Air friction: Difference between revisions

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'''Air friction''' is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent to [[traction]], which only applies when grounded.
'''Air friction''' is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent to [[traction]], which only applies when grounded. Air friction is measured in negative [[unit]]s/[[frame]]². There is also vertical air friction, which applies in some circumstances when a character is falling faster than their maximum [[fall speed]].


Air friction only applies when the player is not holding the [[Control Stick]] in a horizontal direction (or the input is being ignored, such as when in [[hitstun]]). If the player is attempting to slow down, [[air acceleration]] applies instead, and air friction is ignored. This allows characters to be designed with several properties:
Air friction only applies when the player is not holding the [[Control Stick]] in a horizontal direction (or the input is being ignored, such as when in [[hitstun]]). If the player is attempting to slow down, [[air acceleration]] applies instead, and air friction is ignored. This allows characters to be designed with several properties:
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*Low acceleration and low friction means a character will change velocity slowly in all situations.
*Low acceleration and low friction means a character will change velocity slowly in all situations.


It is circumstantial as to whether high or low air friction is good or bad. Low air friction means a character will not slow down as much if the player attempts to use a [[neutral aerial]] when moving, and will cause them to travel a bit further during [[combo]]s. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input.
Air friction also determines how far a character travels when they are aerial [[grab release]]d (along with [[gravity]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant in ''Brawl'', due to the long amount of time the grab released opponent cannot act. Characters with high air friction in ''Brawl'' are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason why {{SSBB|Wario}}'s aerial grab release in ''Brawl'' sends him nowhere horizontally, making him extremely vulnerable to followups.
 
Vertical air friction applies when a character is falling faster than their maximum fall speed, but is not currently [[fast fall]]ing, or is fast falling, but falling faster than their fast fall speed. This can occur if a status increasing a character's fall speed wears off, or starting in ''Brawl'' if a character air dodges while fast falling, which ends the fast falling status, although starting in ''[[Super Smash Bros. 4]]'', using an aerial during a fast fall will instantly bring a character back down to their regular fall speed, bypassing this stat. It can also apply due to the downwards velocity applied by [[stall-then-fall]] aerials, however most of these suppress a fighter's horizontal and vertical air friction for the duration of the move, and thus they won't begin to slow down until the move ends. Finally, in ''[[Super Smash Bros. Ultimate]]'', if a character's fall speed during vertical knockback is higher than their base fall speed, this stat will be applied to slow their descent once [[hitstun]] ends.
 
