Nintendo Power: Difference between revisions
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{{incomplete|needs more info and scans about issue 222, more podcasts where smash is mentioned and small details that pop up in random issues.}} | {{incomplete|needs more info and scans about issue 222, more podcasts where smash is mentioned and small details that pop up in random issues.}} | ||
[[File: | [[File:Nintendo Power Issue 119 Cover.jpg|thumb|Cover of issue 119, the first issue that covers anything smash related]] | ||
'''Nintendo Power''' is an official print and online publication created and distributed by [[Nintendo]]. It started in August, 1988 as a subscription based magazine by an in-house journalism department at Nintendo of America. The magazine was a spiritual successor to the {{s|wikipedia|Nintendo Fun Club}}, which lasted for seven issues and was canceled in favor of its followup. Nintendo Power specifically provided new and upcoming information and content relating to the company, their games, reviews, and game strategies. {{s|wikipedia|Future US}}, the American branch of British publisher Future, took over production in December, 2007 with Nintendo still overseeing in a producing role. The Magazine was officially discontinued on December 2012 after 285 issues. The brand was revived on December 20, 2017 with the Nintendo Power Podcast, with new installments being made to this day. The podcast is run by many of the same staff that worked on the original magazine, and serves a similar function, albeit in a less formal fashion. | '''Nintendo Power''' is an official print and online publication created and distributed by [[Nintendo]]. It started in August, 1988 as a subscription based magazine by an in-house journalism department at Nintendo of America. The magazine was a spiritual successor to the {{s|wikipedia|Nintendo Fun Club}}, which lasted for seven issues and was canceled in favor of its followup. Nintendo Power specifically provided new and upcoming information and content relating to the company, their games, reviews, and game strategies. {{s|wikipedia|Future US}}, the American branch of British publisher Future, took over production in December, 2007 with Nintendo still overseeing in a producing role. The Magazine was officially discontinued on December 2012 after 285 issues. The brand was revived on December 20, 2017 with the Nintendo Power Podcast, with new installments being made to this day. The podcast is run by many of the same staff that worked on the original magazine, and serves a similar function, albeit in a less formal fashion. | ||
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==In the {{b|Super Smash Bros.|series}} series== | ==In the {{b|Super Smash Bros.|series}} series== | ||
The ''Super Smash Bros.'' series has been extensively covered by Nintendo Power over the years. For the sake of brevity, every issue that mentions a ''Smash'' exclusively through the "Player's Choice" top seller section will be omitted. | |||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
====Issue 119==== | ====Issue 119==== | ||
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===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
Nintendo Power Issue 119 Cover.jpg| Cover to ''Nintendo Power #119'' | |||
NPSSB1.jpg|Page 24 | NPSSB1.jpg|Page 24 | ||
NPSSB2.jpg|Page 25 | NPSSB2.jpg|Page 25 | ||
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===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
====Issue 151==== | ====[https://archive.org/details/NintendoPower149to169Incomplete/Nintendo%20Power%20150%20-%202001%20Nov/page/n27/mode/2up Issue 150]==== | ||
Page 50 contain a brief spread that folds out to essentially be the length of four pages. This fold-out contains information on gameplay, characters, and some game modes. | |||
====[https://archive.org/details/nintendo-power-issue-151-december-2001 Issue 151]==== | |||
''Melee'' is featured as the main topic on the cover, marking the first time a ''Smash'' game is on a Nintendo Power cover. The table of contents on page 8 is themed around ''Melee''. Page 30 through 38 is an abridged guide to the game, including brief summaries of various game elements, including modes, base roster fighters, techniques, items, classic mode, adventure mode and adventure mode. The issue does not go into great detail on any of these topics and keeps unlockable portions of the game a secret. | ''Melee'' is featured as the main topic on the cover, marking the first time a ''Smash'' game is on a Nintendo Power cover. The table of contents on page 8 is themed around ''Melee''. Page 30 through 38 is an abridged guide to the game, including brief summaries of various game elements, including modes, base roster fighters, techniques, items, classic mode, adventure mode and adventure mode. The issue does not go into great detail on any of these topics and keeps unlockable portions of the game a secret. | ||
