Ganondorf (SSBU)/Down aerial: Difference between revisions

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[[File:GanondorfDAirSSBU.gif|thumb|450px|Hitbox visualization showing Ganondorf's down aerial.]]
[[File:GanondorfDAirSSBU.gif|thumb|450px|Hitbox visualization showing Ganondorf's down aerial.]]
==Overview==
==Overview==
Ganondorf stomps below him with electricity. In spite of the move being frame 16, the slowest of all his aerials, iconic stomp is just as dangerous is ever, with the [[Sweet spot (hitbox)|sweetspot]] on Ganondorfs lower body being a brutal spike that kills at absurdly low percentages. The move can also KO on the ground under 115%. The sourspot, while not nearly as strong, but is still stronger than both [[Ganondorf (SSBU)/Back aerial|back aerial]] and [[Ganondorf (SSBU)/Forward aerial|forward aerial]] at high percentages. Overall, the move, despite it's slow startup, is one of the most dangerous moves to get hit by in the game, almost always scoring a KO if the sweetspot is connected offstage.
Ganondorf stomps below him with electricity. In spite of the move being frame 16, the slowest of all his aerials, the iconic stomp is just as dangerous is ever, with the [[Sweet spot (hitbox)|sweetspot]] on Ganondorfs lower body being a brutal spike that kills at absurdly low percentages. The move can also KO on the ground under 115%. The sourspot, while not nearly as strong, but is still stronger than both [[Ganondorf (SSBU)/Back aerial|back aerial]] and [[Ganondorf (SSBU)/Forward aerial|forward aerial]] at high percentages. Overall, the move, despite it's slow startup, is one of the most dangerous moves to get hit by in the game, almost always scoring a KO if the sweetspot is connected offstage.


==Hitboxes==
==Hitboxes==
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