User:Nyargleblargle/Smash 5 Ideas/Characters: Difference between revisions

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==Mario==
==Mario==
*{{change|Mario is more expressive and has new voice clips.}}
*{{nerf|Up tilt now makes Mario jump up slightly, making it more difficult to combo with.}}
*{{nerf|Up tilt now makes Mario jump up slightly, making it more difficult to combo with.}}
*{{nerf|Neutral aerial comes out slightly slower, reducing its combo ability.}}
*{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}}
*{{buff|Up aerial consistently deals 5% damage.}}
*{{nerf|Down aerial can no longer lock.}}
*{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}}
*{{nerf|Down throw launches opponents at a less favorable angle.}}
*{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}}
*{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}}
*{{nerf|Cape has one more frame of startup.}}
*{{nerf|Cape damage multiplier|1.5x|1.35x}}
*{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}}
*{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}}


==Luigi==
==Luigi==
*{{nerf|Up and down tilts launch opponents at a less favorable angle.}}
*{{buff|New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.}}
*{{buff|New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.}}
*{{nerf|New neutral aerial is slightly weaker.}}
*{{nerf|New neutral aerial is slightly weaker.}}
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==Bowser==
==Bowser==
*{{change|Bowser has his voice actor from the ''{{uv|Mario}}'' games.}}
*{{change|Bowser has his voice actor from the {{uv|Mario}} games.}}
*{{buff|Bowser's first jump is slightly higher.}}
*{{buff|Bowser's first jump is slightly higher.}}
*{{buff|Bowser's air speed has been improved.}}
*{{buff|Air speed|1.0|1.03}}
*{{buff|Bowser's rolls generally have more invincibility.}}
*{{buff|Bowser's rolls generally have more invincibility.}}
*{{buff|Down tilt is faster.}}
*{{change|Up smash is faster at the cost of being weaker.}}
*{{change|Up smash is faster at the cost of being weaker.}}
*{{buff|Down smash is faster.}}
*{{buff|Forward air landing lag|24 frames|21 frames}}
*{{buff|Back air landing lag|40 frames|33 frames}}
*{{buff|Up air landing lag|28 frames|23 frames}}
*{{buff|Down air damage|16%|16.5%}}
*{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}}
*{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}}
==Peach==
*{{change|Second four costumes change Peach's parasol to Perry.}}
*{{nerf|Peach can float for a shorter period of time.}}
*{{nerf|Forward air knockback decreased.}}
*{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}}
*{{change|Down special changed to Calm, which heals Peach at the cost of vulnerability.}}
*{{change|Final Smash changed to Joy, briefly allowing Peach to move and rise freely in the air while surrounding her with a powerful tornado.}}
==Dr. Mario==
*{{buff|Multiplier of speed difference to Mario|0.82x|0.875x}}
*{{buff|Multiplier of damage compared to Mario|1.12x|1.15x}}
*{{buff|Multiplier of knockback compared to Mario|1.12x|1.1x}}
*{{buff|[[Super Sheet]] stalls Dr. Mario when first used.}}
*{{change|Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.}}
==Bowser Jr.==
*{{buff|Air acceleration|0.07|.085}}
*{{buff|Neutral infinite adjusted to be more difficult to escape.}}
*{{buff|Dash attack deals fixed knockback for initial hits.}}
*{{nerf|Up aerial has slightly more endlag.}}
*{{buff|Grab made slightly faster.}}
*{{buff|Up throw's knockback adjusted to allow aerial combos at higher percentages.}}
*{{buff|Mechakoopa damage|2%/7%|3%/10%}}
==Rosalina & Luma==
*{{nerf|Weight|77|76}}
*{{nerf|Luma respawn time|13 seconds|14 seconds}}
*{{nerf|Luma can be paralyzed.}}
*{{nerf|Rosalina's forward smash, down smash, up tilt, and up aerial all have less range.}}
*{{nerf|Luma's aerials have more auto-cancel frames towards the beginning of the attack, making Lunar Landing more difficult.}}


==Donkey Kong==
==Donkey Kong==
*{{change|Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.}}
*{{change|Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.}}
*{{change|Now has his voice from the Donkey Kong Country games.}}
*{{change|Now has his voice from the Donkey Kong Country games.}}
*{{nerf|Weight|122|119}}
*{{buff|Air acceleration|0.05|0.053}}
*{{change|Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.}}
*{{change|Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.}}


==Diddy Kong==
==Diddy Kong==
*{{change|Diddy Kong is voiced by his usual voice actor.}}
*{{change|Diddy Kong is voiced by his usual voice actor.}}
*{{nerf|Air speed|0.88|0.85}}
*{{nerf|Midair jump height decreased.}}
*{{nerf|Forward tilt has less reach.}}
*{{nerf|Forward tilt has less reach.}}
*{{buff|Forward smash is easier to hit with both times.}}
*{{buff|Forward smash is easier to hit with both times.}}
Line 37: Line 84:
*{{nerf|[[Banana Peel]] has slightly more endlag.}}
*{{nerf|[[Banana Peel]] has slightly more endlag.}}


==Pikachu==
==Dixie Kong==
*{{buff|Jump height increased.}}
{| class="wikitable"
*{{nerf|[[Quick Attack]] has been repurposed as a short, horizontal dash attack.}}
|-
*{{buff|[[Skull Bash]] can now be angled for vertical recovery.}}
! colspan=3|'''[[Dixie Kong]]''' ''({{uv|Donkey Kong}} universe)''
*{{change|[[Thunder]] input|Down special|Up special}}
|-
*{{change|Down special is now {{iw|Bulbapedia|Tail Whip}}, which temporarily increases the damage that nearby opponents take.}}
! Special Attack !! Name !! Description
==Jigglypuff==
|-
*{{change|Jigglypuff has new voice clips.}}
| Neutral Special || Bubblegum Popgun || Similar to [[Peanut Popgun]], but applies a unique Bubblegum effect, turning opponents pink and holding them in place with the pose for being frozen.
*{{buff|[[Sing]] has less lag and cannot be countered.}}
|-
*{{change|Final Smash is now {{iw|bulbapedia|Moonblast}}, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.}}
| Up Special || Ponytail Spin || Dixie Kong spins her ponytail, gaining altitude and decreasing her falling speed.
==Mewtwo==
|-
*{{change|Mewtwo has an English voice actor.}}
| Down Special || Guitar || Dixie Kong strums on an electric guitar, pushing opponents back.
*{{buff|Weight|72|75}}
|-
*{{buff|Running speed increased to 1.85.}}
| Side Special || Ponytail Rush || Dixie Kong spins her ponytail and rushes forward, tossing nearby opponents upwards.
*{{buff|Walking speed increased to 1.2.}}
|-
*{{buff|Forward smash range increased.}}
| Final Smash || Kong Pow || Opponents are knocked up in the air and healing items are spawned in their former location.
*{{buff|Down special has less endlag and knockback, making it more reliable as a combo throw.}}
|-
*{{change|Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks [[transcendent priority]], and Mist, an attack that surrounds Mewtwo in an icy aura.}}
|colspan=3|<center>'''''Notes:''' Not a Diddy Kong clone. Dixie Kong only shares Gumball Popgun, neutral aerial, and up throw with him.<br>Most of Dixie Kong's standard attacks use her hair.</center>
|}