The game is reviewed on Page 166. The rating system has changed since the review of ''SSB'' to have the same categories that are now rated out of 5 stars. Every category received 5 stars. | The game is reviewed on Page 166. The rating system has changed since the review of ''SSB'' to have the same categories that are now rated out of 5 stars. Every category received 5 stars. | ||
====[https://ia800701.us.archive.org/25/items/NintendoPower1988-2004/Nintendo%20Power%20Issue%20152%20(January%202002).pdf Issue 152]==== | |||
''Melee'' gets a dedicated Strategy section on pages 42-50. This includes the intricacies of various game modes, strategies for certain stages, moveset descriptions dubbed "Advanced Fighting Techniques," and how to unlock certain characters and stages. | |||
While not directly related to ''Smash'', its newfound relevance curtesy of its inclusion in ''Melee'' caused this issue to include a history of the {{uv|Ice Climber}} franchise. | |||
====Player's Guide==== | ====Player's Guide==== | ||
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===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
Melee_nintendo_power_150.png|Spread of page 50 of ''Nintendo Power # 150''. | |||
NP151Cover.jpg|Cover to ''Nintendo Power #151'', highlighting ''Super Smash Bros. Melee''. | NP151Cover.jpg|Cover to ''Nintendo Power #151'', highlighting ''Super Smash Bros. Melee''. | ||
NPMelee1.jpg|Page 30 & 31 | NPMelee1.jpg|Page 30 & 31 | ||
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===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
====Issue 222==== | {{image|scans of the pages mentioned}} | ||
''Brawl'' is featured on the cover, marking the second and final time a ''Smash'' game appears on the cover of the magazine. | ====[https://archive.org/details/nintendo-power-222-2007/mode/2up Issue 222]==== | ||
''Brawl'' is featured on the cover, marking the second and final time a ''Smash'' game appears on the cover of the magazine. Starting on page 46, 10 of the most exciting features in the game are listed. The listed features are the following: an all-star cast, four kinds of control, the craziest items yet, the best soundtrack ever, ultimate fan service, amazing arena, cool cameos, final smashes, adventure mode, and wi-fi battles, with a special "Snake Surprise" section that talks about {{SSBB|Snake}}. | |||
====[https://archive.org/details/nintendo-power-issue-223-holiday-2007/mode/2up Issue 223]==== | |||
Page 30 explains that while the game had been delayed until February, 2008, there is still more news about the game incoming. The article then goes on to talk about {{SSBB|Sonic}} as the standout character in the roster. | |||
====[https://archive.org/details/nintendo-power-issue-224-january-2008/mode/2up Issue 224]==== | |||
Page 28 talks about various ways to customize the gameplay experience. These include assist trophies, items, fun new stages, and the new [[stage builder]] feature. Custom stages can be saved to an SD card or uploaded online where Nintendo may temporarily promote said custom stage. The [[Wii remote]] can also be used in some new ways like the ''Smash Shake'' method of shaking the controller to activate a smash attack, as well as downloading a [[name]] to a remote so control preferences can be automatically set on another copy of the game. | |||
====[https://archive.org/details/nintendo-power-issue-225-february-2008/mode/2up Issue 225]==== | |||
Page 23 advertises the [[Smash Bros. DOJO!!]] and its frequent updates like the new [[rotation]] mode and [[Poké Ball]]s. Returning features include [[events]], several stages from ''Melee'', and [[sound test]] being available from the start. | |||
====[https://archive.org/details/nintendo-power-issue-226-march-2008/mode/2up Issue 226]==== | |||
The game receives a special 2 page review on page 82. The game received a score of 10, a perfect score, and was declared a rich, content-packed experience exceeding the previous games in the series, with particular praise going to its grandiose scale and impressive level of detail, as if it is more of an event than a game. | |||
====[https://archive.org/details/nintendo-power-227-2008/mode/2up Issue 227]==== | |||
Starting on page 66, the editorial staff display 6 of their custom stages made in stage builder and explained how to make them with tips to use stage builder to the fullest. | |||
====[https://archive.org/details/nintendo-power-issue-228-may-2008/mode/2up Issue 228]==== | |||
Starting on page page 60, [[Masahiro Sakurai]] is interviewed on the subject of ''Brawl'' and the ''Smash'' series. He goes in depth about how the series started, his thought process on major decisions, and some struggles during development. He was also questioned on several rumors and directly addressed them, such as [[Ridley]] never being considered as a playable character, and the [[wavedash]] was a known physics exploit that was left in ''Melee'', but was removed in ''Brawl'' to lessen the now massive skill gap within the playerbase. | |||
====Smash Files==== | ====Smash Files==== | ||
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===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