It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned ''Brawl'' aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a [[neutral aerial]] when moving, and will cause them to travel a bit further during [[combo]]s. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input.


==Air friction values==
==Air friction values==
===''Super Smash Bros.''===
{{incomplete|Vertical air friction values for other games}}
{{technical data|only JPN/NTSC values here; check for potential PAL/AUS changes}}
===''[[Super Smash Bros.]]''===
{{technical data|only JPN/NA values here; check for potential EUR/AUS changes}}
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Air friction
|-
|'''1'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||1
|-
|'''2'''||{{CharHead|Kirby|SSB|hsize=15px}}||0.5
|-
|'''3'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.45
|-
|rowspan=2|'''4-5'''||{{CharHead|Ness|SSB|hsize=15px}}||rowspan=2|0.4
|-
|{{CharHead|Yoshi|SSB|hsize=15px}}
|-
|rowspan=3|'''6-8'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=3|0.3
|-
|{{CharHead|Fox|SSB|hsize=15px}}
|-
|{{CharHead|Samus|SSB|hsize=15px}}
|-
|rowspan=2|'''9-10'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||rowspan=2|0.2
|-
|{{CharHead|Mario|SSB|hsize=15px}}
|-
|'''11'''||{{CharHead|Luigi|SSB|hsize=15px}}||0.15
|-
|'''12'''||{{CharHead|Link|SSB|hsize=15px}}||0
|}
 
===''[[Super Smash Bros. Melee]]''===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!data-sort-type="number"|Rank!!Character!!Air friction
!Rank!!Character!!Air friction
|-
|'''1'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||0.05
|-
|'''2'''||{{CharHead|Sheik|SSBM|hsize=20px}}||0.04
|-
|'''3'''||{{CharHead|Ness|SSBM|hsize=20px}}||0.03
|-
|rowspan=6|'''4-9'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||rowspan=6|0.02
|-
|{{CharHead|Falco|SSBM|hsize=20px}}
|-
|{{CharHead|Fox|SSBM|hsize=20px}}
|-
|{{CharHead|Ganondorf|SSBM|hsize=20px}}
|-
|{{CharHead|Ice Climbers|SSBM|hsize=20px}}
|-
|{{CharHead|Kirby|SSBM|hsize=20px}}
|-
|'''N/A'''||[[Male Wire Frame]]||0.02
|-
|rowspan=4|'''10-13'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=4|0.016
|-
|{{CharHead|Mario|SSBM|hsize=20px}}
|-
|{{CharHead|Mewtwo|SSBM|hsize=20px}}
|-
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}
|-
|'''14'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||0.013
|-
|rowspan=6|'''15-20'''||{{CharHead|Bowser|SSBM|hsize=20px}}||rowspan=6|0.01
|-
|{{CharHead|Captain Falcon|SSBM|hsize=20px}}
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}
|-
|-
|'''1'''||{{SSB|Jigglypuff}}||1.0
|{{CharHead|Pichu|SSBM|hsize=20px}}
|-
|-
|'''2'''||{{SSB|Kirby}}||0.5
|{{CharHead|Pikachu|SSBM|hsize=20px}}
|-
|-
|'''3'''||{{SSB|Pikachu}}||0.45
|{{CharHead|Samus|SSBM|hsize=20px}}
|-
|-
|'''4-5'''||{{SSB|Ness}}||0.4
|'''N/A'''||{{SSBM|Giga Bowser}}||0.01
|-
|-
|'''4-5'''||{{SSB|Yoshi}}||0.4
|rowspan=6|'''21-26'''||{{CharHead|Link|SSBM|hsize=20px}}||rowspan=6|0.005
|-
|-
|'''6-8'''||{{SSB|Donkey Kong}}||0.3
|{{CharHead|Marth|SSBM|hsize=20px}}
|-
|-
|'''6-8'''||{{SSB|Fox}}||0.3
