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Pikmin Order: Difference between revisions

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{{ArticleIcons|brawl=y|ssb4=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Pikmin Order
|name=Pikmin Order
|image=[[File:Pikmin_Order_SSB4.jpeg|250px]]
|image=[[File:Olimar Down B SSBU.gif|300px]]
|caption=Pikmin Order in {{forwiiu}}.
|caption=Pikmin Order in ''Ultimate''.
|user=[[Olimar]]
|user=[[Olimar]]
|universe=''{{uv|Pikmin}}''
|universe={{uv|Pikmin}}
|interwiki=pikipedia
|interwiki=pikipedia
|interwikiname=Pikipedia
|interwikiname=Pikipedia
|interwikipage=Whistle
|interwikipage=Whistle
}}
}}
{{cquote|''Send out a signal that calls back all Pikmin that have separated from Olimar's side.''|cite=''Brawl''{{'}}s instruction manual}}
 
{{cquote|''Recall Pikmin that have been separated from the group.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Pikmin Order''', ({{ja|ピクミン整列|Pikumin Seiretsu}}, ''Pikmin Align''), commonly known as the '''{{s|pikipedia|whistle}}''', is [[Olimar]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''.
'''Pikmin Order''', ({{ja|ピクミン整列|Pikumin Seiretsu}}, ''Pikmin Align''), commonly known as the '''whistle''', is [[Olimar]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''.  


==Overview==
==Overview==
Line 19: Line 18:
*Any [[Pikmin]] that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are [[Pikmin Throw|attacking]] an enemy, though Pikmin in the midst of certain actions (such as traveling after being thrown) cannot be recalled.
*Any [[Pikmin]] that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are [[Pikmin Throw|attacking]] an enemy, though Pikmin in the midst of certain actions (such as traveling after being thrown) cannot be recalled.
*If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by color. If they are already in sorted order, the next color of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his line-up in order to utilize it effectively.
*If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by color. If they are already in sorted order, the next color of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his line-up in order to utilize it effectively.
*Olimar will gain [[armor]], specifically 14 [[frame]]s in ''Brawl'', and 7 frames in ''Smash 4''. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't use it predictably (as armor does not protect against [[grab]]s), this can make him very difficult to [[KO]].
*Olimar will gain [[armor|super armor]]. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't use it predictably (as armor does not protect against [[grab]]s), this can make him very difficult to [[KO]].
 
==In ''[[Super Smash Bros. Brawl]]''==
:{{Main|Olimar (SSBB)/Down special}}
In ''Super Smash Bros. Brawl'', Olimar orders his Pikmin on frame 12 and the whole move lasts 20 frames. The most potent effect the move has however is its super armor. Pikmin Order grants Olimar super armor on frame 2 and it lasts for 15 frames. This means that Olimar is only vulnerable for 5 frames; during the first frame of the move and during the last four frames of the move. Because of this, Pikmin Order is a highly useful defensive option, with Olimar being able to tank through hits and potentially punish his opponent, especially considering how fast it is.
 
==In ''[[Super Smash Bros. 4]]''==
:{{Main|Olimar (SSB4)/Down special/Default}}
Pikmin Order received a new animation in ''Super Smash Bros. 4'' where Olimar's hand no longer goes through his helmet when he whistles. The new animation is slightly longer than the previous animation, which does mean that Olimar cannot grab ledges for a slightly longer period of time when using it in the air. Apart from the animation change, Pikmin Order was mostly unchanged from ''Brawl'' although it did receive one significant nerf. The move now has significantly reduced super armor, with its super armor now starting on frame 6 and now only lasting for 7 frames. The move is now easier to intercept during its beginning frames, no longer being a faster substitute for an air dodge, and it is easier to punish during its ending frames. This makes Pikmin Order a less effective defensive move although Olimar can still abuse the super armor.
 
==In ''[[Super Smash Bros. Ultimate]]''==
:{{Main|Olimar (SSBU)/Down special}}
Pikmin Order once again received a new animation in ''Super Smash Bros. Ultimate'' which is less exaggerated. The animation is slightly shorter than both the ''Brawl'' and ''Smash 4'' versions, benefiting the aerial version. Pikmin Order also received a number of buffs. The Pikmin are now ordered almost instantly on frame 2 (rather than frame 12) and the move takes 3 less frames to complete. The move also once again gains super armor on frame 2, making it more useful to use in pressure situations. However, the move's armor now lasts for one less frame and this combined with the armor starting sooner, gives the move more ending lag, despite its reduced total duration. Nevertheless, Pikmin Order still remains improved compared to its ''Smash 4'' counterpart (although it is still inferior to its ''Brawl'' counterpart due to its armor lasting for a much shorter period of time).
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Olimar
|ssbbdesc=Send out a signal that calls back all Pikmin that have separated from Olimar's side.
|ssb4-3char=Olimar
|ssb4-3desc=Recall Pikmin that have been separated from the group.
|ssbuchar=Olimar
|ssbudesc=Blows his whistle to recall Pikmin and change their order.
}}


