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(→‎List of natural combos: very informal slang)
(→‎Unconventional natural combos: Pichu's Agility isn't a natural combo.)
 
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[[File:Natural_Combo_Melee.gif|thumb|right|250px|Link's forward smash natural combo in ''Melee'']]
[[File:Natural_Combo_Melee.gif|thumb|250px|Link's forward smash natural combo in ''Melee'']]


A '''natural combo''' is a move composed of multiple parts; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. Despite the similar terminology, natural combos are not always [[combo]]s; the sequence of attacks is not guaranteed to hit the opponent if the first hit connects due to techniques like [[SDI]].
A '''natural combo''' is a move divided into multiple phases. After the first phase is activated, pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. This is different from a standard [[combo]] as those require multiple attacks to pull off. This term does not include attacks with multiple hits but only one button press or moves that need to be charged.
 
The most common type of natural combo is a [[neutral attack]]; most characters will perform multiple attacks (such as [[Mario]]'s jab, cross, kick), with some following into a rapid attack. Some characters, such as [[Snake]], [[Bayonetta]] and [[Link]], have natural combos using their [[tilt]]s, [[aerial attack|aerial]]s, or [[smash attack|smash]]es. Special moves like [[Dancing Blade]] and [[Cross Slash]] are natural combos as well. Moves like these are specifically referred to as a '''Rekka''', which is used in many fighting games as a special move divided into multiple phases. The term derives from the [https://streetfighter.fandom.com/wiki/Rekkaken#Trivia Rekkaken], a special move first used by Fei Long in ''Super Street Fighter II''. Being among the earliest moves of its kind, all similar moves afterwards were compared to it, and the shorthand phrase stuck.
 
Similarly to multi-hit attacks, most natural combos are useful in quickly damaging the opponent or otherwise applying [[pressure]] for relatively little effort (this is especially true for infinite attacks as of ''Brawl'', since the player can simply hold the button down to perform the infinite most of the time). Natural combos tend to do significant damage and [[shield damage]] given their quick startup, and often prevent the opponent from using their [[shield]] at all if earlier hits connect. The user can also stop the combo early if the first hits are blocked or miss altogether, making them somewhat safer to use than comparable multi-hit attacks.
 
However, natural combos tend to deal less [[knockback]] than single-hit attacks, with early hits merely [[flinch]]ing opponents for the sake of leading into the finisher hit. Opponents can also sometimes escape using techniques like [[Smash directional influence|SDI]], leaving the user open if they commit to later phases of the combo.


The term is sometimes used interchangeably with [[neutral attack]], its most common type; most characters will perform multiple attacks (such as [[Mario]]'s jab, cross, kick), with some following into a rapid attack. Some characters, such as [[Snake]], [[Bayonetta]] and [[Link]], have natural combos using their [[tilt]]s, [[aerial attack|aerial]]s, or [[smash attack|smash]]es, and some special moves, like [[Dancing Blade]] and [[Cross Slash]], are natural combos as well.
== List of natural combos ==
== List of natural combos ==
<!-- Only list moves that require multiple button presses to execute fully, not moves that simply happen to hit multiple times. -->
<!-- Only list moves that require multiple button presses to execute fully, not moves that simply happen to hit multiple times. -->
 