==Link==
==Link==
*{{buff|Running speed|1.3944|1.5}}
*{{nerf|Walking speed|1.188|1.185}}
*{{buff|Air speed|1.88|1.95}}
*{{buff|Falling speed|1.6|1.66}}
*{{buff|Startup of dash attack decreased.}}
*{{change|Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.}}
*{{change|Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.}}
==Ganondorf==
*{{change|New up and down smashes added that use the Wind Waker swords.}}
*{{nerf|Side smash now uses Ganondorf's Twighlight Princess sword and is slightly slower.}}
*{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}}
*{{buff|Neutral special now involves the energy ball from ''Ocarina of Time'', giving him a projectile that has very little startup compared to Warlock Punch.}}
*{{change|Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.}}


==Zelda==
==Zelda==
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*{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}}
*{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}}
*{{buff|Zelda falls faster (1.35 → 1.45).}}
*{{buff|Zelda falls faster (1.35 → 1.45).}}
*{{buff|All tilts have more range.}}
*{{buff|Down smash does more damage.}}
*{{buff|Down smash does more damage.}}
*{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}}
*{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}}
*{{nerf|[[Din's Flare]] goes slightly less far when fully charged.}}
*{{nerf|[[Din's Flare]] goes slightly less far when fully charged.}}
==Sheik==
*{{nerf|Fall speed|1.75|1.65}}
*{{nerf|Up smash damage|15%/11%|13%/9%}}
*{{nerf|Forward aerial has slightly more endlag.}}
*{{nerf|Up aerial deals less knockback and has more startup.}}
*{{nerf|Down aerial damage|8%,2%|7%,2%}}
*{{nerf|[[Needle Storm]] has less range and lacks transcendent priority.}}
*{{buff|[[Burst Grenade]] no longer puts Sheik into special fall.}}
*{{nerf|[[Vanish]] damage|12%/5%|8%/4%}}
*{{nerf|[[Bouncing Fish]] damage|12%|10.5%}}
*{{nerf|Bouncing Fish covers considerably less horizontal distance.}}
==Ganondorf==
*{{buff|Air speed|0.79|0.9}}
*{{change|New up and down smashes added that use the Wind Waker swords.}}
*{{nerf|Side smash now uses Ganondorf's Twilight Princess sword and is slightly slower.}}
*{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}}
*{{buff|Pummel damage|3%|4%}}
*{{buff|Knockback of forward and back throws increased.}}
*{{buff|Neutral special now involves the energy ball from ''Ocarina of Time'', giving him a projectile that has very little startup compared to Warlock Punch.}}
*{{buff|Trajectory of up special can be angled slightly.}}
*{{change|Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.}}
==Toon Link==
*{{buff|Dash speed|1.7325|1.75}}
*{{nerf|Air speed|0.94|0.93}}
*{{nerf|Up air damage|14%/11%|13%/10.5%}}
*{{change|Down air damage|16%/12%/5%|14%/10%/8%}}
*{{change|Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.}}
*{{change|Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.}}
==Impa==
{| class="wikitable"
|-
! colspan=3|'''[[Impa]]''' ''({{uv|The Legend of Zelda}} universe)''
|-
! Special Attack !! Name !! Description
|-
| Neutral Special || Slowdown || Impa slams a Giant Blade on the ground, temporarily slowing opponents in front of her. Similar to Witch Time, but lasts for a shorter period of time.
|-
| Up Special || Spear Leap || Impa leaps up a high distance, summoning blue spears that fall from the sky and spike opponents.
|-
| Down Special || Naginata Blast || Impa uses the Scorching Naginata to create a burst of fire in front of her.
|-
| Side Special || Naginata Sweep || Impa spins her Naginata in front of her, knocking opponents upwards. Can be button mashed for more spins and to push Impa diagonally upwards for recovery.
|-
| Final Smash || Naginata Trap || Basically Impa's Naginata combo that ends with the Sheikah eye on top of a red circle.
|-
|colspan=3|<center>'''''Notes:''' Standard attacks are bits and pieces of Hyrule Warriors combos.</center>
|}


==Samus==
==Samus==
*{{change|Fusion Suit is a new alternate costume.}}
*{{change|Fusion Suit is a new alternate costume.}}
*{{change|Samus is slightly shorter.}}
*{{change|Samus is slightly shorter.}}
*{{buff|Slightly heavier.}}
*{{buff|Weight|108|110}}
*{{buff|Forward tilt now has two damage tiers, with the upper leg taking the body's damage and the lower leg taking the foot's damage.}}
*{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}}


==Zero Suit Samus==
==Zero Suit Samus==
*{{nerf|Jump height decreased.}}
*{{nerf|Jump height decreased.}}
*{{nerf|Forward air knockback decreased.}}
*{{nerf|Back air damage|12%/10%|10%/9%}}
*{{nerf|Pummel is somewhat slower.}}
*{{nerf|Back throw can no longer combo into [[Flip Jump]].}}
*{{nerf|[[Paralyzer]] takes longer to charge.}}
*{{nerf|[[Paralyzer]] takes longer to charge.}}
==Ridley==
{| class="wikitable"
|-
! colspan=3|'''[[Ridley]]''' ''({{uv|Metroid}} universe)''
|-
! Special Attack !! Name !! Description
|-
| Neutral Special || Fire Launch || Ridley breathes out five small fireballs that home in on the nearest opponent but move slowly.
|-
| Up Special || Flight Grip || Ridley flies up in one of three directions (depending on if the control stick is held diagonally) while grabbing an opponent below him to drop them at the peak of the flight.
|-
| Down Special || Tail Maneuver || Ridley blocks attacks from ahead with his invulnerable tail, including unshieldable attacks and grabs. Has virtually no lag, but leaves Ridley vulnerable from behind. Can be angled once the move begins.
|-
| Side Special || Fire Blast || Ridley unleashes a blast of fire on opponents. Very powerful, but has a high amount of startup.
|-
| Final Smash || Stage Scrape || Ridley flies into the background, then rushes at nearby opponents. If the Final Smash hits, Ridley drags the victims across the stage before meteor smashing them when offstage.
|-
|colspan=3|<center>'''''Notes:''' Ridley is extremely agile and fast in the air, but has somewhat laggy attacks on the ground.<br>Appearance and size are based primarily on Super Metroid, though some attacks, such as Fire Blast, are inspired by Other M.</center>
|}
==Yoshi==
*{{nerf|Weight|104|98}}
*{{nerf|Dash speed|1.86|1.81}}
*{{nerf|[[Egg Lay]] requires 65% of the usual time to break out of while in midair.}}
*{{buff|The B button can now be held during [[Egg Throw]] to stall the throw; This allows more precise targeting at the cost of the vertical boost.}}
*{{nerf|Down air damage reduced by ~9% overall and is somewhat slower.}}


