largely marginal as a result.


===Laser lock===
===Laser lock===
{{Main|Laser lock}}
{{Main|Laser lock}}
In ''Brawl'', Characters can become trapped in a lying-down animation, called Laser Lock, if hit repeatedly with Falco's Blaster once they hit the ground. The laser lock may also be done after a [[down aerial]] by Falco toward the ground if the opponent does not roll off the floor. The laser lock does not work on all characters. The thinner characters will lie under the laser just barely.
In ''Brawl'', characters can become trapped in a lying-down animation, called Laser Lock, if hit repeatedly with Falco's Blaster once they hit the ground. The laser lock may also be done after a [[down aerial]] by Falco toward the ground if the opponent does not roll off the floor. The laser lock does not work on all characters. The thinner characters will lie under the laser just barely.
 
In ''Ultimate'', Falco can laser lock much like in ''Brawl'', but opponents can only be locked two times before an automatic reset occurs.


===Laser glitch===
===Laser glitch===
{{Main|Laser glitch}}
{{Main|Laser glitch}}
In Brawl, a [[laser glitch|small glitch]] with Falco's Blaster is that if used at the right range, the shots will stick into some platforms and remain damaging until it expires. It can most easily be done on New Pork City (or any custom stage with a specific type of ramp), when the player stands where the bridge begins and fires at the platform to the left. It can also be done in ''Brawl's'' [[Temple]], on the ramp to the far upper-right of the stage, if the player stands in a certain spot and fires; and in [[Corneria]] if the player stands on the engines, jumps, and fires at the tip of the wing.
In Brawl, a [[laser glitch|small glitch]] with Falco's Blaster is that if used at the right range, the shots will stick into some platforms and remain damaging until it expires. It can most easily be done on New Pork City (or any custom stage with a specific type of ramp), when the player stands where the bridge begins and fires at the platform to the left. It can also be done in ''Brawl's'' [[Temple]], on the ramp to the far upper-right of the stage, if the player stands in a certain spot and fires; and in [[Corneria]] if the player stands on the engines, jumps, and fires at the tip of the wing.
{{clr}}


{{clr}}
==Instructional quotes==
{{InstructionalQuotes
|ssbmtrophychar=Falco
|ssbmtrophydesc=Although [Falco's] Blaster lacks rapid-fire capabilities, it strikes with shocking force. Unlike Fox, Falco can stop enemies in their tracks with his Blaster fire.
|ssbuchar=Falco
|ssbudesc=Fires Blaster shots less rapidly than Fox, but his makes enemies flinch.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:


{{CustomSet|Falco|Neutral|name1=Blaster|desc1=A blaster shot that can't be fired very rapidly but makes enemies flinch.|name2=Explosive Blaster|desc2=Fires a shot that slows down as it travels and explodes just before it stops.|name3=Burst Blaster|desc3=Fires faster shots, but the power and range are decreased.}}
{{CustomSet|Falco|Neutral|name1=Blaster|desc1=A blaster shot that can't be fired very rapidly but makes enemies flinch.|name2=Explosive Blaster|desc2=Fires a shot that slows down as it travels and explodes just before it stops.|name3=Burst Blaster|desc3=Fires faster shots, but the power and range are decreased.|altlink1=Blaster (Falco)}}
# '''Blaster''': Default.
# '''Blaster''': Default.
# '''Explosive Blaster''': Pushes opponents away (usually to the position where the projectile is going to explode), then starts hitting multiple times. The distance of the move is reduced, but it stays on stage longer.
# '''Explosive Blaster''': [[Push]]es opponents away (usually to the position where the projectile is going to explode), then starts hitting multiple times. The distance of the move is reduced, but it stays on stage longer. This move can potentially send opponents toward Falco, allowing for follow-ups, but the final hit's knockback is rather low, so it has almost no KO potential on its own. Also, Falco can't fire more than one laser blast, and he suffers from slightly longer ending lag while putting away his Blaster.
# '''Burst Blaster''': Functions identically to Fox's Blaster, having rapid fire capabilities but no longer able to cause hitstun.
# '''Burst Blaster''': Functions identically to Fox's Blaster, having rapid fire capabilities, but the lasers deal [[flinch]]less damage, and the damage dealt decreases as the laser travels farther from Falco.
* '''Note''': Unusually, the custom move selected for Falco's Blaster also affects the Blaster shots in his back, up, and down throws. By contrast, Fox's throws are unaffected by his choice of Blaster.
* '''Note''': Unusually, Falco's custom move Explosive Blaster affects the Blaster shots in his back, up, and down throws. By contrast, Fox's throws are unaffected by his choice of Blaster.