=== Neutral attacks ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Character !! Move(s) !! Phases!! Game(s)
! Character !! Phases!! Game(s)
|-
|[[Banjo]] & [[Kazooie]] || 3 / 2+infinite || {{GameIcon|SSBU}}
|-
| [[Bayonetta]]  || 5 (up to 17) || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
| [[Bowser]]  || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
| [[Bowser Jr.]]  || 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
| [[Byleth]]  || 3 / 2+infinite || {{GameIcon|SSBU}}
|-
| rowspan=2|[[Captain Falcon]] || 3+infinite || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}}
|-
|-
|rowspan=2|{{SSBU|Banjo & Kazooie}} || neutral attack || 3 / 2+infinite || rowspan=2|{{GameIcon|SSBU}}
| 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
|[[Breegull Blaster]] || infinite
| [[Charizard]] || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| rowspan=4|[[Bayonetta]] || neutral attack || 5 (17/25 hits) || rowspan=4|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Cloud]] || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| forward tilt || 3
| [[Corrin]]  || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| forward aerial || 3
| [[Daisy]]  || 2 || {{GameIcon|SSBU}}
|-
|-
| [[Heel Slide]] || 2<ref name="heelnoshield">In ''Ultimate'', cannot use the second hit if the move hits a shield.</ref>
| [[Dark Pit]] || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Bowser]] || neutral attack || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Dark Samus]] || 2 || {{GameIcon|SSBU}}
 
|-
|-
| [[Bowser Jr.]] || neutral attack || 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| rowspan=2|[[Diddy Kong]] || 3+infinite || {{GameIcon|SSBB}} {{GameIcon|SSB4}}
 
|-
|-
| [[Byleth]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSBU}}
| 3 || {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Captain Falcon]] || rowspan=2|neutral attack || 3+infinite || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}}
| [[Donkey Kong]] || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Dr. Mario]]  || 3 || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Charizard]] || neutral attack || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Duck Hunt]] || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| {{SSBU|Chrom}} || [[Double-Edge Dance]]<ref name="dance">All hits after the first can be tilted up or down for different effects. 8 hits if character inputs down for final hit.</ref> || 4 || {{GameIcon|SSBU}}
| [[Falco]] || 2+infinite || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=3|[[Cloud]] || neutral attack || 3 || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Fox]] || 2+infinite || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Cross Slash]]<ref name="crossnowhiff">Cannot continue the combo if the move does not connect.</ref> || 3 (5 hits)
| [[Greninja]] || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Climhazzard]] || 2 (4 hits)
| [[Hero]] || 3 || {{GameIcon|SSBU}}
 
|-
|-
| [[Corrin]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Ice Climbers]] || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSBU}}
 
|-
|-
| {{SSBU|Daisy}} || neutral attack || 2 || {{GameIcon|SSBU}}
| [[Ike]]  || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Dark Pit]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Incineroar]] || 3 || {{GameIcon|SSBU}}
 
|-
|-
| {{SSBU|Dark Samus}} || neutral attack || 2 || {{GameIcon|SSBU}}
| [[Inkling]]  || 3 / 2+infinite || {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Diddy Kong]] || rowspan=2|neutral attack || 3+infinite || {{GameIcon|SSBB}} {{GameIcon|SSB4}}
| [[Ivysaur]] || 2+infinite || {{GameIcon|SSBB}} {{GameIcon|SSBU}}
|-
|-
| 3 || {{GameIcon|SSBU}}
| [[Jigglypuff]]  || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Donkey Kong]] || neutral attack || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Joker]] || 3 || {{GameIcon|SSBU}}
 