|{{CharHead|Peach|SSBM|hsize=20px}}
|-
|-
|'''6-8'''||{{SSB|Samus}}||0.3
|{{CharHead|Roy|SSBM|hsize=20px}}
|-
|-
|'''9-10'''||{{SSB|Captain Falcon}}||0.2
|{{CharHead|Young Link|SSBM|hsize=20px}}
|-
|-
|'''9-10'''||{{SSB|Mario}}||0.2
|{{CharHead|Zelda|SSBM|hsize=20px}}
|-
|-
|'''11'''||{{SSB|Luigi}}||0.15
|'''N/A'''||[[Female Wire Frame]]||0.005
|-
|-
|'''12'''||{{SSB|Link}}||0.0
|'''N/A'''||[[Sandbag]]||0.001
|}
|}
===''Super Smash Bros. Melee''===
 
===''[[Super Smash Bros. Brawl]]''===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!data-sort-type="number"|Rank!!Character!!Air friction
!data-sort-type="number"|Rank!!Character!!Air friction
|-
|-
|'''1'''||{{SSBM|Jigglypuff}}||0.05
|'''1'''||{{CharHead|Wario|SSBB|hsize=20px}}||0.08
|-
|-
|'''2'''||{{SSBM|Sheik}}||0.04
|'''N/A'''||[[Wario-Man]]||0.08
|-
|-
|'''3'''||{{SSBM|Ness}}||0.03
|'''2'''||{{CharHead|Jigglypuff|SSBB|hsize=20px}}||0.0375
|-
|-
|'''4-9'''||{{SSBM|Donkey Kong}}||0.02
|'''3'''||{{CharHead|Ness|SSBB|hsize=20px}}||0.0225
|-
|-
|'''4-9'''||{{SSBM|Falco}}||0.02
|'''4'''||{{CharHead|Sheik|SSBB|hsize=20px}}||0.021
|-
|-
|'''4-9'''||{{SSBM|Fox}}||0.02
|'''5'''||{{CharHead|Squirtle|SSBB|hsize=20px}}||0.018
|-
|-
|'''4-9'''||{{SSBM|Ganondorf}}||0.02
|rowspan=7|'''6-12'''||{{CharHead|Donkey Kong|SSBB|hsize=20px}}||rowspan=7|0.015
|-
|-
|'''4-9'''||{{SSBM|Ice Climbers}}||0.02
|{{CharHead|Fox|SSBB|hsize=20px}}
|-
|-
|'''4-9'''||{{SSBM|Kirby}}||0.02
|{{CharHead|Ganondorf|SSBB|hsize=20px}}
|-
|-
|'''n/a'''||[[Male Wire Frame]]||0.02
|{{CharHead|Ice Climbers|SSBB|hsize=20px}}
|-
|-
|'''10-13'''||{{SSBM|Dr. Mario}}||0.016
|{{CharHead|Kirby|SSBB|hsize=20px}}
|-
|-
|'''10-13'''||{{SSBM|Mario}}||0.016
|{{CharHead|Meta Knight|SSBB|hsize=20px}}
|-
|-
|'''10-13'''||{{SSBM|Mewtwo}}||0.016
|{{CharHead|Olimar|SSBB|hsize=20px}}
|-
|-
|'''10-13'''||{{SSBM|Mr. Game & Watch}}||0.016
|rowspan=2|'''13-14'''||{{CharHead|Ivysaur|SSBB|hsize=20px}}||rowspan=2|0.014
|-
|-
|'''14'''||{{SSBM|Yoshi}}||0.013
|{{CharHead|Lucas|SSBB|hsize=20px}}
|-
|-
|'''15-20'''||{{SSBM|Bowser}}||0.01
|'''15'''||{{CharHead|Falco|SSBB|hsize=20px}}||0.013
|-
|-
|'''n/a'''||{{SSBM|Giga Bowser}}||0.01
|'''16'''||{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||0.012
|-
|-
|'''15-20'''||{{SSBM|Captain Falcon}}||0.01
|rowspan=5|'''17-21'''||{{CharHead|Diddy Kong|SSBB|hsize=20px}}||rowspan=5|0.01
|-
|-
|'''15-20'''||{{SSBM|Luigi}}||0.01
|{{CharHead|Mario|SSBB|hsize=20px}}
|-
|-
|'''15-20'''||{{SSBM|Pichu}}||0.01
|{{CharHead|Peach|SSBB|hsize=20px}}
|-
|-
|'''15-20'''||{{SSBM|Pikachu}}||0.01
|{{CharHead|Sonic|SSBB|hsize=20px}}
|-
|-
|'''15-20'''||{{SSBM|Samus}}||0.01
|{{CharHead|Toon Link|SSBB|hsize=20px}}
|-
|-
|'''21-26'''||{{SSBM|Link}}||0.005
|'''N/A'''||[[Fighting Alloy Team]]||0.01
|-
|-
|'''21-26'''||{{SSBM|Marth}}||0.005
|'''22'''||{{CharHead|Yoshi|SSBB|hsize=20px}}||0.00975
|-
|-
|'''21-26'''||{{SSBM|Peach}}||0.005
|'''23'''||{{CharHead|Ike|SSBB|hsize=20px}}||0.009
|-
|-
|'''21-26'''||{{SSBM|Roy}}||0.005
|rowspan=3|'''24-26'''||{{CharHead|Charizard|SSBB|hsize=20px}}||rowspan=3|0.008
|-
|-
|'''21-26'''||{{SSBM|Young Link}}||0.005
|{{CharHead|Pit|SSBB|hsize=20px}}
|-
|-
|'''21-26'''||{{SSBM|Zelda}}||0.005