==Customization==
==Customization==
Line 25: Line 46:
{{CustomSet|Olimar|Down|name1=Pikmin Order|desc1=Blow your whistle to recall your Pikmin and change their order.|name2=Order Tackle|desc2=Recalled Pikmin will deal damage when returning, but you're left vulnerable.|name3=Dizzy Whistle|desc3=Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.}}
{{CustomSet|Olimar|Down|name1=Pikmin Order|desc1=Blow your whistle to recall your Pikmin and change their order.|name2=Order Tackle|desc2=Recalled Pikmin will deal damage when returning, but you're left vulnerable.|name3=Dizzy Whistle|desc3=Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.}}
# '''Pikmin Order''': Default.
# '''Pikmin Order''': Default.
# '''Order Tackle''': When Olimar calls his Pikmin back, the Pikmin will travel back to Olimar in a high arc. Any opponents that touch these Pikmin will get damaged. Red, Yellow, and Blue Pikmin will inflict 2% damage for every time they hit an opponent. White Pikmin will deal 1% damage, and Purple Pikmin deal 7% damage. When Pikmin are latched onto an opponent, and this move is used, there is a chance that they will [[pull]] the opponent towards Olimar with them. This move has a few frames of ending lag, leaving Olimar vulnerable for a moment.
# '''Order Tackle''': When Olimar calls his Pikmin back, the Pikmin will travel back to Olimar in a high arc. Any opponents that touch these Pikmin will get damaged. Red, Yellow, and Blue Pikmin will inflict 2% damage for every time they hit an opponent. White Pikmin will deal 1% damage, and Purple Pikmin deal 7% damage. When Pikmin are latched onto an opponent, and this move is used, there is a chance that they will [[pull]] the opponent towards Olimar with them. This move has a few frames of ending lag, leaving Olimar vulnerable for a moment. :{{Main|Olimar (SSB4)/Down special/Custom 1}}
# '''Dizzy Whistle''': When Olimar blows his whistle, opponents in the colored area around him will spin in the opposite direction, similar to Mario's [[Cape]]. This move has a few frames of start-up, and is slightly slower than the standard variation. The spin effect deals 1% damage to any nearby foe. This move does not reflect projectiles, and leaves Olimar extremely vulnerable during startup.
# '''Dizzy Whistle''': When Olimar blows his whistle, opponents in the colored area around him will spin in the opposite direction, similar to Mario's [[Cape]]. This move has a few frames of start-up, and is slightly slower than the standard variation. The spin effect deals 1% damage to any nearby foe. This move does not reflect projectiles, and leaves Olimar extremely vulnerable during startup. :{{Main|Olimar (SSB4)/Down special/Custom 2}}


==Origin==
==Origin==
In ''{{b|Pikmin|game}}'', this ability was essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them.
[[File:PikminOrderOrigin.png|thumb|Pikmin Order as seen in ''Pikmin''.]]
 
In ''{{b|Pikmin|game}}'', this ability is essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them.
Olimar was also able to separate Pikmin into groups of color by pressing the [[X button]]. Although doing this did not produce the same circular animation, it did produce the whistle noise.


Olimar is also able to separate Pikmin into groups of color by pressing the [[X button]]. Although doing this did not produce the same circular animation, it did produce the whistle noise.
{{clr}}
==Gallery==
==Gallery==
<gallery>
<gallery>
File:PikminOrder.jpg|Pikmin Order in ''Brawl''.
PikminOrder.jpg|Pikmin Order in ''Brawl''.
File:Olimar Down Special SSB4.jpg|Pikmin Order in {{for3ds}}.
Olimar Down Special SSB4.jpg|Pikmin Order in {{for3ds}}.
Pikmin Order.png
Pikmin Order SSB4.jpeg|Pikmin Order in {{forwiiu}}.
PikminOrderOrigin.png|Pikmin Order as seen in ''Pikmin''.
Olimar SSBU Skill Preview Down Special.png|Pikmin Order as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ピクミン整列|Pikumin Seiretsu}}
|en=Pikmin Order
|fr=Rassemblement Pikmin
|es=Reagrupación de pikmin
|de=Pikmin-Appell
|it=Arcobaleno Pikmin
|nl=Fluitje
|ru={{rollover|Порядок пикминов|Poryadok pikminov|?}}
|ko={{rollover|피크민 정렬하기|Pikeumin Jeongnyeolhagi|?}}
|zh_cn={{rollover|皮克敏列队|Píkèmǐn Lièduì|?}}
|zh_tw={{rollover|皮克敏列隊|Píkèmǐn Lièduì|?}}
}}


==Trivia==
==Trivia==
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[[Category:Down special moves]]
[[Category:Down special moves]]
[[Category:Olimar]]
[[Category:Olimar]]
[[Category:Olimar (SSBB)]]
[[Category:Olimar (SSB4)]]
[[Category:Olimar (SSBU)]]

Latest revision as of 11:27, December 16, 2023

Pikmin Order
Olimar Down B SSBU.gif
Pikmin Order in Ultimate.
User Olimar
Universe Pikmin
Article on Pikipedia Whistle

Pikmin Order, (ピクミン整列, Pikmin Align), commonly known as the whistle, is Olimar's down special move in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.