|-
|-
| [[Dr. Mario]] || neutral attack || 3 || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Kazuya]] ||3 / 10 || {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Duck Hunt]] || neutral attack || 3 / 2+infinite || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Ken]] || 3 || {{GameIcon|SSBU}}
|-
|-
| [[Clay Shooting]] || 3
| [[King Dedede]] || 2+infinite || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Falco]] || neutral attack || 2+infinite || rowspan=2|{{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[King K. Rool]] || 3 || {{GameIcon|SSBU}}
|-
|-
| [[Blaster]] || infinite
| [[Kirby]] || 2+infinite || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Fox]] || neutral attack || 2+infinite || rowspan=2|{{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| rowspan=2|[[Link]] || 3 / 2+infinite || {{GameIcon|SSB}} {{GameIcon|SSBM}}
|-
|-
| [[Blaster]] || infinite
| 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Greninja]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Little Mac]] || 3 / 2+infinite<ref name="macjab">In ''Smash 4'', holding or mashing the button leads to the rapid jab, while slowly tapping the button leads to the standard combo.</ref> || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|{{SSBU|Hero}} || neutral attack || 3 || rowspan=2|{{GameIcon|SSBU}}
| [[Lucario]]  || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| forward tilt || 2
| [[Lucas]]  || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Ice Climbers]] || neutral attack || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSBU}}
| [[Lucina]] || 2 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Ike]] || neutral attack || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Luigi]] || 3 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| {{SSBU|Incineroar}} || neutral attack || 3 || {{GameIcon|SSBU}}
| [[Mario]]  || 3 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| {{SSBU|Inkling}} || neutral attack || 3 / 2+infinite || {{GameIcon|SSBU}}
| [[Marth]]  || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Ivysaur]] || neutral attack || 2+infinite || {{GameIcon|SSBB}} {{GameIcon|SSBU}}
| [[Mega Man]] || 3<ref name="samecombo">Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.</ref> || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Jigglypuff]] || neutral attack || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Mewtwo]] || 1+infinite || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|{{SSBU|Joker}} || neutral attack || 3 || rowspan=2|{{GameIcon|SSBU}}
| [[Mii Brawler]]  || 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
|[[Gun]] || infinite
| [[Mii Gunner]] || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| {{SSBU|Ken}} || neutral attack (tapped) || 3 || {{GameIcon|SSBU}}
| [[Mii Swordfighter]]  || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[King Dedede]] || neutral attack || 2+infinite || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Min Min]] || 3 / 2+infinite<ref name="armscombo">Can also be performed with the special-move button. Holding the button will perform [[Punch]] instead.</ref>  || {{GameIcon|SSBU}}
 
|-
|-
| {{SSBU|King K. Rool}} || neutral attack || 3 || {{GameIcon|SSBU}}
| [[Mythra]] || 3 / 2+infinite || {{GameIcon|SSBU}}
 
|-
|-
| [[Kirby]] || neutral attack || 2+infinite || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Mr. Game & Watch]] || 1+infinite || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=3|[[Link]] || rowspan=2|neutral attack || 3 / 2+infinite || {{GameIcon|SSB}} {{GameIcon|SSBM}}
| [[Ness]] || 3 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Olimar]]  || 2 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| forward smash || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Pac-Man]]  || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Little Mac]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Palutena]] || 1+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Lucario]] || neutral attack || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Peach]] || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Lucas]] || neutral attack || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Piranha Plant]] || 3 / 2+infinite || {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Lucina]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Pit]] || 3 / 2+infinite || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Dancing Blade]]<ref name="dance"/> || 4
| [[Pyra]] || 3 / 2+infinite || {{GameIcon|SSBU}}
 
|-
|-
| [[Luigi]] || neutral attack || 3 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[R.O.B.]] || 2 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Mario]] || neutral attack || 3 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Richter]] || 2+infinite || {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Marth]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Ridley]] || 3 / 2+infinite || {{GameIcon|SSBU}}
|-
|-
| [[Dancing Blade]]<ref name="dance"/> || 4
| [[Robin]] || 3 / 2+infinite<ref name="tome">If the [[Elwind]] or [[Arcfire]] tomes are depleted, Robin will be unable to use the rapid jab or normal jab finisher, respectively.</ref> || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=3|[[Mega Man]] || neutral attack || rowspan=3|3<ref name="megabuster">Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.</ref> || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Rosalina & Luma]] || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| forward tilt
| [[Ryu]] || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| neutral aerial
| [[Samus]]  || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Meta Knight]] || neutral attack || infinite || rowspan=2|{{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Sephiroth]] || 3 || {{GameIcon|SSBU}}
|-
|-
| forward tilt || 3
| [[Sheik]]  || 2+infinite || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Mewtwo]] || neutral attack || 1+infinite || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Shulk]] || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=3|[[Mii Brawler]] || neutral attack || 2+infinite || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Simon]] || 2+infinite || {{GameIcon|SSBU}}
|-
|-
| [[Feint Jump]] || 2 (1 hit)
| [[Snake]] || 3 || {{GameIcon|SSBB}} {{GameIcon|SSBU}}
|-
|-
| [[Soaring Axe Kick]] || 2 || {{GameIcon|SSBU}}
| [[Sonic]] || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Mii Gunner]] || neutral attack || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Sora]] || 3 || {{GameIcon|SSBU}}
 