<gallery>
<gallery>
Arwing Charge Shot.jpg|Explosive Blaster being used in {{for3ds}}.
Arwing Charge Shot.jpg|Explosive Blaster, being used in {{for3ds}}.
Arwing Charge Shot Closeup.jpg|Closeup of a fired Explosive Blaster.
Arwing Charge Shot Closeup.jpg|Closeup of a fired Explosive Blaster.
Falco Blaster 2 SSB4.jpg|Burst Blaster being used in {{for3ds}}.
Falco Blaster 2 SSB4.jpg|Burst Blaster, being used in {{for3ds}}.
</gallery>
</gallery>


==Throws==
==Throws==
<!--{{out of date}}-->
[[File:Falco Down Throw.jpg|thumb|320px|Falco's down throw in ''Brawl''.]]
[[File:Falco Down Throw.jpg|thumb|320px|right|Falco's down throw in ''Brawl''.]]
Falco uses his Blaster in his back, up, and down [[throw]]s; in ''Melee'' and ''Brawl'', he fires three laser shots during each of these throws, much like Fox, but instead fires a single powerful shot during them in ''SSB4'' and ''Ultimate''.
In ''Melee'' and ''Brawl'', Falco uses his Blaster in his back, up, and down [[throw]]s. In ''Melee'', during his down throw, Falco will throw his opponent to the ground, and shoot them with his Blaster. The throw [[Meteor smash]]es the opponent into the ground, which allows Falco to tech chase, possibly leading into Shine combos. The throw will deal 4% to 5% damage. In ''Brawl'', the throw deals more damage (a total of 9%) but throws the opponent in a weak horizontal trajectory. It is particularly notorious for being a highly effective [[chain throw]] in ''Brawl'' that can chain grab most characters, with strong follow up capability into high percents.
 
In ''Melee'', during his down throw, Falco will throw his opponent to the ground, and shoot them with his Blaster. The throw [[meteor smash]]es the opponent into the ground, which allows Falco to tech-chase, possibly leading into Shine combos. The throw will deal 4% to 5% damage. In ''Brawl'', the throw deals more damage (a total of 9%) but throws the opponent in a weak horizontal trajectory. It is particularly notorious for being a highly effective [[chain throw]] in ''Brawl'' that can chain grab most characters, with strong follow up capability into high percents. In ''SSB4'', it can start combos both in the air and on the ground at lower percentages, or a back aerial at medium percentages. In ''Ultimate'', the throw has a new animation where Falco gently lays the opponent on the floor before firing a laser shot from his Blaster at them.


In ''Melee'', for his back throw, Falco will turn around and throw his opponent backwards in a horizontal trajectory, while simultaneously shooting them rapidly with his Blaster. The Blaster deals 7% damage. In ''Brawl'', the throw throws inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]].
In ''Melee'', for his back throw, Falco will turn around and throw his opponent backwards in a horizontal trajectory, while simultaneously shooting them rapidly with his Blaster. The Blaster deals 7% damage. In ''Brawl'', the throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]]. In ''SSB4'', the laser can KO around 150% near an edge.


Falco's up throw involves him throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', the throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups. In ''Brawl'', the throw deals up to 8% in damage, but increased base knockback and ''Brawl'''s lesser hitstun has hindered its capability at setting up aerial follow ups.
Falco's up throw involves him throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', the throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups. In ''Brawl'', the throw deals up to 8% in damage, but increased base knockback and ''Brawl''{{'}}s hitstun canceling mechanic has hindered its capability at setting up aerial follow ups. In ''SSB4'' and ''Ultimate'', it is reliable in initiating aerial combos until higher percentages.


Interestingly, in both ''Melee'' and ''Brawl'', the lasers in all three of the throws can be reflected and absorbed, much like {{SSBM|Mewtwo}}'s [[Shadow Ball|forward throw]].
Interestingly, the lasers shot for all three of the throws can be reflected and absorbed, much like [[Mewtwo]]'s [[Shadow Ball|forward throw]].
===Throw damage dealt in ''Melee''===
===Throw damage dealt in ''Melee''===
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 64: Line 76:
! Throw !! Damage %
! Throw !! Damage %
|-
|-
| Up || '''7%'''
| Up || '''7.46%'''
|-
|-
| Back || '''7%'''  
| Back || '''7.46%'''  
|-
|-
| Down || '''4-5%'''
| Down || '''4.73%'''
|}
|}