|{{CharHead|Zero Suit Samus|SSBB|hsize=20px}}
|-
|-
|'''n/a'''||[[Female Wire Frame]]||0.005
|rowspan=5|'''27-31'''||{{CharHead|Bowser|SSBB|hsize=20px}}||rowspan=5|0.0075
|-
|-
|'''n/a'''||[[Sandbag]]||0.001
|{{CharHead|Captain Falcon|SSBB|hsize=20px}}
|-
|{{CharHead|Luigi|SSBB|hsize=20px}}
|-
|{{CharHead|Pikachu|SSBB|hsize=20px}}
|-
|{{CharHead|Samus|SSBB|hsize=20px}}
|-
|'''N/A'''||{{SSBB|Giga Bowser}}||0.0075
|-
|rowspan=2|'''32-33'''||{{CharHead|King Dedede|SSBB|hsize=20px}}||rowspan=2|0.006
|-
|{{CharHead|Zelda|SSBB|hsize=20px}}
|-
|rowspan=2|'''34-35'''||{{CharHead|Lucario|SSBB|hsize=20px}}||rowspan=2|0.005
|-
|{{CharHead|Snake|SSBB|hsize=20px}}
|-
|rowspan=2|'''36-37'''||{{CharHead|R.O.B.|SSBB|hsize=20px}}||rowspan=2|0.004
|-
|{{CharHead|Wolf|SSBB|hsize=20px}}
|-
|'''38'''||{{CharHead|Link|SSBB|hsize=20px}}||0.0038
|-
|'''39'''||{{CharHead|Marth|SSBB|hsize=20px}}||0.00375
|}
|}
===''Super Smash Bros. Brawl''===
 
===''[[Super Smash Bros. 4]]''===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!data-sort-type="number"|Rank!!Character!!Air friction
!Rank!!Character!!Air friction
|-
|'''N/A'''||[[Wario-Man]]||0.08
|-
|'''1'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||0.05
|-
|'''2'''||{{CharHead|Wario|SSB4|hsize=20px}}||0.04
|-
|'''3'''||{{CharHead|Jigglypuff|SSB4|hsize=20px}}||0.0375
|-
|'''4'''||{{CharHead|Ness|SSB4|hsize=20px}}||0.0225
|-
|'''5'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||0.016
|-
|rowspan=14|'''6-19'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||rowspan=13|0.015
|-
|{{CharHead|Donkey Kong|SSB4|hsize=20px}}
|-
|{{CharHead|Duck Hunt|SSB4|hsize=20px}}
|-
|{{CharHead|Fox|SSB4|hsize=20px}}
|-
|{{CharHead|Ganondorf|SSB4|hsize=20px}}
|-
|{{CharHead|Greninja|SSB4|hsize=20px}}
|-
|{{CharHead|Kirby|SSB4|hsize=20px}}
|-
|{{CharHead|Mario|SSB4|hsize=20px}}
|-
|{{CharHead|Mii Brawler|SSB4|hsize=20px}}
|-
|{{CharHead|Olimar|SSB4|hsize=20px}}
|-
|{{CharHead|Pac-Man|SSB4|hsize=20px}}
|-
|{{CharHead|R.O.B.|SSB4|hsize=20px}}
|-
|{{CharHead|Sheik|SSB4|hsize=20px}}
|-
|{{CharHead|Ryu|SSB4|hsize=20px}}||0.015{{rollover|*|Value is reduced to 0 when Ryu performs a jump.|y}}
|-
|-
|'''1'''||{{SSBB|Wario}}||0.08
|'''N/A'''||[[Giga Mac]]||0.015
|-
|-
|'''n/a'''||[[Wario-Man]]||0.08
|'''20'''||{{CharHead|Lucas|SSB4|hsize=20px}}||0.014
|-
|-
|'''2'''||{{SSBB|Jigglypuff}}||0.0375
|'''21'''||{{CharHead|Dr. Mario|SSB4|hsize=20px}}||{{rollover|0.01212|Value is stored in-game as the same as Mario, then multiplied by 0.808.|y}}
|-
|-
|'''3'''||{{SSBB|Ness}}||0.0225
|rowspan=2|'''22-23'''||{{CharHead|Meta Knight|SSB4|hsize=20px}}||rowspan=2|0.012
|-
|-
|'''4'''||{{SSBB|Sheik}}||0.021
|{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}
|-
|-
|'''5'''||{{SSBB|Squirtle}}||0.018
|rowspan=9|'''24-32'''||{{CharHead|Falco|SSB4|hsize=20px}}||rowspan=9|0.01
|-
|-
|'''6-12'''||{{SSBB|Donkey Kong}}||0.015
|{{CharHead|Mii Gunner|SSB4|hsize=20px}}
|-
|-
|'''6-12'''||{{SSBB|Fox}}||0.015
|{{CharHead|Palutena|SSB4|hsize=20px}}
|-
|-
|'''6-12'''||{{SSBB|Ganondorf}}||0.015
|{{CharHead|Peach|SSB4|hsize=20px}}
|-
|-
|'''6-12'''||{{SSBB|Ice Climbers}}||0.015
|{{CharHead|Rosalina & Luma|SSB4|hsize=20px}}
|-
|-
|'''6-12'''||{{SSBB|Kirby}}||0.015