|-
|-
| [[Mii Swordfighter]] || neutral attack || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Squirtle]] || 3 || {{GameIcon|SSBB}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Mr. Game & Watch]] || neutral attack || 1+infinite || rowspan=2|{{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Terry]] || 3 || {{GameIcon|SSBU}}
|-
|-
| [[Chef]] || infinite
| [[Toon Link]] || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Ness]] || neutral attack || 3 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| rowspan=2|[[Villager]] || 2<ref name="villagerjab">Villager's jab has two distinct parts but can be performed indefinitely.</ref> || {{GameIcon|SSB4}}
 
|-
|-
| [[Olimar]] || neutral attack || 2 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| 2+infinite || {{GameIcon|SSBU}}
 
|-
|-
| [[Pac-Man]] || neutral attack || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Wario]] || 2 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Palutena]] || neutral attack || 1+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Wii Fit Trainer]] || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Peach]] || neutral attack || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Wolf]] || 3 || {{GameIcon|SSBB}} {{GameIcon|SSBU}}
 
|-
|-
| [[Pichu]] || [[Agility]] || 2 (no damage) || {{GameIcon|SSBM}} {{GameIcon|SSBU}}
| [[Yoshi]] || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Pikachu]] || [[Quick Attack]] || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Young Link]] || 3 / 2+infinite || {{GameIcon|SSBM}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|{{SSBU|Piranha Plant}} || neutral attack || 3 / 2+infinite || rowspan=2|{{GameIcon|SSBU}}
| [[Zelda]]  || 1+infinite || {{GameIcon|SSBU}}
|-
|-
| forward tilt || 2
| [[Zero Suit Samus]]  || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|}


=== Special moves ===
{| class="wikitable sortable"
! Character !! Move(s) !! Phases!! Game(s)
|-
|-
| [[Pit]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[R.O.B.]] || neutral attack || 2 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Chrom]] || [[Double-Edge Dance]]<ref name="dance">All hits after the first can be tilted up or down for different effects.</ref> || 4 || {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|{{SSBU|Richter}} || neutral attack || 2+infinite || rowspan=2|{{GameIcon|SSBU}}
| rowspan=2|[[Cloud]] || [[Cross Slash]]<ref name="crossnowhiff">Cannot continue the combo if the move does not connect.</ref> || 3 || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| down tilt || 2
| [[Climhazzard]] || 2
 
|-
|-
| {{SSBU|Ridley}} || neutral attack || 3 / 2+infinite || {{GameIcon|SSBU}}
| [[Lucina]] || | [[Dancing Blade]]<ref name="dance"/> || 4 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Robin]] || neutral attack || 3 / 2+infinite<ref name="tome">If the [[Elwind]] or [[Arcfire]] tomes are depleted, Robin will be unable to use the rapid jab or normal jab finisher, respectively.</ref> || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Marth]] || | [[Dancing Blade]]<ref name="dance"/> || 4 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Rosalina & Luma]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Mii Brawler]] || [[Soaring Axe Kick]]  || 2 || {{GameIcon|SSBU}}
 
|-
|-
| [[Roy]] || [[Double-Edge Dance]]<ref name="dance"/> || 4 || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Roy]] || [[Double-Edge Dance]]<ref name="dance"/> || 4 || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
| [[Sora]] || [[Sonic Blade]] || 3 || {{GameIcon|SSBU}}
|}