NP222COVER.jpg | NP222COVER.jpg|Cover of issue 222, featuring ''Super Smash Bros. Brawl'' | ||
SmashFilesSnake1.png | SmashFilesSnake1.png|Snake's Smash File in volume #206 | ||
SmashFilesMario2.png | SmashFilesMario2.png|Mario's Smash File in volume #207 | ||
SmashFilesPit3.png | SmashFilesPit3.png|Pit's Smash File in volume #208 | ||
SmashFilesKirby4.png | SmashFilesKirby4.png|Kirby's Smash File in volume #209 | ||
SmashFilesWario5.png | SmashFilesWario5.png|Wario's Smash File in volume #210 | ||
SmashFilesPikachu6.png | SmashFilesPikachu6.png|Pikachu's Smash File in volume #211 | ||
SmashFilesMetaKnight7.png | SmashFilesMetaKnight7.png|Meta Knight's Smash File in volume #212 | ||
SmashFilesLink8.png | SmashFilesLink8.png|Link's Smash File in volume #213 | ||
SmashFilesFox9.png | SmashFilesFox9.png|Fox's Smash File in volume #214 | ||
SmashFilesSamus10.png | SmashFilesSamus10.png|Samus' Smash File in volume #215 | ||
SmashFilesZeroSuitSamus11.png | SmashFilesZeroSuitSamus11.png|Zero Suit Samus' Smash File in volume #216 | ||
SmashFilesYoshi12.png | SmashFilesYoshi12.png|Yoshi's Smash File in volume #220 | ||
SmashFilesDiddyKong13.png | SmashFilesDiddyKong13.png|Diddy Kong's Smash File in volume #221 | ||
</gallery> | </gallery> | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
Due to being | Due to being officially announced after the release of the final issue, ''Smash 4'' was not featured by Nintendo Power in print. | ||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
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[https://www.youtube.com/watch?v=nn4nRpZTMj4 Episode 22] talks extensively about {{SSBU|Terry}}'s inclusion as a DLC character. | [https://www.youtube.com/watch?v=nn4nRpZTMj4 Episode 22] talks extensively about {{SSBU|Terry}}'s inclusion as a DLC character. | ||
[https://www.youtube.com/watch?v=JGtYI3XDU8k Episode 44] talks about ''Ultimate'' as a whole and its many stand-out moments over its development and post-launch support. | |||
[[Category:Print media]] | [[Category:Print media]] | ||
[[Category:Nintendo Power]] |
Latest revision as of 17:57, January 15, 2024
Nintendo Power is an official print and online publication created and distributed by Nintendo. It started in August, 1988 as a subscription based magazine by an in-house journalism department at Nintendo of America. The magazine was a spiritual successor to the Nintendo Fun Club, which lasted for seven issues and was canceled in favor of its followup. Nintendo Power specifically provided new and upcoming information and content relating to the company, their games, reviews, and game strategies. Future US, the American branch of British publisher Future, took over production in December, 2007 with Nintendo still overseeing in a producing role. The Magazine was officially discontinued on December 2012 after 285 issues. The brand was revived on December 20, 2017 with the Nintendo Power Podcast, with new installments being made to this day. The podcast is run by many of the same staff that worked on the original magazine, and serves a similar function, albeit in a less formal fashion.
Several issues featured content from from the Super Smash Bros. series, including development coverage and guides on features and how to play. Super Smash Bros. Melee even received a full Player's Guide upon release.
In the Super Smash Bros. series[edit]
The Super Smash Bros. series has been extensively covered by Nintendo Power over the years. For the sake of brevity, every issue that mentions a Smash exclusively through the "Player's Choice" top seller section will be omitted.
Super Smash Bros.[edit]
Issue 119[edit]
Nintendo Power first covered the Smash series in issue 119, first released in April 1999. A blurb on the cover explains that content is in the issue, and the table of contents says the Super Smash Bros. coverage starts on page 24. From said page until page 32, the magazine gives an abridged rundown of the game, including most game modes, controls, items, and every character's basic moveset.
Pages 98 and 99 are a two-page spread for advertising a Super Smash Bros. themed Player's Poll Contents. Readers are encouraged to mail in the enclosed postcard for a chance to win. 50 third prize winners received a Nintendo Power T-shirt. 5 second prize winners received one of 50 free games of their choice, each one starring a fighter in Super Smash Bros. One grand prize winner received a copy of Super Smash Bros. and all 50 games and the consoles they came on, which included NES, SNES, Gameboy, Virtual Boy, and Nintendo 64.
Issue 120[edit]
The game was properly reviewed on Page 125 on the Now Playing section. All scores are rated out of 10. Graphics received a 7.8. Play Control received an 8.2. Game design received a 7.7. Satisfaction received a 7.3. Sound received a 7.7. The game as a whole received a 7.7.
Gallery[edit]
Super Smash Bros. Melee[edit]
Issue 150[edit]
Page 50 contain a brief spread that folds out to essentially be the length of four pages. This fold-out contains information on gameplay, characters, and some game modes.