===Throw damage dealt in ''Brawl''===
===Throw damage dealt in ''Brawl''===
Fox and Falco's up, back and down throws deal damage from both the actual throw and the lasers fired after the opponent is thrown.
Falco's up, back and down throws deal damage from both the actual throw and the lasers fired after the opponent is thrown.
{| class="wikitable sortable"
|-
! Throw !! Fling !! Laser !! Total
|-
| Up || '''2%''' || '''2%(x3)''' || '''8%'''
|-
| Back || '''2%''' || '''2%(x3)''' || '''8%'''
|-
| Down || '''3%''' || '''2%(x3)''' || '''9%'''
|}
 
===Throw damage dealt in ''SSB4''===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Throw !! Fling !! Laser !! Total
! Throw !! Fling !! Laser !! Total
|-
|-
| Up || '''2%''' || '''6%''' || '''8%'''
| Up || '''4%''' || '''4%''' || '''8%'''
|-
|-
| Back || '''2%''' || '''6%''' || '''8%'''  
| Back || '''6%''' || '''3%''' || '''9%'''  
|-
|-
| Down || '''3%''' || '''6%''' || '''9%'''
| Down || '''3%''' || '''2%''' || '''5%'''
|}
 
===Throw damage dealt in ''Ultimate''===
{| class="wikitable sortable"
|-
! Throw !! Fling !! Laser !! Total
|-
| Up || '''4%''' || '''4%''' || '''8%'''
|-
| Back || '''6%''' || '''3%''' || '''9%'''
|-
| Down || '''2%''' || '''3%''' || '''5%'''
|}
|}


==Origin==
==Origin==
[[File:Fox Second.jpg|thumb|200px|Fox's official artwork in ''Star Fox 64'' depicts him with a blaster.]]
[[File:Fox Star Fox 64.jpg|thumb|200px|Fox's official artwork in ''Star Fox 64'' depicts him with a blaster.]]
Fox first uses a blaster in ''[[Star Fox 64]]'''s multiplayer and is depicted with one in artwork and screenshots. Falco, [[Slippy Toad|Slippy]], and [[Peppy Hare|Peppy]] also use blasters in the game's multiplayer while on the ground. While the blaster was not an official weapon in every ''Star Fox'' game up until ''Star Fox: Assault'', it - such as the [[reflector]] (which is ''Smash Bros.''-exclusive) - was popular outside the ''Star Fox'' series in all three ''Super Smash Bros.'' games. In every game,
Fox first uses a blaster in ''[[Star Fox 64]]'''s multiplayer and is depicted with one in artwork and screenshots. Falco, [[Slippy Toad|Slippy]], and [[Peppy Hare|Peppy]] also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the ''Star Fox'' series until ''Star Fox: Assault'', in which it is the default weapon for all playable characters while on foot.
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
FalcoBlasterMelee.jpg|Falco's Blaster in ''Melee''.
FalcoBlasterMelee.jpg|Falco's Blaster in ''Melee''.
Falco up throw Brawl.jpg|Falco's Blaster used as an up throw in ''Brawl.''
FalcoBlasterSSBB.jpg|Falco's Blaster in ''Brawl''.
FalcoBlasterSSBB.jpg|Falco's Blaster in ''Brawl''.
SSB4 - Falco Screen-2.jpg|Falco readies his Blaster in {{forwiiu}}</gallery>
Falco up throw Brawl.jpg|Falco's Blaster used as an up throw in ''Brawl''.
SSB4 - Falco Screen-2.jpg|Falco readies his Blaster in {{forwiiu}}.
Blasters.JPG|Fox and Falco's Blasters in ''Smash Wii U''
Falco SSBU Skill Preview Neutral Special.png|Falco using Blaster as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|ブラスター|Burasutā}}, ''Blaster''
|en=Blaster
|fr=Blaster
|es=Blaster
|de=Laserschuss
|it=Blaster
|nl=Blaster
|ru={{rollover|Бластер|Blaster|?}}
|ko={{rollover|블래스터|Beullaeseuteo|?}}, ''Blaster''
|zh_cn={{rollover|光束枪|Guāngshù Qiāng|?}}
|zh_tw={{rollover|光束槍|Guāngshù Qiāng|?}}
}}


==Trivia==
==Trivia==
*[http://www.youtube.com/watch?v=cywX3x_rQUI Animations left in ''Brawl''] data show Falco appears to have had a mechanic where overusing the Blaster would cause it to overload or misfire.
*[http://www.youtube.com/watch?v=cywX3x_rQUI Unused animation data in ''Brawl''] suggests there was a planned mechanic where overusing Falco's Blaster would cause it to overload or misfire.
 