=== Other moves ===
{| class="wikitable sortable"
! Character !! Move(s) !! Phases!! Game(s)
|-
|-
| [[Ryu]] || neutral attack (tapped) || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| rowspan=2|[[Bayonetta]] || forward tilt || 3 || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
| forward aerial || 3
|-
| [[Hero]] || forward tilt || 2 || {{GameIcon|SSBU}}
|-
| rowspan=3|[[Kazuya]] || up tilt || 2 || rowspan=3|{{GameIcon|SSBU}}
|-
|-
| [[Samus]] || neutral attack || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| up-forward tilt || 4
 
|-
|-
| [[Sheik]] || neutral attack || 2+infinite || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| down-forward tilt || 2
 
|-
|-
| rowspan=2|[[Shulk]] || neutral attack || 3 || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Link]] || forward smash || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Air Slash]] || 2
| rowspan=2|[[Mega Man]] || forward tilt || rowspan=2|2<ref name="samecombo"/> || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|{{SSBU|Simon}} || neutral attack || 2+infinite || rowspan=2|{{GameIcon|SSBU}}
| neutral aerial
|-
|-
| down tilt || 2
| [[Meta Knight]] || forward tilt || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Snake]] || neutral attack || 3 || rowspan=2|{{GameIcon|SSBB}} {{GameIcon|SSBU}}
| [[Piranha Plant]] || forward tilt || 2 || {{GameIcon|SSBU}}
|-
|-
| forward tilt || 2
| [[Richter]] || down tilt || 2 || {{GameIcon|SSBU}}
 
|-
|-
| [[Sonic]] || neutral attack || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Simon]] || down tilt || 2 || {{GameIcon|SSBU}}
 
|-
|-
| [[Squirtle]] || neutral attack || 3 || {{GameIcon|SSBB}} {{GameIcon|SSBU}}
| rowspan=3| [[Sora]] || forward tilt || 3 || rowspan=3|{{GameIcon|SSBU}}
 
|-
|-
| [[Terry]] || neutral attack || 3 || {{GameIcon|SSBU}}
| neutral aerial || 3
 
|-
|-
| rowspan=2|[[Toon Link]] || neutral attack || 3 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| forward aerial || 3
|-
|-
| forward smash || 2 || {{GameIcon|SSBB}} {{GameIcon|SSB4}}
| [[Snake]] || forward tilt || 2 || {{GameIcon|SSBB}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Villager]] || rowspan=2|neutral attack || 2<ref name="villagerjab">Villager's jab has two distinct parts but can be performed indefinitely.</ref> || {{GameIcon|SSB4}}
| [[Toon Link]] || forward smash || 2 || {{GameIcon|SSBB}} {{GameIcon|SSB4}}
|-
|-
| 2+infinite || {{GameIcon|SSBU}}
| [[Young Link]] || forward smash || 2 || {{GameIcon|SSBM}} {{GameIcon|SSBU}}
|}


=== Unconventional natural combos ===
Though the following moves are also divided into phases, they differ significantly from typical natural combos in other ways; early phases may not combo into later ones, and some phases may not even damage opponents at all.
{| class="wikitable sortable"
! Character !! Move(s) !! Phases!! Game(s)
|-
|-
| [[Wario]] || neutral attack || 2 || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Banjo]] & [[Kazooie]] || [[Breegull Blaster]] || infinite || {{GameIcon|SSBU}}
 