Issue 151[edit]
Melee is featured as the main topic on the cover, marking the first time a Smash game is on a Nintendo Power cover. The table of contents on page 8 is themed around Melee. Page 30 through 38 is an abridged guide to the game, including brief summaries of various game elements, including modes, base roster fighters, techniques, items, classic mode, adventure mode and adventure mode. The issue does not go into great detail on any of these topics and keeps unlockable portions of the game a secret.
The game is reviewed on Page 166. The rating system has changed since the review of SSB to have the same categories that are now rated out of 5 stars. Every category received 5 stars.
Issue 152[edit]
Melee gets a dedicated Strategy section on pages 42-50. This includes the intricacies of various game modes, strategies for certain stages, moveset descriptions dubbed "Advanced Fighting Techniques," and how to unlock certain characters and stages.
While not directly related to Smash, its newfound relevance curtesy of its inclusion in Melee caused this issue to include a history of the Ice Climber franchise.
Player's Guide[edit]
Melee received a dedicated Player's Guide that released around the same time as the launch in North America. The guide takes the same general topics from issue 151 and goes much farther in depth with them.
Gallery[edit]
Super Smash Bros. Brawl[edit]
Issue 222[edit]
Brawl is featured on the cover, marking the second and final time a Smash game appears on the cover of the magazine. Starting on page 46, 10 of the most exciting features in the game are listed. The listed features are the following: an all-star cast, four kinds of control, the craziest items yet, the best soundtrack ever, ultimate fan service, amazing arena, cool cameos, final smashes, adventure mode, and wi-fi battles, with a special "Snake Surprise" section that talks about Snake.
Issue 223[edit]
Page 30 explains that while the game had been delayed until February, 2008, there is still more news about the game incoming. The article then goes on to talk about Sonic as the standout character in the roster.
Issue 224[edit]
Page 28 talks about various ways to customize the gameplay experience. These include assist trophies, items, fun new stages, and the new stage builder feature. Custom stages can be saved to an SD card or uploaded online where Nintendo may temporarily promote said custom stage. The Wii remote can also be used in some new ways like the Smash Shake method of shaking the controller to activate a smash attack, as well as downloading a name to a remote so control preferences can be automatically set on another copy of the game.
Issue 225[edit]
Page 23 advertises the Smash Bros. DOJO!! and its frequent updates like the new rotation mode and Poké Balls. Returning features include events, several stages from Melee, and sound test being available from the start.
Issue 226[edit]
The game receives a special 2 page review on page 82. The game received a score of 10, a perfect score, and was declared a rich, content-packed experience exceeding the previous games in the series, with particular praise going to its grandiose scale and impressive level of detail, as if it is more of an event than a game.
Issue 227[edit]
Starting on page 66, the editorial staff display 6 of their custom stages made in stage builder and explained how to make them with tips to use stage builder to the fullest.
Issue 228[edit]
Starting on page page 60, Masahiro Sakurai is interviewed on the subject of Brawl and the Smash series. He goes in depth about how the series started, his thought process on major decisions, and some struggles during development. He was also questioned on several rumors and directly addressed them, such as Ridley never being considered as a playable character, and the wavedash was a known physics exploit that was left in Melee, but was removed in Brawl to lessen the now massive skill gap within the playerbase.
Smash Files[edit]
The Smash Files were a series of articles in Nintendo Power that briefly covered all of the confirmed characters in Super Smash Bros. Brawl at the time one by one in most issues from #206 to #221.
Gallery[edit]
Super Smash Bros. 4[edit]
Due to being officially announced after the release of the final issue, Smash 4 was not featured by Nintendo Power in print.
Super Smash Bros. Ultimate[edit]
Nintendo Power Podcast[edit]
Episode 8 of the Nintendo Power Podcast talks extensively about Ultimate. At the 42:29 mark, the members talk about the announcement from the Nintendo Direct that occurred days before. They specifically talked about their reactions to the newly announced characters and gameplay features.
Episode 12 was the Fan-Favorite Games of 2018 episode, where games won awards for different categories. Ultimate won best multiplayer game. All nominees for most hype moment were related to Ultimate, with the winner being with the World of Light trailer winning. Ultimate won for game of the year, best looking game, and best soundtrack, while King K. Rool won character of the year.
Episode 15 talks extensively about Joker's inclusion as the first DLC character.
Episode 17 talks about the E3 reveals of both Hero and Banjo & Kazooie.
Episode 22 talks extensively about Terry's inclusion as a DLC character.
Episode 44 talks about Ultimate as a whole and its many stand-out moments over its development and post-launch support.