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(→Fighter movesets: Added unused Mega Man animation folders fact) |
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*{{SSBU|R.O.B.}} retained his scripts for [[Super Diffusion Beam]] despite having his Final Smash changed. | *{{SSBU|R.O.B.}} retained his scripts for [[Super Diffusion Beam]] despite having his Final Smash changed. | ||
*{{SSBU|Lucina}} has animation folders labelled "bow" and "bowarrow" but have no animations inside each. This is either a mistake due to copying asset folders from {{SSBU|Link}}, or an indication that she was going to have a bow in her moveset referencing ''Fire Emblem Awakening'' and ''Fire Emblem Heroes''. | *{{SSBU|Lucina}} has animation folders labelled "bow" and "bowarrow" but have no animations inside each. This is either a mistake due to copying asset folders from {{SSBU|Link}}, or an indication that she was going to have a bow in her moveset referencing ''Fire Emblem Awakening'' and ''Fire Emblem Heroes''. | ||
*{{SSBU|Mega Man}} has animation folders for articles pertaining to his [[ | *{{SSBU|Mega Man}} has animation folders for articles pertaining to his [[Character customization|custom moves]] from ''Smash 4'' such as [[Rush Coil#Customization|Beat]] and [[Leaf Shield#Customization|Skull Barrier]] but they have no animations inside them. | ||
*[[Giga Bowser]]'s move scripts frequently make calls for Final Smash variables, implying that the reason for Giga Bowser's character slot is that he was intended to act like his ''Brawl'' and ''Smash 4'' appearances until late into development. | *[[Giga Bowser]]'s move scripts frequently make calls for Final Smash variables, implying that the reason for Giga Bowser's character slot is that he was intended to act like his ''Brawl'' and ''Smash 4'' appearances until late into development. | ||
*Several characters have animation folders coming from the previous installments. Like with Lucina's, the folders have no animations inside. | *Several characters have animation folders coming from the previous installments. Like with Lucina's, the folders have no animations inside. |