|{{CharHead|Sonic|SSB4|hsize=20px}}
|-
|-
|'''6-12'''||{{SSBB|Meta Knight}}||0.015
|{{CharHead|Toon Link|SSB4|hsize=20px}}
|-
|-
|'''6-12'''||{{SSBB|Olimar}}||0.015
|{{CharHead|Villager|SSB4|hsize=20px}}
|-
|-
|'''13-14'''||{{SSBB|Ivysaur}}||0.014
|{{CharHead|Wii Fit Trainer|SSB4|hsize=20px}}
|-
|-
|'''13-14'''||{{SSBB|Lucas}}||0.014
|rowspan=4|'''33-36'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=4|0.009
|-
|-
|'''15'''||{{SSBB|Falco}}||0.013
|{{CharHead|Corrin|SSB4|hsize=20px}}
|-
|-
|'''16'''||{{SSBB|Mr. Game & Watch}}||0.012
|{{CharHead|Ike|SSB4|hsize=20px}}
|-
|-
|'''17-21'''||{{SSBB|Diddy Kong}}||0.01
|{{CharHead|Shulk|SSB4|hsize=20px}}
|-
|-
|'''17-21'''||{{SSBB|Mario}}||0.01
|rowspan=6|'''37-42'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||rowspan=6|0.008
|-
|-
|'''17-21'''||{{SSBB|Peach}}||0.01
|{{CharHead|Charizard|SSB4|hsize=20px}}
|-
|-
|'''17-21'''||{{SSBB|Sonic}}||0.01
|{{CharHead|Dark Pit|SSB4|hsize=20px}}
|-
|-
|'''17-21'''||{{SSBB|Toon Link}}||0.01
|{{CharHead|Diddy Kong|SSB4|hsize=20px}}
|-
|-
|'''n/a'''||[[Fighting Alloy Team]]||0.01
|{{CharHead|Pit|SSB4|hsize=20px}}
|-
|-
|'''22'''||{{SSBB|Yoshi}}||0.00975
|{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}
|-
|-
|'''23'''||{{SSBB|Ike}}||0.009
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||0.008
|-
|-
|'''24-26'''||{{SSBB|Charizard}}||0.008
|rowspan=6|'''43-48'''||{{CharHead|Bowser|SSB4|hsize=20px}}||rowspan=6|0.0075
|-
|-
|'''24-26'''||{{SSBB|Pit}}||0.008
|{{CharHead|Captain Falcon|SSB4|hsize=20px}}
|-
|-
|'''24-26'''||{{SSBB|Zero Suit Samus}}||0.008
|{{CharHead|Little Mac|SSB4|hsize=20px}}
|-
|-
|'''27-31'''||{{SSBB|Bowser}}||0.0075
|{{CharHead|Luigi|SSB4|hsize=20px}}
|-
|-
|'''n/a'''||{{SSBB|Giga Bowser}}||0.0075
|{{CharHead|Pikachu|SSB4|hsize=20px}}
|-
|-
|'''27-31'''||{{SSBB|Captain Falcon}}||0.0075
|{{CharHead|Samus|SSB4|hsize=20px}}
|-
|-
|'''27-31'''||{{SSBB|Luigi}}||0.0075
|'''49'''||{{CharHead|Robin|SSB4|hsize=20px}}||0.007
|-
|-
|'''27-31'''||{{SSBB|Pikachu}}||0.0075
|rowspan=2|'''50-51'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||rowspan=2|0.006
|-
|-
|'''27-31'''||{{SSBB|Samus}}||0.0075
|{{CharHead|Zelda|SSB4|hsize=20px}}
|-
|-
|'''32-33'''||{{SSBB|King Dedede}}||0.006
|rowspan=3|'''52-54'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=3|0.005
|-
|-
|'''32-33'''||{{SSBB|Zelda}}||0.006
|{{CharHead|Roy|SSB4|hsize=20px}}
|-
|-
|'''34-35'''||{{SSBB|Lucario}}||0.005
|{{CharHead|Yoshi|SSB4|hsize=20px}}
|-
|-
|'''34-35'''||{{SSBB|Snake}}||0.005
|'''N/A'''||[[Mega Lucario]]||0.005
|-
|-
|'''36-37'''||{{SSBB|R.O.B.}}||0.004
|rowspan=2|'''55-56'''||{{CharHead|Link|SSB4|hsize=20px}}||rowspan=2|0.0038
|-
|-
|'''36-37'''||{{SSBB|Wolf}}||0.004
|{{CharHead|Mii Swordfighter|SSB4|hsize=20px}}
|-
|-
|'''38'''||{{SSBB|Link}}||0.0038
|rowspan=2|'''57-58'''||{{CharHead|Lucina|SSB4|hsize=20px}}||rowspan=2|0.00375
|-
|-
|'''39'''||{{SSBB|Marth}}||0.00375
|{{CharHead|Marth|SSB4|hsize=20px}}
|}
|}
===''Super Smash Bros. 4''===
 
<nowiki/>* Ryu is a special case thanks to his [[Fighter ability]]. If Ryu jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate. If Ryu becomes airborne through other means, his air friction is a standard 0.015.