*In Falco's introductory scene in [[Subspace Emissary]], he is shown wielding two Blasters to destroy [[Bowser]]'s [[Dark Cannon]]. However, Falco has never been seen wielding two Blasters in gameplay.
{{Special Moves|char=Falco}}


==See also==
==See also==
*[[Blaster (Wolf)]]
*[[Blaster (Fox)]]
*[[Short hop laser]]
*[[Short hop laser]]
*[[Laser glitch]]
*[[Laser glitch]]


{{Special Moves|char=Falco}}


<!--[[Category:Star Fox universe]]
[[Category:Star Fox universe]]
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Projectiles]]
[[Category:Projectiles]]
[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]
[[Category:Falco]]-->
[[Category:Falco]]
[[Category:Falco (SSBM)]]
[[Category:Falco (SSBB)]]
[[Category:Falco (SSB4)]]
[[Category:Falco (SSBU)]]
[[es:Blaster (Falco)]]

Latest revision as of 13:35, February 8, 2024

For the other neutral special moves of the same name, see Blaster (Fox) and Blaster (Wolf).
Blaster
Falco Neutral B SSBU.gif
Falco's Blaster in Ultimate.
User Falco
Universe Star Fox
Article on Lylat Wiki Blaster

Blaster (ブラスター, Blaster) is Falco's neutral special move throughout the Super Smash Bros. series.

Overview[edit]

Falco's Blaster being used in Super Smash Bros. for Nintendo 3DS.

The attack consists of firing shots from a laser gun to damage far away opponents.

The Blaster is Falco's neutral special move in his Melee incarnation, where he fires laser shots from his gun. It is significantly different from Fox's version: the Blaster has a slower firing rate and increased ending lag (though it fires faster in the air, albeit not to the same extent as Fox's), and each beam stuns the opponent in addition to doing damage. Falco's Blaster is functionally similar to Fox's Blaster Shot as it appeared in the original Super Smash Bros. The ending lag can be skipped if used during a short hop. Falco's Blaster is mainly used from long range to build damage for later KO attempts and as an aid in approaching. It has set knockback. It is also used for setting up KOs, especially versus Captain Falcon and Ganondorf, since it can be fired numerous times off the ledge to force these characters to recover each time.

In Brawl, the lasers from Falco's Blaster travel farther than the ones from Fox's, and they are blue instead of red. They now also have an electric effect as well. They are very similar to Fox's lasers from Super Smash Bros. outside of doing less damage. It is considered to be one of the best projectiles in the game, as it has transcendent priority and disrupts the approach of a majority of the cast. This is by exploiting short hop double lasers to shoot one laser in the air and one close to the ground. Combined with Falco Phantasm, throws, and his dash attack, this is a common Falco approach. It is often also used to lock after a jab cancel, or "combo" at various damage percentages into a DACUS or forward smash. Also, much like in Melee but to a lesser extent, Falco's lasers can also be used to set up edgeguards.

In Super Smash Bros. 4, the move now has landing lag and cannot be fired as frequently, rendering the short hop laser technique much less viable. Additionally, the lasers travel more slowly, and have reduced travel distance.

In Super Smash Bros. Ultimate, Falco's Blaster is functionally similar to its SSB4 incarnation, but it has reduced startup and ending lag. Additionally, Falco can now fire a single laser in a short hop while only experiencing six frames of landing lag, and the grounded version fires more quickly, resulting in the aerial version's increase in firing rate now becoming largely marginal as a result.

Laser lock[edit]

Main article: Laser lock

In Brawl, characters can become trapped in a lying-down animation, called Laser Lock, if hit repeatedly with Falco's Blaster once they hit the ground. The laser lock may also be done after a down aerial by Falco toward the ground if the opponent does not roll off the floor. The laser lock does not work on all characters. The thinner characters will lie under the laser just barely.

In Ultimate, Falco can laser lock much like in Brawl, but opponents can only be locked two times before an automatic reset occurs.

Laser glitch[edit]

Main article: Laser glitch

In Brawl, a small glitch with Falco's Blaster is that if used at the right range, the shots will stick into some platforms and remain damaging until it expires. It can most easily be done on New Pork City (or any custom stage with a specific type of ramp), when the player stands where the bridge begins and fires at the platform to the left. It can also be done in Brawl's Temple, on the ramp to the far upper-right of the stage, if the player stands in a certain spot and fires; and in Corneria if the player stands on the engines, jumps, and fires at the tip of the wing.