==Kirby==
==Kirby==
*{{change|Down tilt is now a sliding attack.}}
*{{change|Down tilt is now a sliding attack.}}
*{{buff|Air speed|0.8|0.95}}
*{{buff|Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.}}
*{{buff|Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.}}
*{{buff|Dash attack is faster.}}
*{{buff|Dash attack is faster.}}
Line 95: Line 227:
==King Dedede==
==King Dedede==
*{{change|Face slightly altered to resemble modern appearance further.}}
*{{change|Face slightly altered to resemble modern appearance further.}}
*{{buff|Run speed increased.}}
*{{buff|Air speed|0.63|0.8}}
*{{buff|Height of jumps 4 and 5 increased.}}
*{{buff|Height of jumps 4 and 5 increased.}}
<s>King Dedede's moveset is already perfect</s>
<s>King Dedede's moveset is already perfect</s>
*{{buff|Down and up tilts are faster overall.}}
*{{buff|Forward tilt has slightly less endlag.}}
*{{buff|Dash attack has slightly less startup.}}
*{{buff|Dash attack has slightly less startup.}}
*{{buff|All grabs have slightly more range.}}
*{{buff|Inhale has more range.}}
*{{buff|Inhale has more range.}}
==Meta Knight==
*{{change|Design somewhat simplified to resemble Planet Robobot appearance.}}
*{{nerf|Attacks generally have low hitstun multipliers, moreso than virtually any other character.}}
*{{buff|Midair jump height increased.}}
==Bandana Dee==
{| class="wikitable"
|-
! colspan=3|'''Bandana Dee''' ''({{uv|Kirby}} universe)''
|-
! Special Attack !! Name !! Description
|-
| Neutral Special || Archer || Bandana Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly.
|-
| Up Special || Parasol Float || Bandana Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled.
|-
| Down Special || Swing || Bandana Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick.
|-
| Side Special || Spike Thrust || Bandana Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful.
|-
| Final Smash || Mecha Suit || Bandana Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button.
|-
|colspan=3|<center>'''''Notes:''' Virtually all of Bandana Dee's normal attacks use its spear, with the exception of its grab and pummel, which are similar to Kirby's.''</center>
|}


==Fox==
==Fox==
*{{change|Now based on Star Fox Zero appearance.}}
*{{change|Now based on Star Fox Zero appearance.}}
*{{nerf|Walk speed|1.45|1.4}}
*{{change|Fall speed decreased slightly.}}
*{{change|Fall speed decreased slightly.}}
==Yoshi==
*{{change|Jab knockback slightly increased.}}
*{{buff|The B button can now be held during [[Egg Throw]] to stall the throw; This allows more precise targeting at the cost of the vertical boost.}}
*{{nerf|Up smash damage|16%/11%|13%/12%}}
*{{nerf|Down air damage reduced by ~9% overall.}}
*{{nerf|Up air knockback decreased.}}
 
==Falco==
*{{change|Now based on Star Fox Zero appearance.}}
*{{change|Fall speed|1.8|1.65}}
*{{buff|Air speed|0.96|1.05}}
*{{buff|Back air has more range.}}
*{{buff|[[Blaster]] can be fired more rapidly.}}
*{{change|Up special renamed Takeoff and has a windbox at the cost of dealing damage.}}
*{{change|Final Smash now uses an [[Arwing]] and is more similar to [[Super Dragon]] in function.}}
 
==Wolf==
*{{nerf|Air speed|1.222|1.075}}
*{{nerf|Jump height|2.95|2.8}}
*{{change|Final Smash now involves Wolf calling on Star Wolf to attack opponents from the sky.}}
 
==Pikachu==
*{{buff|Jump height increased.}}
*{{nerf|[[Quick Attack]] has been repurposed as a short, horizontal dash attack.}}
*{{buff|[[Skull Bash]] can now be angled for vertical recovery.}}
*{{change|[[Thunder]] input|Down special|Up special}}
*{{change|Down special is now {{iw|Bulbapedia|Tail Whip}}, which temporarily increases the damage that nearby opponents take.}}
 
==Jigglypuff==
*{{change|Jigglypuff has new voice clips.}}
*{{buff|Walk speed|0.7|0.8}}
*{{buff|Dash speed|1.155|1.35}}
*{{buff|Forward throw launches at a more favorable angle for combos.}}
*{{buff|Forward smash has less endlag.}}
*{{buff|[[Sing]] has less lag and cannot be countered.}}
*{{buff|[[Rest]] KO's earlier (at 50% to a character with a weight of 100.}}
*{{change|Final Smash is now {{iw|bulbapedia|Moonblast}}, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.}}
 
==Mewtwo==
*{{change|Mewtwo has an English voice actor.}}
*{{buff|Weight|74|76}}
*{{nerf|Running speed reduced to 1.85.}}
*{{nerf|Walking speed reduced to 1.15.}}
*{{buff|Forward smash range increased.}}
*{{buff|Down special has less endlag and knockback, making it more reliable as a combo throw.}}
*{{change|Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks [[transcendent priority]], and Mist, an attack that surrounds Mewtwo in an icy aura.}}
 
==Charizard==
*{{change|Several animations tweaked to make Charizard stand more upright.}}
*{{change|Fall speed|1.4|1.35}}
*{{nerf|Forward smash head damage|17%/14%|16%/14%}}
*{{nerf|Forward smash late body damage|17%|14%}}
*{{buff|Forward smash has slightly less ending lag.}}
 
==Lucario==
*{{change|Aura progresses more rapidly, reaching Smash 4's 75% values at 55%, but is capped at 110%.}}
*{{buff|Forward smash and down smash have significantly less startup.}}
*{{change|[[Force Palm]] now lacks the aura effect and uses its GFX from ''Pokkén Tournament''.}}
*{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}}
*{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}}
 
==Greninja==
*{{nerf|Forward aerial has far more endlag.}}
*{{nerf|[[Hydro Pump]] has slightly more startup.}}
 
==Decidueye==
{| class="wikitable"
|-
! colspan=3|'''Decidueye''' ''({{uv|Pokémon}} universe)''
|-
! Special Attack !! Name !! Description
|-
| Neutral Special || Leafage || Fast, weak projectile attack.
|-
| Up Special || Acrobatics || Decidueye flies up. Direction can be changed up to four times at any point.
|-
| Down Special || Feather Dance || Lowers opponents' attack, then pushes them away slightly.
|-
| Side Special || Spirit Shackle || Decidueye fires an arrow. If it hits an opponent, they will experience an effect similar to Dragon Lunge.
|-
| Final Smash || Sinister Arrow Raid || Cinematic Final Smash, but can be cancelled immediately afterwards into Acrobatics, making it ideal for avoiding gimps.
|-
|colspan=3|<center>'''''Notes:''' Agile fighter in the air, but has low weight and ground speed (think a less extreme Smash 4 Jigglypuff). Most standard attacks make use of Decidueye's wings and grass abilities.''</center>
|}
 