Overview[edit]

This move consists of Olimar quickly blowing his whistle, and a colored area surrounding him. When used, the move has three primary effects:

  • Any Pikmin that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are attacking an enemy, though Pikmin in the midst of certain actions (such as traveling after being thrown) cannot be recalled.
  • If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by color. If they are already in sorted order, the next color of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his line-up in order to utilize it effectively.
  • Olimar will gain super armor. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't use it predictably (as armor does not protect against grabs), this can make him very difficult to KO.

In Super Smash Bros. Brawl[edit]

In Super Smash Bros. Brawl, Olimar orders his Pikmin on frame 12 and the whole move lasts 20 frames. The most potent effect the move has however is its super armor. Pikmin Order grants Olimar super armor on frame 2 and it lasts for 15 frames. This means that Olimar is only vulnerable for 5 frames; during the first frame of the move and during the last four frames of the move. Because of this, Pikmin Order is a highly useful defensive option, with Olimar being able to tank through hits and potentially punish his opponent, especially considering how fast it is.

In Super Smash Bros. 4[edit]

Pikmin Order received a new animation in Super Smash Bros. 4 where Olimar's hand no longer goes through his helmet when he whistles. The new animation is slightly longer than the previous animation, which does mean that Olimar cannot grab ledges for a slightly longer period of time when using it in the air. Apart from the animation change, Pikmin Order was mostly unchanged from Brawl although it did receive one significant nerf. The move now has significantly reduced super armor, with its super armor now starting on frame 6 and now only lasting for 7 frames. The move is now easier to intercept during its beginning frames, no longer being a faster substitute for an air dodge, and it is easier to punish during its ending frames. This makes Pikmin Order a less effective defensive move although Olimar can still abuse the super armor.

In Super Smash Bros. Ultimate[edit]

Pikmin Order once again received a new animation in Super Smash Bros. Ultimate which is less exaggerated. The animation is slightly shorter than both the Brawl and Smash 4 versions, benefiting the aerial version. Pikmin Order also received a number of buffs. The Pikmin are now ordered almost instantly on frame 2 (rather than frame 12) and the move takes 3 less frames to complete. The move also once again gains super armor on frame 2, making it more useful to use in pressure situations. However, the move's armor now lasts for one less frame and this combined with the armor starting sooner, gives the move more ending lag, despite its reduced total duration. Nevertheless, Pikmin Order still remains improved compared to its Smash 4 counterpart (although it is still inferior to its Brawl counterpart due to its armor lasting for a much shorter period of time).

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet Olimar (SSBB) Send out a signal that calls back all Pikmin that have separated from Olimar's side.
Super Smash Bros. for Nintendo 3DS case foldout Olimar (SSB4) Recall Pikmin that have been separated from the group.
Super Smash Bros. Ultimate Move List Olimar (SSBU) Blows his whistle to recall Pikmin and change their order.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Pikmin Order 2. Order Tackle 3. Dizzy Whistle
Pikmin Order
Order Tackle
Dizzy Whistle
"Blow your whistle to recall your Pikmin and change their order." "Recalled Pikmin will deal damage when returning, but you're left vulnerable." "Spin nearby opponents around as you recall your Pikmin, but you're left open to attack."
  1. Pikmin Order: Default.
  2. Order Tackle: When Olimar calls his Pikmin back, the Pikmin will travel back to Olimar in a high arc. Any opponents that touch these Pikmin will get damaged. Red, Yellow, and Blue Pikmin will inflict 2% damage for every time they hit an opponent. White Pikmin will deal 1% damage, and Purple Pikmin deal 7% damage. When Pikmin are latched onto an opponent, and this move is used, there is a chance that they will pull the opponent towards Olimar with them. This move has a few frames of ending lag, leaving Olimar vulnerable for a moment. :
  3. Dizzy Whistle: When Olimar blows his whistle, opponents in the colored area around him will spin in the opposite direction, similar to Mario's Cape. This move has a few frames of start-up, and is slightly slower than the standard variation. The spin effect deals 1% damage to any nearby foe. This move does not reflect projectiles, and leaves Olimar extremely vulnerable during startup. :

Origin[edit]

Pikmin Order as seen in Pikmin.

In Pikmin, this ability is essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them.

Olimar is also able to separate Pikmin into groups of color by pressing the X button. Although doing this did not produce the same circular animation, it did produce the whistle noise.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ピクミン整列
UK English Pikmin Order
France French Rassemblement Pikmin
Germany German Pikmin-Appell
Spain Spanish Reagrupación de pikmin
Italy Italian Arcobaleno Pikmin
China Chinese (Simplified) 皮克敏列队
Taiwan Chinese (Traditional) 皮克敏列隊
South Korea Korean 피크민 정렬하기
Netherlands Dutch Fluitje
Russia Russian Порядок пикминов

Trivia[edit]

  • In Brawl, Olimar's hands pass through his helmet when whistling. This was remedied in SSB4, as Olimar's helmet gained a whistle.