Zelda (SSBB): Difference between revisions

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**{{buff|Forward smash deals more damage due to changes to [[stale move negation]] (16% → 17%).}}
**{{buff|Forward smash deals more damage due to changes to [[stale move negation]] (16% → 17%).}}
**{{buff|Its looping hits have a lower [[SDI]] multiplier (1.0x → 0.5x) making it harder to escape.}}
**{{buff|Its looping hits have a lower [[SDI]] multiplier (1.0x → 0.5x) making it harder to escape.}}
**{{change|Forward smash's final hit has altered knockback (50 (base), 98 (scaling) → 30/105).}}
**{{nerf|Forward smash's final hit inflicts 1% less damage (14% → 13%) and has altered knockback (50 (base), 98 (scaling) → 30/105), reducing its KO potential slightly.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash has larger hitboxes and connects significantly more reliably. It also deals more damage due to changes to stale move negation (14% → 15%), has more KO potential due to universally decreased falling speeds and the multi-hits now have set knockback and can now trip opponents.}}
**{{buff|Up smash has larger hitboxes and connects significantly more reliably. It also deals more damage due to changes to stale move negation (14% → 15%), has more KO potential due to universally decreased falling speeds and the multi-hits now have set knockback and can now trip opponents.}}
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