Monado Arts: Difference between revisions

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→‎Buffered deactivation: Removed unnecessary acronyms, corrected Monado Purge reference (it's a 50/50 even without this tech, but the tech extends its effective range), added details regarding Jump Art Buffered Deactivation's use in Ultimate.
(→‎Dial storage: Slight overhaul. Fixed redundancy, cleaned up, organized, corrected misinfo.)
m (→‎Buffered deactivation: Removed unnecessary acronyms, corrected Monado Purge reference (it's a 50/50 even without this tech, but the tech extends its effective range), added details regarding Jump Art Buffered Deactivation's use in Ultimate.)
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In both ''Smash 4'' and ''Ultimate'', buffered deactivation allows Shulk to situationally optimize certain combos, increasing their effectiveness. For example, by turning off Buster Art (or Shield Art in ''Ultimate'') during a combo, the next move will be performed with No Art, which will increase its knockback significantly, potentially making attacks that are unsafe on hit safer or turning the combo into a [[kill confirm]]. Similarly, Shulk can deactivate Speed Art or Shield Art after landing a combo starter to deactivate the Art's reduced damage output, increasing the combo's damage overall. Turning off Shield Art can also allow for some combos that wouldn't otherwise be possible by nullifying the speed reduction of the Art, allowing for greater reach.
In both ''Smash 4'' and ''Ultimate'', buffered deactivation allows Shulk to situationally optimize certain combos, increasing their effectiveness. For example, by turning off Buster Art (or Shield Art in ''Ultimate'') during a combo, the next move will be performed with No Art, which will increase its knockback significantly, potentially making attacks that are unsafe on hit safer or turning the combo into a [[kill confirm]]. Similarly, Shulk can deactivate Speed Art or Shield Art after landing a combo starter to deactivate the Art's reduced damage output, increasing the combo's damage overall. Turning off Shield Art can also allow for some combos that wouldn't otherwise be possible by nullifying the speed reduction of the Art, allowing for greater reach.


In ''Smash 4'', buffered deactivation (previously known as '''Monado Art buffered deactivation''' or '''MABD''') allows Shulk to retain his jumping, walking and/or running speed immediately after canceling an Art. BD was originally discovered by [https://www.youtube.com/watch?v=XoFGAuRFPJY Erico9001], who also researched that it boosts Shulk's jump height [https://www.youtube.com/watch?v=ES_-r2A6grI here]. Performing this requires the player to buffer-cancel an active Monado Art during an uninterruptible animation (i.e dropping shield or dodging), while also buffering a movement option during that time. If successful, the Art will cancel, but Shulk will technically begin moving before the Art disappears, causing him to gain the increased movement speed that is provided by the Art until another command is inputted. However, any movement speed gained will slowly change back to the default speed after a while: in the case of running, Shulk will initially start at the speed of Monado Speed or Monado Shield and then either slow down or speed up, respectively. The effect will last until Shulk does another action, such as an attack. This has several uses, including fakeouts or doing attacks/combos that requires Monado Speed's mobility without being penalized by its lower damage.
In ''Smash 4'', buffered deactivation (previously known as '''Monado Art buffered deactivation''' or '''MABD''') allows Shulk to retain his jumping, walking and/or running speed immediately after canceling an Art. Buffered deactivation was originally discovered by [https://www.youtube.com/watch?v=XoFGAuRFPJY Erico9001], who also researched that it boosts Shulk's jump height [https://www.youtube.com/watch?v=ES_-r2A6grI here]. Performing this requires the player to buffer-cancel an active Monado Art during an uninterruptible animation (i.e dropping shield or dodging), while also buffering a movement option during that time. If successful, the Art will cancel, but Shulk will technically begin moving before the Art disappears, causing him to gain the increased movement speed that is provided by the Art until another command is inputted. However, any movement speed gained will slowly change back to the default speed after a while: in the case of running, Shulk will initially start at the speed of Monado Speed or Monado Shield and then either slow down or speed up, respectively. The effect will last until Shulk does another action, such as an attack. This has several uses, including fakeouts or doing attacks/combos that requires Monado Speed's mobility without being penalized by its lower damage.


Uniquely, BD enhances Shulk's jump height if Monado Jump is canceled and a jump is buffered as well. This is due to Shulk keeping Monado Jump's increased [[jump]] height, but not the increased [[falling speed]], causing him to travel higher. This is pivotal for the '''Monado Purge''' combo (up throw to jumping up aerial) as the extra height turns the combo into a 50-50 that is only escapable with an air dodge at higher percents. In ''Ultimate'', though the bug which allowed Shulk's movement properties to transfer through deactivation has been removed (Shulk will now immediately change all his attributes the instant he switches or deactivates an Art), in the same spirit as Smash 4, Jump Art can be deactivated immediately after a mid-air jump, combining the boosted jump height from Jump Art with the slower fall speed of No Art to increase his aerial reach.
Uniquely, buffered deactivation enhances Shulk's jump height if Monado Jump is canceled and a jump is buffered as well. This is due to Shulk keeping Monado Jump's increased [[jump]] height, but not the increased [[falling speed]], causing him to travel higher. This is pivotal for the '''Monado Purge''' [[50-50|50/50]] setup (up throw to jumping up aerial), as the extra height extends the setup's effective percent range. In ''Ultimate'', though the bug which allowed Shulk's movement properties to transfer through deactivation has been removed (Shulk will now immediately change all his attributes the instant he switches or deactivates an Art) and the sped-up frames at the beginning of a full hop prevent the change in jump height from transferring when Jump Art is deactivated during those frames, deactivating Jump Art immediately after a mid-air jump achieves the same effect as ''Smash 4'''s Jump Art buffered deactivation, severely increasing Shulk's mid-air jump height.
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