|-
| [[Duck Hunt]] || [[Clay Shooting]] || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Wii Fit Trainer]] || neutral attack || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Falco]] || [[Blaster]] || infinite || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Wolf]] || neutral attack || 3 || {{GameIcon|SSBB}} {{GameIcon|SSBU}}
| [[Fox]] || [[Blaster]] || infinite || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| [[Yoshi]] || neutral attack || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Joker]] ||[[Gun]] || infinite ||{{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Young Link]] || neutral attack || 3 / 2+infinite || rowspan=2|{{GameIcon|SSBM}} {{GameIcon|SSBU}}
| [[Mr. Game & Watch]] || [[Chef]] || infinite || {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| forward smash || 2
| [[Pikachu]] || [[Quick Attack]] || 2 || {{GameIcon|SSB}} {{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| {{SSBU|Zelda}} || neutral attack || 1+infinite || {{GameIcon|SSBU}}
| [[Mii Brawler]] || [[Feint Jump]] || 2 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
 
|-
|-
| rowspan=2|[[Zero Suit Samus]] || neutral attack || 3 || rowspan=2|{{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Min Min]] || [[Punch]] || 2<ref name="armspunch">Can use both arms by tapping the attack button then the special-move button or vice versa, or both at once if A+B Smash is enabled.</ref> || {{GameIcon|SSBU}}
|-
|-
| [[Flip Jump]] || 2 (1 hit)<ref name="autohit">In ''Smash 4'' and ''Ultimate'', [[Flip Jump]] will automatically activate the hit if the move ends on top of an opponent.</ref>
| [[Zero Suit Samus]] || [[Flip Jump]] || 2 <ref name="autohit">In ''Smash 4'' and ''Ultimate'', [[Flip Jump]] will automatically activate the hit if the move ends on top of an opponent.</ref> || {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|}


|}
===Notes===
===Notes===
<references/>
<references/>


==Trivia==
* [[Ganondorf]] and [[Isabelle]] are currently the only characters that lack a natural combo in all of their appearances.
{{AllGames|Techniques}}
{{AllGames|Techniques}}
[[Category:Attacks]]
[[Category:Attacks]]

Latest revision as of 15:45, December 14, 2023

Link's forward smash natural combo in Melee

A natural combo is a move divided into multiple phases. After the first phase is activated, pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. This is different from a standard combo as those require multiple attacks to pull off. This term does not include attacks with multiple hits but only one button press or moves that need to be charged.

The most common type of natural combo is a neutral attack; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters, such as Snake, Bayonetta and Link, have natural combos using their tilts, aerials, or smashes. Special moves like Dancing Blade and Cross Slash are natural combos as well. Moves like these are specifically referred to as a Rekka, which is used in many fighting games as a special move divided into multiple phases. The term derives from the Rekkaken, a special move first used by Fei Long in Super Street Fighter II. Being among the earliest moves of its kind, all similar moves afterwards were compared to it, and the shorthand phrase stuck.

Similarly to multi-hit attacks, most natural combos are useful in quickly damaging the opponent or otherwise applying pressure for relatively little effort (this is especially true for infinite attacks as of Brawl, since the player can simply hold the button down to perform the infinite most of the time). Natural combos tend to do significant damage and shield damage given their quick startup, and often prevent the opponent from using their shield at all if earlier hits connect. The user can also stop the combo early if the first hits are blocked or miss altogether, making them somewhat safer to use than comparable multi-hit attacks.

However, natural combos tend to deal less knockback than single-hit attacks, with early hits merely flinching opponents for the sake of leading into the finisher hit. Opponents can also sometimes escape using techniques like SDI, leaving the user open if they commit to later phases of the combo.