==Captain Falcon==
==Captain Falcon==
*{{buff|Back air tweaked in animation and given a slight increase in power.}}
*{{buff|Back air tweaked in animation and given a slight increase in power.}}
*{{nerf|Running grab has decreased range.}}
*{{nerf|[[Raptor Boost]] does less knockback.}}
*{{nerf|[[Raptor Boost]] does less knockback.}}
==Black Shadow==
==Black Shadow==
A clone of Captain Falcon with the following differences:
A clone of Captain Falcon with the following differences:
*{{change|All appearances of the [[Blue Falcon]] are exchanged for the {{iw|fzerowiki|Black Bull}}.}}
*{{change|All appearances of the [[Blue Falcon]] are exchanged for the {{iw|fzerowiki|Black Bull}}.}}
*{{change|All flame attacks changed to darkness attacks.}}
*{{change|All flame attacks changed to darkness attacks.}}
*{{buff|Attacks are generally more powerful.}}
*{{buff|Attacks have a 1.17x damage multiplier applied.}}
*{{buff|Weight slightly increased.}}
*{{buff|Weight|104|107}}
*{{nerf|Far slower running speed.}}
*{{nerf|Walk speed|0.94|0.75}}
*{{nerf|Running speed|2.32|1.4}}
*{{nerf|Falling speed|1.837|1.7}}
*{{buff|Traction|0.05|0.07}}
*{{nerf|Jab only consists of the first two hits.}}
*{{nerf|Jab only consists of the first two hits.}}
*{{buff|Jab and forward tilt have knockback compensated for damage increase.}}
*{{nerf|Pummel is slower.}}
*{{nerf|Pummel is slower.}}
*{{buff|Up tilt is similar to Ganondorf's, but can be ended early at the cost of being weaker.}}
*{{buff|Up tilt is similar to Ganondorf's, but can be ended early at the cost of being weaker.}}
*{{change|Front hit of down smash has knockback properties switched with back kick.}}
*{{change|Front hit of down smash has knockback properties switched with back kick.}}
*{{change|Forward air changed to Ganondorf's.}}
*{{change|Forward air changed to Ganondorf's.}}
*{{nerf|Neutral B cannot be reversed.}}
*{{change|Neutral special does not move Black Shadow forward.}}
*{{buff|Neutral B has more range and a sweetspot directly on the fist.}}
*{{nerf|Neutral special cannot be reversed.}}
*{{change|Neutral B is no longer shaped like a falcon.}}
*{{buff|Neutral special has more range and a sweetspot directly on the fist.}}
*{{buff|Up B can hit opponents aside from the one grabbed via electrical hitboxes.}}
*{{change|Neutral special is no longer shaped like a falcon.}}
*{{buff|Side special meteor smashes airborne opponents.}}
*{{buff|Up special can hit opponents aside from the one grabbed via electrical hitboxes.}}


==Ness==
==Ness==
*{{nerf|Double jump height reduced.}}
*{{nerf|Double jump height reduced.}}
*{{nerf|Gravity|0.077|0.07}}
*{{change|Jab combo is now {{iw|wikibound|PSI Rockin}}, the most powerful jab in the game, at the cost of longer times between hits.}}
*{{change|Jab combo is now {{iw|wikibound|PSI Rockin}}, the most powerful jab in the game, at the cost of longer times between hits.}}
*{{nerf|Up air is much weaker.}}
*{{nerf|Up air is much weaker.}}
*{{nerf|Back throw has slightly less knockback scaling.}}
*{{nerf|Back throw has slightly less knockback scaling.}}
==Lucas==
*{{buff|Back aerial always meteor smashes.}}
*{{nerf|Rope Snake has less range.}}
*{{buff|[[PK Starstorm]] has more range.}}


==Ice Climbers==
==Ice Climbers==
Line 137: Line 391:
*{{nerf|The Ice Climbers cannot [[desynch]].}}
*{{nerf|The Ice Climbers cannot [[desynch]].}}
*{{buff|Partnerless [[Belay]] is now a tether.}}
*{{buff|Partnerless [[Belay]] is now a tether.}}
==Mr. Game & Watch==
*{{nerf|Jab finisher deals significantly less knockback.}}
*{{buff|Forward smash sourspot damage|14%|16%}}
*{{buff|Pummel speed increased.}}
*{{buff|Up throw reworked into a finisher.}}


==Marth==
==Marth==
*{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}}
*{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}}


===Ike===
==Roy==
*{{buff|Air acceleration|0.03|0.06}}
*{{buff|Down throw altered to combo into [[Blazer]].}}
 
==Ike==
*{{change|Weight|107|104}}
*{{change|Weight|107|104}}
*{{nerf|Jump height decreased.}}
*{{nerf|Jump height decreased.}}
*{{nerf|Air speed|1.08|0.99}}
*{{nerf|Air speed|1.08|1.04}}
*{{nerf|Forward tilt has slightly more startup and endlag.}}
*{{nerf|Forward tilt has slightly more startup and endlag.}}
*{{buff|Eruption has more range and less charge time.}}
*{{buff|Eruption has more range and less charge time.}}
==Robin==
*{{buff|Run speed|1.15|1.2}}
*{{buff|Wind tome durability|9|10}}
*{{buff|[[Nosferatu]] tome respawn time|40 seconds|35 seconds}}
*{{change|Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for [[Elwind]].}}
*{{buff|[[Thoron]] durability usage|8|7}}
==Corrin==
*{{nerf|Almost all attacks have additional startup or endlag and are weaker.}}
*{{change|Down special replaced with Choice. If Corrin holds left after inputting the attack, he will regain his Smash 4 frame data, but if Corrin holds right after inputting the attack, he will regain his Smash 4 power. Continuing to hold down or making no further input gives him slightly more power and speed. Choice can only be used once per stock, but the effect chosen will last until Corrin is KOd.}}


==Pit==
==Pit==
*{{change|Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.}}
*{{change|Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.}}
==Palutena==
*{{buff|Forward tilt, dash attack, and forward aerial have less endlag.}}
*{{buff|[[Reflect Barrier]] moves faster.}}
*{{buff|Counter has significantly less endlag.}}
*{{buff|[[Celestial Firework]] damage|3.2%/1.2%|4%/2.5%}}
==Dark Pit==
==Dark Pit==
*{{nerf|Most of Dark Pit's ground attacks have slightly more endlag.}}
*{{nerf|Most of Dark Pit's ground attacks have slightly more endlag.}}
*{{change|Multi-hitting air attacks now only hit opponents once.}}
*{{change|Multi-hitting air attacks now only hit opponents once.}}
*{{buff|Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.}}
*{{buff|Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.}}
==Wario==
*{{buff|Dash can be canceled into dash attack at any time.}}
*{{change|Dash attack changed to the Shoulder Bash.}}
*{{change|Down air is now a ground pound, which has significantly larger range and is a stall-then-fall.}}
*{{change|Wario now shakes the opponent for his pummel, which deals two hits of 1% damage each.}}
==Olimar==
*{{change|Olimar and the Pikmin are slightly smaller.}}
*{{change|Forward tilt is now faster at the cost of a small amount of power.}}
*{{change|Up special changed back to [[Pikmin Chain]].}}
**{{change|Compared to its appearance in Brawl, the attack always gives Olimar a boost.}}
==Alph==
A clone of Olimar with the following differences:
*{{nerf|Weight is 77 instead of 79.}}
*{{buff|Air speed is 0.85 instead of 0.82.}}
*{{change|Rock Pikmin used instead of purple Pikmin, which are more durable but less powerful.}}
*{{change|Up special is [[Winged Pikmin]], but the lift is less dependent on Pikmin while allowing the Winged Pikmin to be picked off.}}
*{{buff|[[End of Day]] uses the wider SS Drake as the vehicle in question, with fall speed compensated for its shorter length.}}
==Villager==
==Villager==
*{{change|Body shaped tweaked slightly to resemble recent design more.}}
*{{change|Body shaped tweaked slightly to resemble recent design more.}}
*{{nerf|Startup of neutral and down aerials increased.}}
*{{nerf|Forward and back aerials have less range.}}
*{{change|Throws now produce "bug/fish caught" sound effect from Animal Crossing series.}}
*{{change|Throws now produce "bug/fish caught" sound effect from Animal Crossing series.}}
==Isabelle==
{| class="wikitable"
|-
! colspan=3|'''[[Isabelle]]''' ''({{uv|Animal Crossing}} universe)''
|-
! Special Attack !! Name !! Description
|-
| Neutral Special || Town Pass Card || Isabelle throws a Town Pass Card, which acts similarly to a chakram in terms of movement.
|-
| Up Special || Balloon Island || Isabelle bounces off two balloons, damaging anyone in her path.
|-
| Down Special || Fruit || Isabelle eats a random piece of fruit, healing herself.
|-
| Side Special || Acorn Chase || Isabelle summons an acorn, which rolls towards the nearest opponent.
|-
| Final Smash || Fountain || Isabelle builds a fountain. Serena is summoned and attacks with gold and silver axes.
|-
|colspan=3|<center>'''''Notes:''' Most of Isabelle's standard attacks summon Public Works Projects, which still hit opponents for a short amount of time after she can act out of the attack, making her very combo-oriented. Her only two significantly powerful attacks are the Resetti Bop hammer (side smash) and stamp (down aerial), she has below-average agility, and her weight is very low.''</center>
|}
==Mii Brawler==
*{{buff|[[Shot Put]] is faster.}}
*{{buff|[[Soaring Axe Kick]] damage|4%/3%/4%|5%/4%/8%}}
*{{buff|Grounded [[Head-On Assault]] is significantly faster.}}
==Mii Swordfighter==
*{{buff|Air speed|0.96|1.05}}
*{{buff|Air acceleration|0.04|0.07}}
*{{buff|Default up smash has a more standardized animation and is slightly quicker.}}
==Mii Gunner==
*{{buff|Running speed|1.5|1.57}}
*{{buff|Falling speed|1.45|1.7}}
*{{buff|Forward smash damage|0.8%/5%|1%/7% and knockback increased.}}
*{{buff|Forward throw damage|2%/3%|7%/8% and knockback increased.}}
==Mega Man==
*{{nerf|Air acceleration|0.1|0.075}}
*{{change|Hard Knuckle now consistently deals 13% damage.}}
==Mallo==
==Mallo==
{| class="wikitable"
{| class="wikitable"
Line 180: Line 526:
{| class="wikitable"
{| class="wikitable"
|-
|-
! colspan=3|''Inkling''' ''([[List of minor universes#Splatoon|Splatoon]] universe)''
! colspan=3|'''Inkling''' ''([[List of minor universes#Splatoon|Splatoon]] universe)''
|-
|-
! Special Attack !! Name !! Description
! Special Attack !! Name !! Description