 
===''[[Super Smash Bros. Ultimate]]''===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!data-sort-type="number"|Rank!!Character!!Air friction
!Rank!!Character!!Air friction!!Vertical air friction
|-
|'''1'''||{{CharHead|Mega Man|SSBU|hsize=20px}}||0.05||0.01
|-
|'''2'''||{{CharHead|Wario|SSBU|hsize=20px}}||0.04||0.006
|-
|'''3'''||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||0.0375||0.038
|-
|'''4'''||{{CharHead|Ness|SSBU|hsize=20px}}||0.0225||0.023
|-
|rowspan=2|'''5-6'''||{{CharHead|Simon|SSBU|hsize=20px}}||rowspan=2|0.02||rowspan=2|0.015
|-
|{{CharHead|Richter|SSBU|hsize=20px}}
|-
|'''7'''||{{CharHead|Squirtle|SSBU|hsize=20px}}||0.018||0.018
|-
|'''8'''||{{CharHead|Mewtwo|SSBU|hsize=20px}}||0.016||rowspan=6|0.015
|-
|rowspan=21|'''9-29'''||{{CharHead|Mario|SSBU|hsize=20px}}||rowspan=19|0.015
|-
|{{CharHead|Donkey Kong|SSBU|hsize=20px}}
|-
|{{CharHead|Kirby|SSBU|hsize=20px}}
|-
|{{CharHead|Fox|SSBU|hsize=20px}}
|-
|{{CharHead|Ice Climbers|SSBU|hsize=20px}}
|-
|{{CharHead|Sheik|SSBU|hsize=20px}}||0.03
|-
|{{CharHead|Ganondorf|SSBU|hsize=20px}}||rowspan=2|0.015
|-
|{{CharHead|Olimar|SSBU|hsize=20px}}
|-
|{{CharHead|R.O.B.|SSBU|hsize=20px}}||0.02
|-
|{{CharHead|Greninja|SSBU|hsize=20px}}||rowspan=7|0.015
|-
|{{CharHead|Mii Brawler|SSBU|hsize=20px}}
|-
|{{CharHead|Pac-Man|SSBU|hsize=20px}}
|-
|{{CharHead|Bowser Jr.|SSBU|hsize=20px}}
|-
|{{CharHead|Duck Hunt|SSBU|hsize=20px}}
|-
|{{CharHead|Inkling|SSBU|hsize=20px}}
|-
|{{CharHead|Ridley|SSBU|hsize=20px}}
|-
|{{CharHead|King K. Rool|SSBU|hsize=20px}}||0.008
|-
|{{CharHead|Incineroar|SSBU|hsize=20px}}||rowspan=4|0.015
|-
|{{CharHead|Min Min|SSBU|hsize=20px}}
|-
|-
|'''n/a'''||[[Wario-Man]]||0.08
|{{CharHead|Ryu|SSBU|hsize=20px}}||rowspan=2|0.015{{rollover|*|Value is reduced to 0 when Ryu performs a jump.|y}}
|-
|-
|'''1'''||{{SSB4|Mega Man}}||0.05
|{{CharHead|Ken|SSBU|hsize=20px}}
|-
|-
|'''2'''||{{SSB4|Wario}}||0.04
|rowspan=3|'''30-32'''||{{CharHead|Ivysaur|SSBU|hsize=20px}}||rowspan=3|0.014||0.014
|-
|-
|'''3'''||{{SSB4|Jigglypuff}}||0.0375
|{{CharHead|Lucas|SSBU|hsize=20px}}||0.023
|-
|-
|'''4'''||{{SSB4|Ness}}||0.0225
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||0.014
|-
|-
|'''5'''||{{SSB4|Mewtwo}}||0.016
|rowspan=6|'''33-38'''||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||rowspan=6|0.012||0.012
|-
|-
|'''6-20'''||{{SSB4|Bowser Jr.}}||0.015
|{{CharHead|Meta Knight|SSBU|hsize=20px}}||rowspan=4|0.015
|-
|-
|'''6-20'''||{{SSB4|Donkey Kong}}||0.015
|{{CharHead|Mii Gunner|SSBU|hsize=20px}}
|-
|-
|'''6-20'''||{{SSB4|Dr. Mario}}||0.015
|{{CharHead|Terry|SSBU|hsize=20px}}
|-
|-
|'''6-20'''||{{SSB4|Duck Hunt}}||0.015
|{{CharHead|Mythra|SSBU|hsize=20px}}
|-
|-
|'''6-20'''||{{SSB4|Fox}}||0.015
|{{CharHead|Sora|SSBU|hsize=20px}}||0.014
|-
|-
|'''6-20'''||{{SSB4|Ganondorf}}||0.015
