Double shine: Difference between revisions

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(Redirected page to Reflector (Fox)#Double shine)
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#REDIRECT:[[Reflector (Fox)#Double shine]]
[[Image:MultiShine.gif|thumb|A series of frame-perfect multi shines at 1/4 speed.]]
A '''double shine''' (or '''multi shine''', '''triple shine''', etc.) is the repeated use of [[Reflector]] as an attack by either {{SSBM|Fox}} or {{SSBM|Falco}} in ''[[Super Smash Bros. Melee]]''. It is performed by [[jump-cancel]]ling a Reflector and using a second Reflector just after leaving the ground, timed so that Fox or Falco will quickly land and allow the pattern to be repeated. It is a very difficult and technically demanding technique and is often practiced at slower speeds in [[training mode]], though it is easier to perform with Falco as his jump squat animation is 2 [[frame]]s longer. Performing more than two shines in a row in this way is known as "multi shining".
 
== Frame data ==
Note that frames given assume that inputs are given during the first frame of every range (i.e. all inputs are frame-perfect). It also assumes none of the shines hit (i.e. does not count [[freeze frame]]s).
{|class="wikitable"
!Frame (Fox)!!Frame (Falco)!!
|-
|1||1||Shine 1
|-
|4-21||4-21||Jump window. Keeping the Reflector active extends the window indefinitely.
|-
|7||9||Shine 2. If done later than this, Fox/Falco will jump too high for the technique to continue.
|-
|10||12-13||On these frames, the Reflector can be jump-cancelled, but Fox/Falco is still in the air. Jumping here will use a [[double jump]] and allow the next shine to come out on the next frame, but end the multishine cycle.
|-
|11||14||Beginning at this frame, Fox/Falco is grounded.
|-
|12||15||Earliest frame the jump can start.
|-
|15||20||Shine 3. From here the technique loops to the point marked "Shine 2". Therefore, Fox can shine every 8 frames while Falco takes 11 frames.
|}


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Latest revision as of 19:57, December 27, 2023