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Outside of these facilities for netplay, the emulator has also been popular for its use in [[tool-assisted superplay]]s, due to its extensive hacking capabilities that feature compatibility with [[GameShark]] and [[Action Replay]], and other features, such as frame-by-frame play. | Outside of these facilities for netplay, the emulator has also been popular for its use in [[tool-assisted superplay]]s, due to its extensive hacking capabilities that feature compatibility with [[GameShark]] and [[Action Replay]], and other features, such as frame-by-frame play. | ||
Despite popular belief, Project64k software in isolation is not illegal to own and operate. | Despite popular belief, Project64k software in isolation is not inherently illegal to own and operate. In the United States, several lawsuits have ruled in favor of emulators falling under fair use, such as {{iw|wikipedia|Sega v. Accolade}} in 1992 and Sony Computer Entertainment, Inc. v. Connectix Corporation and Sony Computer Entertainment America v. Bleem in 2000, as well as the {{iw|wikipedia|Digital Millennium Copyright Act}} declaring emulators as exempt from standard copyright protections. However, most methods to obtain games in a format that can actually be played on an emulator are considered piracy, which is illegal, so players are often warned to use emulation at their own discretion. | ||
==See also== | ==See also== |
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