|'''39'''||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||{{rollover|0.011472|Value is stored in-game as the same as Mario, then multiplied by 0.7648.|y}}||0.015
|-
|-
|'''n/a'''||[[Giga Mac]]||0.015
|rowspan=12|'''40-51'''||{{CharHead|Peach|SSBU|hsize=20px}}||rowspan=12|0.01||rowspan=2|0.01
|-
|-
|'''6-20'''||{{SSB4|Greninja}}||0.015
|{{CharHead|Daisy|SSBU|hsize=20px}}
|-
|-
|'''6-20'''||{{SSB4|Kirby}}||0.015
|{{CharHead|Falco|SSBU|hsize=20px}}||0.013
|-
|-
|'''6-20'''||{{SSB4|Mario}}||0.015
|{{CharHead|Sonic|SSBU|hsize=20px}}||rowspan=7|0.01
|-
|-
|'''6-20'''||{{SSB4|Mii Brawler}}||0.015
|{{CharHead|Toon Link|SSBU|hsize=20px}}
|-
|-
|'''6-20'''||{{SSB4|Olimar}}||0.015
|{{CharHead|Villager|SSBU|hsize=20px}}
|-
|-
|'''6-20'''||{{SSB4|Pac-Man}}||0.015
|{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}
|-
|-
|'''6-20'''||{{SSB4|R.O.B.}}||0.015
|{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}
|-
|-
|'''6-20'''||{{SSB4|Ryu}}*||0.015
|{{CharHead|Palutena|SSBU|hsize=20px}}
|-
|-
|'''6-20'''||{{SSB4|Sheik}}||0.015
|{{CharHead|Isabelle|SSBU|hsize=20px}}
|-
|-
|'''21'''||{{SSB4|Lucas}}||0.014
|{{CharHead|Joker|SSBU|hsize=20px}}||rowspan=2|0.015
|-
|-
|'''22-23'''||{{SSB4|Meta Knight}}||0.012
|{{CharHead|Kazuya|SSBU|hsize=20px}}
|-
|-
|'''22-23'''||{{SSB4|Mr. Game & Watch}}||0.012
|rowspan=5|'''52-56'''||{{CharHead|Ike|SSBU|hsize=20px}}||rowspan=5|0.009||rowspan=5|0.009
|-
|-
|'''24-32'''||{{SSB4|Falco}}||0.01
|{{CharHead|Shulk|SSBU|hsize=20px}}
|-
|-
|'''24-32'''||{{SSB4|Mii Gunner}}||0.01
|{{CharHead|Cloud|SSBU|hsize=20px}}
|-
|-
|'''24-32'''||{{SSB4|Palutena}}||0.01
|{{CharHead|Corrin|SSBU|hsize=20px}}
|-
|-
|'''24-32'''||{{SSB4|Peach}}||0.01
|{{CharHead|Pyra|SSBU|hsize=20px}}
|-
|-
|'''24-32'''||{{SSB4|Rosalina}}||0.01
|rowspan=10|'''57-66'''||{{CharHead|Pit|SSBU|hsize=20px}}||rowspan=9|0.008||rowspan=2|0.008
|-
|-
|'''24-32'''||{{SSB4|Sonic}}||0.01
|{{CharHead|Dark Pit|SSBU|hsize=20px}}
|-
|-
|'''24-32'''||{{SSB4|Toon Link}}||0.01
|{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||0.2
|-
|-
|'''24-32'''||{{SSB4|Villager}}||0.01
|{{CharHead|Charizard|SSBU|hsize=20px}}||0.008
|-
|-
|'''24-32'''||{{SSB4|Wii Fit Trainer}}||0.01
|{{CharHead|Diddy Kong|SSBU|hsize=20px}}||0.016
|-
|-
|'''33-36'''||{{SSB4|Cloud}}||0.009
|{{CharHead|Bayonetta|SSBU|hsize=20px}}||rowspan=3|0.015
|-
|-
|'''33-36'''||{{SSB4|Corrin}}||0.009
|{{CharHead|Piranha Plant|SSBU|hsize=20px}}
|-
|-
|'''33-36'''||{{SSB4|Ike}}||0.009
|{{CharHead|Hero|SSBU|hsize=20px}}
|-
|-
|'''33-36'''||{{SSB4|Shulk}}||0.009
|{{CharHead|Byleth|SSBU|hsize=20px}}||0.004
|-
|-
|'''37-42'''||{{SSB4|Bayonetta}}||0.008
|{{CharHead|Sephiroth|SSBU|hsize=20px}}||{{rollover|0.008|0.0084 in Winged Form.|y}}||{{rollover|0.009|Unaffected by Winged Form.|y}}
|-
|-