Latest revision as of 11:38, December 16, 2023

Mario[edit]

  • Change Mario is more expressive and has new voice clips.
  • Nerf Up tilt now makes Mario jump up slightly, making it more difficult to combo with.
  • Nerf Neutral aerial comes out slightly slower, reducing its combo ability.
  • Nerf Up aerial deals more knockback, reducing its ability to rack up damage.
  • Buff Up aerial consistently deals 5% damage.
  • Nerf Down aerial can no longer lock.
  • Nerf Standing and pivot grab startup: 5/7 frames → 7/9 frames
  • Nerf Down throw launches opponents at a less favorable angle.
  • Buff Holding down the special button to use Fireball will now produce a stronger but less ranged Hammer.
  • Nerf Cape has one more frame of startup.
  • Nerf Cape damage multiplier: 1.5x → 1.35x
  • Change Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.

Luigi[edit]

  • Nerf Up and down tilts launch opponents at a less favorable angle.
  • Buff New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.
  • Nerf New neutral aerial is slightly weaker.
  • Change Old neutral aerial moved to forward aerial.
  • Change Grab, pummel, and throws modified to utilize the Poltergust.
  • Change Neutral special now involves Luigi shining a flashlight on opponents, paralyzing them more the closer they are to him.
  • Buff Up special now uses the Propeller Mushroom, granting Luigi a slower fall and more horizontal range.
  • Nerf Up special no longer does damage.

Bowser[edit]

  • Change Bowser has his voice actor from the Mario games.
  • Buff Bowser's first jump is slightly higher.
  • Buff Air speed: 1.0 → 1.03
  • Buff Bowser's rolls generally have more invincibility.
  • Change Up smash is faster at the cost of being weaker.
  • Buff Forward air landing lag: 24 frames → 21 frames
  • Buff Back air landing lag: 40 frames → 33 frames
  • Buff Up air landing lag: 28 frames → 23 frames
  • Buff Down air damage: 16% → 16.5%
  • Change Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.

Peach[edit]

  • Change Second four costumes change Peach's parasol to Perry.
  • Nerf Peach can float for a shorter period of time.
  • Nerf Forward air knockback decreased.
  • Change Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.
  • Change Down special changed to Calm, which heals Peach at the cost of vulnerability.
  • Change Final Smash changed to Joy, briefly allowing Peach to move and rise freely in the air while surrounding her with a powerful tornado.

Dr. Mario[edit]

  • Buff Multiplier of speed difference to Mario: 0.82x → 0.875x
  • Buff Multiplier of damage compared to Mario: 1.12x → 1.15x
  • Buff Multiplier of knockback compared to Mario: 1.12x → 1.1x
  • Buff Super Sheet stalls Dr. Mario when first used.
  • Change Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.

Bowser Jr.[edit]

  • Buff Air acceleration: 0.07 → .085
  • Buff Neutral infinite adjusted to be more difficult to escape.
  • Buff Dash attack deals fixed knockback for initial hits.
  • Nerf Up aerial has slightly more endlag.
  • Buff Grab made slightly faster.
  • Buff Up throw's knockback adjusted to allow aerial combos at higher percentages.
  • Buff Mechakoopa damage: 2%/7% → 3%/10%

Rosalina & Luma[edit]

  • Nerf Weight: 77 → 76
  • Nerf Luma respawn time: 13 seconds → 14 seconds
  • Nerf Luma can be paralyzed.
  • Nerf Rosalina's forward smash, down smash, up tilt, and up aerial all have less range.
  • Nerf Luma's aerials have more auto-cancel frames towards the beginning of the attack, making Lunar Landing more difficult.

Donkey Kong[edit]

  • Change Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.
  • Change Now has his voice from the Donkey Kong Country games.
  • Nerf Weight: 122 → 119
  • Buff Air acceleration: 0.05 → 0.053
  • Change Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.

Diddy Kong[edit]

  • Change Diddy Kong is voiced by his usual voice actor.
  • Nerf Air speed: 0.88 → 0.85
  • Nerf Midair jump height decreased.
  • Nerf Forward tilt has less reach.
  • Buff Forward smash is easier to hit with both times.
  • Nerf Up aerial deals less knockback.
  • Nerf Monkey Flip travels less distance and is weaker.
  • Nerf Rocketbarrel Boost is less steerable.
  • Nerf Banana Peel has slightly more endlag.

Dixie Kong[edit]

Dixie Kong (Donkey Kong universe)
Special Attack Name Description
Neutral Special Bubblegum Popgun Similar to Peanut Popgun, but applies a unique Bubblegum effect, turning opponents pink and holding them in place with the pose for being frozen.
Up Special Ponytail Spin Dixie Kong spins her ponytail, gaining altitude and decreasing her falling speed.
Down Special Guitar Dixie Kong strums on an electric guitar, pushing opponents back.
Side Special Ponytail Rush Dixie Kong spins her ponytail and rushes forward, tossing nearby opponents upwards.
Final Smash Kong Pow Opponents are knocked up in the air and healing items are spawned in their former location.
Notes: Not a Diddy Kong clone. Dixie Kong only shares Gumball Popgun, neutral aerial, and up throw with him.
Most of Dixie Kong's standard attacks use her hair.