Instructional quotes[edit]

Super Smash Bros. Melee trophy description Falco (SSBM) Although [Falco's] Blaster lacks rapid-fire capabilities, it strikes with shocking force. Unlike Fox, Falco can stop enemies in their tracks with his Blaster fire.
Super Smash Bros. Ultimate Move List Falco (SSBU) Fires Blaster shots less rapidly than Fox, but his makes enemies flinch.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Blaster 2. Explosive Blaster 3. Burst Blaster
Blaster (Falco)
Explosive Blaster
Burst Blaster
"A blaster shot that can't be fired very rapidly but makes enemies flinch." "Fires a shot that slows down as it travels and explodes just before it stops." "Fires faster shots, but the power and range are decreased."
  1. Blaster: Default.
  2. Explosive Blaster: Pushes opponents away (usually to the position where the projectile is going to explode), then starts hitting multiple times. The distance of the move is reduced, but it stays on stage longer. This move can potentially send opponents toward Falco, allowing for follow-ups, but the final hit's knockback is rather low, so it has almost no KO potential on its own. Also, Falco can't fire more than one laser blast, and he suffers from slightly longer ending lag while putting away his Blaster.
  3. Burst Blaster: Functions identically to Fox's Blaster, having rapid fire capabilities, but the lasers deal flinchless damage, and the damage dealt decreases as the laser travels farther from Falco.
  • Note: Unusually, Falco's custom move Explosive Blaster affects the Blaster shots in his back, up, and down throws. By contrast, Fox's throws are unaffected by his choice of Blaster.

Throws[edit]

Falco's down throw in Brawl.

Falco uses his Blaster in his back, up, and down throws; in Melee and Brawl, he fires three laser shots during each of these throws, much like Fox, but instead fires a single powerful shot during them in SSB4 and Ultimate.

In Melee, during his down throw, Falco will throw his opponent to the ground, and shoot them with his Blaster. The throw meteor smashes the opponent into the ground, which allows Falco to tech-chase, possibly leading into Shine combos. The throw will deal 4% to 5% damage. In Brawl, the throw deals more damage (a total of 9%) but throws the opponent in a weak horizontal trajectory. It is particularly notorious for being a highly effective chain throw in Brawl that can chain grab most characters, with strong follow up capability into high percents. In SSB4, it can start combos both in the air and on the ground at lower percentages, or a back aerial at medium percentages. In Ultimate, the throw has a new animation where Falco gently lays the opponent on the floor before firing a laser shot from his Blaster at them.

In Melee, for his back throw, Falco will turn around and throw his opponent backwards in a horizontal trajectory, while simultaneously shooting them rapidly with his Blaster. The Blaster deals 7% damage. In Brawl, the throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to KO. In SSB4, the laser can KO around 150% near an edge.

Falco's up throw involves him throwing the opponent up, while then following up with rapid Blaster shots. In Melee, the throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups. In Brawl, the throw deals up to 8% in damage, but increased base knockback and Brawl's hitstun canceling mechanic has hindered its capability at setting up aerial follow ups. In SSB4 and Ultimate, it is reliable in initiating aerial combos until higher percentages.

Interestingly, the lasers shot for all three of the throws can be reflected and absorbed, much like Mewtwo's forward throw.

Throw damage dealt in Melee[edit]

Throw Damage %
Up 7.46%
Back 7.46%
Down 4.73%

Throw damage dealt in Brawl[edit]

Falco's up, back and down throws deal damage from both the actual throw and the lasers fired after the opponent is thrown.

Throw Fling Laser Total
Up 2% 2%(x3) 8%
Back 2% 2%(x3) 8%
Down 3% 2%(x3) 9%

Throw damage dealt in SSB4[edit]

Throw Fling Laser Total
Up 4% 4% 8%
Back 6% 3% 9%
Down 3% 2% 5%

Throw damage dealt in Ultimate[edit]

Throw Fling Laser Total
Up 4% 4% 8%
Back 6% 3% 9%
Down 2% 3% 5%

Origin[edit]

Fox's official artwork in Star Fox 64 depicts him with a blaster.

Fox first uses a blaster in Star Fox 64's multiplayer and is depicted with one in artwork and screenshots. Falco, Slippy, and Peppy also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the Star Fox series until Star Fox: Assault, in which it is the default weapon for all playable characters while on foot.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ブラスター, Blaster
UK English Blaster
France French Blaster
Germany German Laserschuss
Spain Spanish Blaster
Italy Italian Blaster
China Chinese (Simplified) 光束枪
Taiwan Chinese (Traditional) 光束槍
South Korea Korean 블래스터, Blaster
Netherlands Dutch Blaster
Russia Russian Бластер

Trivia[edit]

  • Unused animation data in Brawl suggests there was a planned mechanic where overusing Falco's Blaster would cause it to overload or misfire.
  • In Falco's introductory scene in Subspace Emissary, he is shown wielding two Blasters to destroy Bowser's Dark Cannon. However, Falco has never been seen wielding two Blasters in gameplay.

See also[edit]