|'''37-42'''||{{SSB4|Charizard}}||0.008
|rowspan=9|'''67-75'''||{{CharHead|Samus|SSBU|hsize=20px}}||rowspan=9|0.0075||rowspan=8|0.008
|-
|-
|'''37-42'''||{{SSB4|Dark Pit}}||0.008
|{{CharHead|Dark Samus|SSBU|hsize=20px}}
|-
|-
|'''37-42'''||{{SSB4|Diddy Kong}}||0.008
|{{CharHead|Pikachu|SSBU|hsize=20px}}
|-
|-
|'''n/a'''||{{b|Giga Bowser|Final Smash}}||0.008
|{{CharHead|Luigi|SSBU|hsize=20px}}
|-
|-
|'''37-42'''||{{SSB4|Pit}}||0.008
|{{CharHead|Captain Falcon|SSBU|hsize=20px}}
|-
|-
|'''37-42'''||{{SSB4|Zero Suit Samus}}||0.008
|{{CharHead|Bowser|SSBU|hsize=20px}}
|-
|-
|'''43-48'''||{{SSB4|Bowser}}||0.0075
|{{CharHead|Pichu|SSBU|hsize=20px}}
|-
|-
|'''43-48'''||{{SSB4|Captain Falcon}}||0.0075
|{{CharHead|Little Mac|SSBU|hsize=20px}}
|-
|-
|'''43-48'''||{{SSB4|Little Mac}}||0.0075
|{{CharHead|Steve|SSBU|hsize=20px}}||0.015
|-
|-
|'''43-48'''||{{SSB4|Luigi}}||0.0075
|'''76'''||{{CharHead|Robin|SSBU|hsize=20px}}||0.007||0.004
|-
|-
|'''43-48'''||{{SSB4|Pikachu}}||0.0075
|rowspan=2|'''77-78'''||{{CharHead|Zelda|SSBU|hsize=20px}}||rowspan=2|0.006||rowspan=2|0.006
|-
|-
|'''43-48'''||{{SSB4|Samus}}||0.0075
|{{CharHead|King Dedede|SSBU|hsize=20px}}
|-
|-
|'''49'''||{{SSB4|Robin}}||0.007
|rowspan=4|'''79-82'''||{{CharHead|Yoshi|SSBU|hsize=20px}}||rowspan=4|0.005||0.01
|-
|-
|'''50-51'''||{{SSB4|King Dedede}}||0.006
|{{CharHead|Roy|SSBU|hsize=20px}}||rowspan=2|0.004
|-
|-
|'''50-51'''||{{SSB4|Zelda}}||0.006
|{{CharHead|Chrom|SSBU|hsize=20px}}
|-
|-
|'''52-54'''||{{SSB4|Lucario}}||0.005
|{{CharHead|Snake|SSBU|hsize=20px}}||rowspan=2|0.005
|-
|-
|'''n/a'''||[[Mega Lucario]]||0.005
|rowspan=2|'''83-84'''||{{CharHead|Lucario|SSBU|hsize=20px}}||rowspan=2|0.004
|-
|-
|'''52-54'''||{{SSB4|Roy}}||0.005
|{{CharHead|Wolf|SSBU|hsize=20px}}||0.01
|-
|-
|'''52-54'''||{{SSB4|Yoshi}}||0.005
|rowspan=2|'''85-86'''||{{CharHead|Link|SSBU|hsize=20px}}||rowspan=2|0.0038||rowspan=5|0.004
|-
|-
|'''55-56'''||{{SSB4|Link}}||0.0038
|{{CharHead|Mii Swordfighter|SSBU|hsize=20px}}
|-
|-
|'''55-56'''||{{SSB4|Mii Swordfighter}}||0.0038
|rowspan=3|'''87-89'''||{{CharHead|Marth|SSBU|hsize=20px}}||rowspan=3|0.00375
|-
|-
|'''57-58'''||{{SSB4|Lucina}}||0.00375
|{{CharHead|Lucina|SSBU|hsize=20px}}
|-
|-
|'''57-58'''||{{SSB4|Marth}}||0.00375
|{{CharHead|Young Link|SSBU|hsize=20px}}
|}
|}


<nowiki>*</nowiki> Ryu is a special case. In most circumstances, his air friction is a standard 0.015. However, when he jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate.
<nowiki/>* Ryu and Ken are a special case thanks to their [[Fighter ability]]. If Ryu/Ken jumps, their air friction is 0, meaning they will not slow down at all unless the player attempts to decelerate. If Ryu/Ken become airborne through other means, their air friction is a standard 0.015.  


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]