Link[edit]

  • Buff Running speed: 1.3944 → 1.5
  • Nerf Walking speed: 1.188 → 1.185
  • Buff Air speed: 1.88 → 1.95
  • Buff Falling speed: 1.6 → 1.66
  • Buff Startup of dash attack decreased.
  • Change Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.

Zelda[edit]

  • Buff Zelda dashes much faster (1.3 → 1.5).
  • Buff Zelda walks faster (0.87 → 0.99).
  • Buff Zelda's air speed is slightly faster (1.04 → 1.09).
  • Buff Zelda falls faster (1.35 → 1.45).
  • Buff All tilts have more range.
  • Buff Down smash does more damage.
  • Buff Din's Flare no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.
  • Nerf Din's Flare goes slightly less far when fully charged.

Sheik[edit]

  • Nerf Fall speed: 1.75 → 1.65
  • Nerf Up smash damage: 15%/11% → 13%/9%
  • Nerf Forward aerial has slightly more endlag.
  • Nerf Up aerial deals less knockback and has more startup.
  • Nerf Down aerial damage: 8%,2% → 7%,2%
  • Nerf Needle Storm has less range and lacks transcendent priority.
  • Buff Burst Grenade no longer puts Sheik into special fall.
  • Nerf Vanish damage: 12%/5% → 8%/4%
  • Nerf Bouncing Fish damage: 12% → 10.5%
  • Nerf Bouncing Fish covers considerably less horizontal distance.

Ganondorf[edit]

  • Buff Air speed: 0.79 → 0.9
  • Change New up and down smashes added that use the Wind Waker swords.
  • Nerf Side smash now uses Ganondorf's Twilight Princess sword and is slightly slower.
  • Buff Down aerial now uses the classic trident, comes out much faster, and has slightly more range.
  • Buff Pummel damage: 3% → 4%
  • Buff Knockback of forward and back throws increased.
  • Buff Neutral special now involves the energy ball from Ocarina of Time, giving him a projectile that has very little startup compared to Warlock Punch.
  • Buff Trajectory of up special can be angled slightly.
  • Change Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.

Toon Link[edit]

  • Buff Dash speed: 1.7325 → 1.75
  • Nerf Air speed: 0.94 → 0.93
  • Nerf Up air damage: 14%/11% → 13%/10.5%
  • Change Down air damage: 16%/12%/5% → 14%/10%/8%
  • Change Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.
  • Change Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.

Impa[edit]

Impa (The Legend of Zelda universe)
Special Attack Name Description
Neutral Special Slowdown Impa slams a Giant Blade on the ground, temporarily slowing opponents in front of her. Similar to Witch Time, but lasts for a shorter period of time.
Up Special Spear Leap Impa leaps up a high distance, summoning blue spears that fall from the sky and spike opponents.
Down Special Naginata Blast Impa uses the Scorching Naginata to create a burst of fire in front of her.
Side Special Naginata Sweep Impa spins her Naginata in front of her, knocking opponents upwards. Can be button mashed for more spins and to push Impa diagonally upwards for recovery.
Final Smash Naginata Trap Basically Impa's Naginata combo that ends with the Sheikah eye on top of a red circle.
Notes: Standard attacks are bits and pieces of Hyrule Warriors combos.

Samus[edit]

  • Change Fusion Suit is a new alternate costume.
  • Change Samus is slightly shorter.
  • Buff Weight: 108 → 110
  • Buff Forward tilt now has two damage tiers, with the upper leg taking the body's damage and the lower leg taking the foot's damage.
  • Buff Forward tilt, up tilt, and dash attack have transcendent priority.

Zero Suit Samus[edit]

  • Nerf Jump height decreased.
  • Nerf Forward air knockback decreased.
  • Nerf Back air damage: 12%/10% → 10%/9%
  • Nerf Pummel is somewhat slower.
  • Nerf Back throw can no longer combo into Flip Jump.
  • Nerf Paralyzer takes longer to charge.

Ridley[edit]

Ridley (Metroid universe)
Special Attack Name Description
Neutral Special Fire Launch Ridley breathes out five small fireballs that home in on the nearest opponent but move slowly.
Up Special Flight Grip Ridley flies up in one of three directions (depending on if the control stick is held diagonally) while grabbing an opponent below him to drop them at the peak of the flight.
Down Special Tail Maneuver Ridley blocks attacks from ahead with his invulnerable tail, including unshieldable attacks and grabs. Has virtually no lag, but leaves Ridley vulnerable from behind. Can be angled once the move begins.
Side Special Fire Blast Ridley unleashes a blast of fire on opponents. Very powerful, but has a high amount of startup.
Final Smash Stage Scrape Ridley flies into the background, then rushes at nearby opponents. If the Final Smash hits, Ridley drags the victims across the stage before meteor smashing them when offstage.
Notes: Ridley is extremely agile and fast in the air, but has somewhat laggy attacks on the ground.
Appearance and size are based primarily on Super Metroid, though some attacks, such as Fire Blast, are inspired by Other M.

Yoshi[edit]

  • Nerf Weight: 104 → 98
  • Nerf Dash speed: 1.86 → 1.81
  • Nerf Egg Lay requires 65% of the usual time to break out of while in midair.
  • Buff The B button can now be held during Egg Throw to stall the throw; This allows more precise targeting at the cost of the vertical boost.
  • Nerf Down air damage reduced by ~9% overall and is somewhat slower.

Kirby[edit]

  • Change Down tilt is now a sliding attack.
  • Buff Air speed: 0.8 → 0.95
  • Buff Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.
  • Buff Dash attack is faster.
  • Change Down smash now involves Kirby ringing two bells.
  • Change Kirby now pummels opponents with a beach ball for his down throw, recalling his Circus ability from Triple Deluxe.
  • Change Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).
  • Change Final Smash is now Hypernova Kirby, an OHKO for opponents that get trapped in Kirby's automatic Inhale.

King Dedede[edit]

  • Change Face slightly altered to resemble modern appearance further.
  • Buff Air speed: 0.63 → 0.8
  • Buff Height of jumps 4 and 5 increased.

King Dedede's moveset is already perfect

  • Buff Down and up tilts are faster overall.
  • Buff Forward tilt has slightly less endlag.
  • Buff Dash attack has slightly less startup.
  • Buff All grabs have slightly more range.
  • Buff Inhale has more range.

Meta Knight[edit]

  • Change Design somewhat simplified to resemble Planet Robobot appearance.
  • Nerf Attacks generally have low hitstun multipliers, moreso than virtually any other character.
  • Buff Midair jump height increased.

Bandana Dee[edit]

Bandana Dee (Kirby universe)
Special Attack Name Description
Neutral Special Archer Bandana Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly.
Up Special Parasol Float Bandana Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled.
Down Special Swing Bandana Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick.
Side Special Spike Thrust Bandana Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful.
Final Smash Mecha Suit Bandana Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button.
Notes: Virtually all of Bandana Dee's normal attacks use its spear, with the exception of its grab and pummel, which are similar to Kirby's.

Fox[edit]

  • Change Now based on Star Fox Zero appearance.
  • Nerf Walk speed: 1.45 → 1.4
  • Change Fall speed decreased slightly.
  • Change Jab knockback slightly increased.
  • Nerf Up smash damage: 16%/11% → 13%/12%
  • Nerf Up air knockback decreased.