List of natural combos[edit]

Neutral attacks[edit]

Character Phases Game(s)
Banjo & Kazooie 3 / 2+infinite Super Smash Bros. Ultimate
Bayonetta 5 (up to 17) Super Smash Bros. 4 Super Smash Bros. Ultimate
Bowser 2 Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Bowser Jr. 2+infinite Super Smash Bros. 4 Super Smash Bros. Ultimate
Byleth 3 / 2+infinite Super Smash Bros. Ultimate
Captain Falcon 3+infinite Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl
3 / 2+infinite Super Smash Bros. 4 Super Smash Bros. Ultimate
Charizard 3 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Cloud 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
Corrin 3 / 2+infinite Super Smash Bros. 4 Super Smash Bros. Ultimate
Daisy 2 Super Smash Bros. Ultimate
Dark Pit 3 / 2+infinite Super Smash Bros. 4 Super Smash Bros. Ultimate
Dark Samus 2 Super Smash Bros. Ultimate
Diddy Kong 3+infinite Super Smash Bros. Brawl Super Smash Bros. 4
3 Super Smash Bros. Ultimate
Donkey Kong 2 Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Dr. Mario 3 Super Smash Bros. Melee Super Smash Bros. 4 Super Smash Bros. Ultimate
Duck Hunt 3 / 2+infinite Super Smash Bros. 4 Super Smash Bros. Ultimate
Falco 2+infinite Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Fox 2+infinite Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Greninja 3 / 2+infinite Super Smash Bros. 4 Super Smash Bros. Ultimate
Hero 3 Super Smash Bros. Ultimate
Ice Climbers 2 Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. Ultimate
Ike 3 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Incineroar 3 Super Smash Bros. Ultimate
Inkling 3 / 2+infinite Super Smash Bros. Ultimate
Ivysaur 2+infinite Super Smash Bros. Brawl Super Smash Bros. Ultimate
Jigglypuff 2 Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Joker 3 Super Smash Bros. Ultimate
Kazuya 3 / 10 Super Smash Bros. Ultimate
Ken 3 Super Smash Bros. Ultimate
King Dedede 2+infinite Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
King K. Rool 3 Super Smash Bros. Ultimate
Kirby 2+infinite Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Link 3 / 2+infinite Super Smash Bros. Super Smash Bros. Melee
3 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Little Mac 3 / 2+infinite[1] Super Smash Bros. 4 Super Smash Bros. Ultimate
Lucario 3 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Lucas 3 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Lucina 2 Super Smash Bros. 4 Super Smash Bros. Ultimate
Luigi 3 Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Mario 3 Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Marth 2 Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Mega Man 3[2] Super Smash Bros. 4 Super Smash Bros. Ultimate
Mewtwo 1+infinite Super Smash Bros. Melee Super Smash Bros. 4 Super Smash Bros. Ultimate
Mii Brawler 2+infinite Super Smash Bros. 4 Super Smash Bros. Ultimate
Mii Gunner 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
Mii Swordfighter 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
Min Min 3 / 2+infinite[3] Super Smash Bros. Ultimate
Mythra 3 / 2+infinite Super Smash Bros. Ultimate
Mr. Game & Watch 1+infinite Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Ness 3 Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Olimar 2 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Pac-Man 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
Palutena 1+infinite Super Smash Bros. 4 Super Smash Bros. Ultimate
Peach 2 Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Piranha Plant 3 / 2+infinite Super Smash Bros. Ultimate
Pit 3 / 2+infinite Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Pyra 3 / 2+infinite Super Smash Bros. Ultimate
R.O.B. 2 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Richter 2+infinite Super Smash Bros. Ultimate
Ridley 3 / 2+infinite Super Smash Bros. Ultimate
Robin 3 / 2+infinite[4] Super Smash Bros. 4 Super Smash Bros. Ultimate
Rosalina & Luma 3 / 2+infinite Super Smash Bros. 4 Super Smash Bros. Ultimate
Ryu 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
Samus 2 Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Sephiroth 3 Super Smash Bros. Ultimate
Sheik 2+infinite Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Shulk 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
Simon 2+infinite Super Smash Bros. Ultimate
Snake 3 Super Smash Bros. Brawl Super Smash Bros. Ultimate
Sonic 3 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Sora 3 Super Smash Bros. Ultimate
Squirtle 3 Super Smash Bros. Brawl Super Smash Bros. Ultimate
Terry 3 Super Smash Bros. Ultimate
Toon Link 3 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Villager 2[5] Super Smash Bros. 4
2+infinite Super Smash Bros. Ultimate
Wario 2 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Wii Fit Trainer 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
Wolf 3 Super Smash Bros. Brawl Super Smash Bros. Ultimate
Yoshi 2 Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Young Link 3 / 2+infinite Super Smash Bros. Melee Super Smash Bros. Ultimate
Zelda 1+infinite Super Smash Bros. Ultimate
Zero Suit Samus 3 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate

