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m (→Ground attacks) |
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**{{buff|Forward smash deals more damage due to changes to [[stale move negation]] (16% → 17%).}} | **{{buff|Forward smash deals more damage due to changes to [[stale move negation]] (16% → 17%).}} | ||
**{{buff|Its looping hits have a lower [[SDI]] multiplier (1.0x → 0.5x) making it harder to escape.}} | **{{buff|Its looping hits have a lower [[SDI]] multiplier (1.0x → 0.5x) making it harder to escape.}} | ||
**{{ | **{{nerf|Forward smash's final hit inflicts 1% less damage (14% → 13%) and has altered knockback (50 (base), 98 (scaling) → 30/105), reducing its KO potential slightly.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash has larger hitboxes and connects significantly more reliably. It also deals more damage due to changes to stale move negation (14% → 15%), has more KO potential due to universally decreased falling speeds and the multi-hits now have set knockback and can now trip opponents.}} | **{{buff|Up smash has larger hitboxes and connects significantly more reliably. It also deals more damage due to changes to stale move negation (14% → 15%), has more KO potential due to universally decreased falling speeds and the multi-hits now have set knockback and can now trip opponents.}} |
edits