Falco[edit]

  • Change Now based on Star Fox Zero appearance.
  • Change Fall speed: 1.8 → 1.65
  • Buff Air speed: 0.96 → 1.05
  • Buff Back air has more range.
  • Buff Blaster can be fired more rapidly.
  • Change Up special renamed Takeoff and has a windbox at the cost of dealing damage.
  • Change Final Smash now uses an Arwing and is more similar to Super Dragon in function.

Wolf[edit]

  • Nerf Air speed: 1.222 → 1.075
  • Nerf Jump height: 2.95 → 2.8
  • Change Final Smash now involves Wolf calling on Star Wolf to attack opponents from the sky.

Pikachu[edit]

  • Buff Jump height increased.
  • Nerf Quick Attack has been repurposed as a short, horizontal dash attack.
  • Buff Skull Bash can now be angled for vertical recovery.
  • Change Thunder input: Down special → Up special
  • Change Down special is now Tail Whip, which temporarily increases the damage that nearby opponents take.

Jigglypuff[edit]

  • Change Jigglypuff has new voice clips.
  • Buff Walk speed: 0.7 → 0.8
  • Buff Dash speed: 1.155 → 1.35
  • Buff Forward throw launches at a more favorable angle for combos.
  • Buff Forward smash has less endlag.
  • Buff Sing has less lag and cannot be countered.
  • Buff Rest KO's earlier (at 50% to a character with a weight of 100.
  • Change Final Smash is now Moonblast, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.

Mewtwo[edit]

  • Change Mewtwo has an English voice actor.
  • Buff Weight: 74 → 76
  • Nerf Running speed reduced to 1.85.
  • Nerf Walking speed reduced to 1.15.
  • Buff Forward smash range increased.
  • Buff Down special has less endlag and knockback, making it more reliable as a combo throw.
  • Change Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks transcendent priority, and Mist, an attack that surrounds Mewtwo in an icy aura.

Charizard[edit]

  • Change Several animations tweaked to make Charizard stand more upright.
  • Change Fall speed: 1.4 → 1.35
  • Nerf Forward smash head damage: 17%/14% → 16%/14%
  • Nerf Forward smash late body damage: 17% → 14%
  • Buff Forward smash has slightly less ending lag.

Lucario[edit]

  • Change Aura progresses more rapidly, reaching Smash 4's 75% values at 55%, but is capped at 110%.
  • Buff Forward smash and down smash have significantly less startup.
  • Change Force Palm now lacks the aura effect and uses its GFX from Pokkén Tournament.
  • Change Extreme Speed deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in Pokkén Tournament.
  • Change Pokkén Tournament's Burst Mode theme replaces the stage's music when Mega Lucario is activated.

Greninja[edit]

  • Nerf Forward aerial has far more endlag.
  • Nerf Hydro Pump has slightly more startup.

Decidueye[edit]

Decidueye (Pokémon universe)
Special Attack Name Description
Neutral Special Leafage Fast, weak projectile attack.
Up Special Acrobatics Decidueye flies up. Direction can be changed up to four times at any point.
Down Special Feather Dance Lowers opponents' attack, then pushes them away slightly.
Side Special Spirit Shackle Decidueye fires an arrow. If it hits an opponent, they will experience an effect similar to Dragon Lunge.
Final Smash Sinister Arrow Raid Cinematic Final Smash, but can be cancelled immediately afterwards into Acrobatics, making it ideal for avoiding gimps.
Notes: Agile fighter in the air, but has low weight and ground speed (think a less extreme Smash 4 Jigglypuff). Most standard attacks make use of Decidueye's wings and grass abilities.

Captain Falcon[edit]

  • Buff Back air tweaked in animation and given a slight increase in power.
  • Nerf Running grab has decreased range.
  • Nerf Raptor Boost does less knockback.

Black Shadow[edit]

A clone of Captain Falcon with the following differences:

  • Change All appearances of the Blue Falcon are exchanged for the Black Bull.
  • Change All flame attacks changed to darkness attacks.
  • Buff Attacks have a 1.17x damage multiplier applied.
  • Buff Weight: 104 → 107
  • Nerf Walk speed: 0.94 → 0.75
  • Nerf Running speed: 2.32 → 1.4
  • Nerf Falling speed: 1.837 → 1.7
  • Buff Traction: 0.05 → 0.07
  • Nerf Jab only consists of the first two hits.
  • Buff Jab and forward tilt have knockback compensated for damage increase.
  • Nerf Pummel is slower.
  • Buff Up tilt is similar to Ganondorf's, but can be ended early at the cost of being weaker.
  • Change Front hit of down smash has knockback properties switched with back kick.
  • Change Forward air changed to Ganondorf's.
  • Change Neutral special does not move Black Shadow forward.
  • Nerf Neutral special cannot be reversed.
  • Buff Neutral special has more range and a sweetspot directly on the fist.
  • Change Neutral special is no longer shaped like a falcon.
  • Buff Side special meteor smashes airborne opponents.
  • Buff Up special can hit opponents aside from the one grabbed via electrical hitboxes.

Ness[edit]

  • Nerf Double jump height reduced.
  • Nerf Gravity: 0.077 → 0.07
  • Change Jab combo is now PSI Rockin, the most powerful jab in the game, at the cost of longer times between hits.
  • Nerf Up air is much weaker.
  • Nerf Back throw has slightly less knockback scaling.

Lucas[edit]

  • Buff Back aerial always meteor smashes.
  • Nerf Rope Snake has less range.
  • Buff PK Starstorm has more range.

Ice Climbers[edit]

  • Change The CPU AI for the Ice Climbers now alternates between Nana and Popo every frame.
  • Nerf The Ice Climbers cannot desynch.
  • Buff Partnerless Belay is now a tether.

Mr. Game & Watch[edit]

  • Nerf Jab finisher deals significantly less knockback.
  • Buff Forward smash sourspot damage: 14% → 16%
  • Buff Pummel speed increased.
  • Buff Up throw reworked into a finisher.

Marth[edit]

  • Change Critical Hit has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.

Roy[edit]

  • Buff Air acceleration: 0.03 → 0.06
  • Buff Down throw altered to combo into Blazer.

Ike[edit]

  • Change Weight: 107 → 104
  • Nerf Jump height decreased.
  • Nerf Air speed: 1.08 → 1.04
  • Nerf Forward tilt has slightly more startup and endlag.
  • Buff Eruption has more range and less charge time.

Robin[edit]

  • Buff Run speed: 1.15 → 1.2
  • Buff Wind tome durability: 9 → 10
  • Buff Nosferatu tome respawn time: 40 seconds → 35 seconds
  • Change Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for Elwind.
  • Buff Thoron durability usage: 8 → 7

Corrin[edit]

  • Nerf Almost all attacks have additional startup or endlag and are weaker.
  • Change Down special replaced with Choice. If Corrin holds left after inputting the attack, he will regain his Smash 4 frame data, but if Corrin holds right after inputting the attack, he will regain his Smash 4 power. Continuing to hold down or making no further input gives him slightly more power and speed. Choice can only be used once per stock, but the effect chosen will last until Corrin is KOd.

Pit[edit]

  • Change Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.

Palutena[edit]

  • Buff Forward tilt, dash attack, and forward aerial have less endlag.
  • Buff Reflect Barrier moves faster.
  • Buff Counter has significantly less endlag.
  • Buff Celestial Firework damage: 3.2%/1.2% → 4%/2.5%

Dark Pit[edit]

  • Nerf Most of Dark Pit's ground attacks have slightly more endlag.
  • Change Multi-hitting air attacks now only hit opponents once.
  • Buff Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.