Special moves[edit]

Character Move(s) Phases Game(s)
Chrom Double-Edge Dance[6] 4 Super Smash Bros. Ultimate
Cloud Cross Slash[7] 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
Climhazzard 2
Lucina Dancing Blade[6] 4 Super Smash Bros. 4 Super Smash Bros. Ultimate
Marth Dancing Blade[6] 4 Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Mii Brawler Soaring Axe Kick 2 Super Smash Bros. Ultimate
Roy Double-Edge Dance[6] 4 Super Smash Bros. Melee Super Smash Bros. 4 Super Smash Bros. Ultimate
Sora Sonic Blade 3 Super Smash Bros. Ultimate

Other moves[edit]

Character Move(s) Phases Game(s)
Bayonetta forward tilt 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
forward aerial 3
Hero forward tilt 2 Super Smash Bros. Ultimate
Kazuya up tilt 2 Super Smash Bros. Ultimate
up-forward tilt 4
down-forward tilt 2
Link forward smash 2 Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Mega Man forward tilt 2[2] Super Smash Bros. 4 Super Smash Bros. Ultimate
neutral aerial
Meta Knight forward tilt 3 Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Piranha Plant forward tilt 2 Super Smash Bros. Ultimate
Richter down tilt 2 Super Smash Bros. Ultimate
Simon down tilt 2 Super Smash Bros. Ultimate
Sora forward tilt 3 Super Smash Bros. Ultimate
neutral aerial 3
forward aerial 3
Snake forward tilt 2 Super Smash Bros. Brawl Super Smash Bros. Ultimate
Toon Link forward smash 2 Super Smash Bros. Brawl Super Smash Bros. 4
Young Link forward smash 2 Super Smash Bros. Melee Super Smash Bros. Ultimate

Unconventional natural combos[edit]

Though the following moves are also divided into phases, they differ significantly from typical natural combos in other ways; early phases may not combo into later ones, and some phases may not even damage opponents at all.

Character Move(s) Phases Game(s)
Banjo & Kazooie Breegull Blaster infinite Super Smash Bros. Ultimate
Duck Hunt Clay Shooting 3 Super Smash Bros. 4 Super Smash Bros. Ultimate
Falco Blaster infinite Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Fox Blaster infinite Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Joker Gun infinite Super Smash Bros. Ultimate
Mr. Game & Watch Chef infinite Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Pikachu Quick Attack 2 Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Mii Brawler Feint Jump 2 Super Smash Bros. 4 Super Smash Bros. Ultimate
Min Min Punch 2[8] Super Smash Bros. Ultimate
Zero Suit Samus Flip Jump 2 [9] Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate

Notes[edit]

  1. ^ In Smash 4, holding or mashing the button leads to the rapid jab, while slowly tapping the button leads to the standard combo.
  2. ^ a b Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.
  3. ^ Can also be performed with the special-move button. Holding the button will perform Punch instead.
  4. ^ If the Elwind or Arcfire tomes are depleted, Robin will be unable to use the rapid jab or normal jab finisher, respectively.
  5. ^ Villager's jab has two distinct parts but can be performed indefinitely.
  6. ^ a b c d All hits after the first can be tilted up or down for different effects.
  7. ^ Cannot continue the combo if the move does not connect.
  8. ^ Can use both arms by tapping the attack button then the special-move button or vice versa, or both at once if A+B Smash is enabled.
  9. ^ In Smash 4 and Ultimate, Flip Jump will automatically activate the hit if the move ends on top of an opponent.