Wario[edit]

  • Buff Dash can be canceled into dash attack at any time.
  • Change Dash attack changed to the Shoulder Bash.
  • Change Down air is now a ground pound, which has significantly larger range and is a stall-then-fall.
  • Change Wario now shakes the opponent for his pummel, which deals two hits of 1% damage each.

Olimar[edit]

  • Change Olimar and the Pikmin are slightly smaller.
  • Change Forward tilt is now faster at the cost of a small amount of power.
  • Change Up special changed back to Pikmin Chain.
    • Change Compared to its appearance in Brawl, the attack always gives Olimar a boost.

Alph[edit]

A clone of Olimar with the following differences:

  • Nerf Weight is 77 instead of 79.
  • Buff Air speed is 0.85 instead of 0.82.
  • Change Rock Pikmin used instead of purple Pikmin, which are more durable but less powerful.
  • Change Up special is Winged Pikmin, but the lift is less dependent on Pikmin while allowing the Winged Pikmin to be picked off.
  • Buff End of Day uses the wider SS Drake as the vehicle in question, with fall speed compensated for its shorter length.

Villager[edit]

  • Change Body shaped tweaked slightly to resemble recent design more.
  • Nerf Startup of neutral and down aerials increased.
  • Nerf Forward and back aerials have less range.
  • Change Throws now produce "bug/fish caught" sound effect from Animal Crossing series.

Isabelle[edit]

Isabelle (Animal Crossing universe)
Special Attack Name Description
Neutral Special Town Pass Card Isabelle throws a Town Pass Card, which acts similarly to a chakram in terms of movement.
Up Special Balloon Island Isabelle bounces off two balloons, damaging anyone in her path.
Down Special Fruit Isabelle eats a random piece of fruit, healing herself.
Side Special Acorn Chase Isabelle summons an acorn, which rolls towards the nearest opponent.
Final Smash Fountain Isabelle builds a fountain. Serena is summoned and attacks with gold and silver axes.
Notes: Most of Isabelle's standard attacks summon Public Works Projects, which still hit opponents for a short amount of time after she can act out of the attack, making her very combo-oriented. Her only two significantly powerful attacks are the Resetti Bop hammer (side smash) and stamp (down aerial), she has below-average agility, and her weight is very low.

Mii Brawler[edit]

Mii Swordfighter[edit]

  • Buff Air speed: 0.96 → 1.05
  • Buff Air acceleration: 0.04 → 0.07
  • Buff Default up smash has a more standardized animation and is slightly quicker.

Mii Gunner[edit]

  • Buff Running speed: 1.5 → 1.57
  • Buff Falling speed: 1.45 → 1.7
  • Buff Forward smash damage: 0.8%/5% → 1%/7% and knockback increased.
  • Buff Forward throw damage: 2%/3% → 7%/8% and knockback increased.

Mega Man[edit]

  • Nerf Air acceleration: 0.1 → 0.075
  • Change Hard Knuckle now consistently deals 13% damage.

Mallo[edit]

Mallo (Pushmo universe)
Special Attack Name Description
Neutral Special Stretchmo Creates a Stretchmo block below Mallo to act as a platform. Hold the button to pull the block out by up to two sides.
Up Special Manhole Mallo jumps in a manhole from Pushmo and climbs out of another. The path can be angled freely.
Down Special Bird Scatter Mallo stomps, causing birds to appear and fly away from Mallo on either side.
Side Special Expansion Switch Only works if Mallo is standing on a Stretchmo block. Fully pulls out the Stretchmo on either side.
Final Smash Crashmo Mallo jumps on a reset switch, causing a giant Crashmo to fall from the sky.
Notes: Lacks a midair jump

Inkling[edit]

Inkling (Splatoon universe)
Special Attack Name Description
Neutral Special Disruptor Inkling throws a Disruptor, which slows down opponents similarly to Witch Time on contact.
Up Special Super Jump A two phase move, similar to Timber. Phase 1 is Inkling placing a destructible beacon, while Phase 2 is the actual Super Jump.
Down Special Splat Bomb Inkling drops a Splat Bomb, which then explodes.
Side Special Sprinkler Inkling drops a Sprinkler, which continuously fires projectiles but can be destroyed.
Final Smash Kraken Inkling turns into a Kraken, rendering them invincible and able to spin and unleash a powerful windbox with the attack or special buttons.
Notes: All attacks drop ink, which slightly boost Inkling's stats when touched
Costumes include both Male and Female Inklings with various outfits and ink colors

Face Raider[edit]

Face Raider (Face Raiders universe)
Special Attack Name Description
Neutral Special Direct Hit A ball flies towards Face Raider, damaging opponents in its path. While it has fast startup, the attack has significant endlag.
Up Special UFO A UFO snatches the Face Raiders and carries them freely for a short while. While Face Raider doesn't directly receive damage, the move can be interrupted to put Face Raider into freefall.
Down Special Butterfly A butterfly appears near Face Raider, healing whoever touches it slightly. While it can heal anyone, Face Raider heals slightly more damage.
Side Special Glass Shard A giant shard of glass appears in front of Face Raider, flying forward and dealing damage to anyone who touches it.
Final Smash Bomb Raider A Bomb Face Raider appears and explodes immediately, dealing multiple hits in a similar manner to the Motion-Sensor Bomb.
Notes: Boss Face Raider (who the player moves) is accompanied by two lesser Face Raiders, who lunge forward for most standard attacks.
Face Raider has an abnormally low falling speed (~1.05) due to its propellor

Rayman[edit]

Rayman (Rayman universe)
Special Attack Name Description
Neutral Special Teensie Cage Creates a cage with a Teensie in it. If the cage is hit, it will be destroyed, but it will cause the attack that caused it to have significant hitlag.
Up Special Wind Gust A gust of wind pushes up Rayman. It sticks around for a long time and covers a large area, but only one can exist at a time.
Down Special Giant Turnip Rayman pulls up a giant turnip. Unlike Peach's version, it is not an item and can be attacked to launch it.
Side Special Blue Punch Rayman punches, launching a Blue Punch in front of him.
Final Smash Lum Count The screen fills up with multiple Lums, each dealing 1% damage and causing trapped fighters to flinch.
Notes: Standard attacks are largely based on his attacks in Rayman Legends
Rayman can glide using his hair, in a similar manner to Peach

Steve?[edit]

Steve? (Minecraft universe)
Special Attack Name Description
Neutral Special Craft A crafting table appears and Steve? upgrades or recreates one of his weapons, which he uses for most of his normal attacks. at the cost of some material. One unit of material is needed to create a wooden weapon (which Steve? will start out with) and two are needed to upgrade each weapon in the order of stone, iron, gold, and diamond. (see notes)
Up Special Eye of Ender Steve? throws an Eye of Ender and is teleported to it.
Down Special Bucket of Water Steve? spills a bucket of water, pushing back opponents. Useful for gimping.
Side Special Bow and Arrow Steve? fires an arrow at his opponent.
Final Smash Nighttime Steve? goes to sleep in a bed as the screen blackens and hostile mobs, such as Creepers and Zombies, attack opponents.
Notes: As Steve? attacks, he acquires material.
Upgrading weapons increases their strength and durability before breaking.
Alex? is an alternate costume.