GameCube controller: Difference between revisions

→‎Licensed variants: added images and information on the WaveBird
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Tag: Mobile edit
(→‎Licensed variants: added images and information on the WaveBird)
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===Licensed variants===
===Licensed variants===
===={{iw|wikipedia|WaveBird}}====
===={{iw|wikipedia|WaveBird Wireless Controller}}====
[[File:WaveBird.jpg|thumb|250px|WaveBird controller, with the adapter.]]
Released in 2002 by Nintendo, the WaveBird emits radio frequencies which wirelessly connect to a receiver dongle inserted in the controller port, making it the first offical wireless controller from Nintendo.
Released in 2002 by Nintendo, the WaveBird emits radio frequencies which wirelessly connect to a receiver dongle inserted in the controller port, making it the first offical wireless controller from Nintendo.
To power, a WaveBird requires two AA batteries. The wireless range is 6 metres (though some have reported up to 21<ref>[https://web.archive.org/web/20070202021854/http://uk.gear.ign.com/articles/361/361933p1.html WaveBird Review]</ref> and uses RF communication, rather than the more common infrared method.<ref>[https://en.m.wikipedia.org/wiki/WaveBird_Wireless_Controller WaveBird controller on Wikipedia]</ref> Its radio transceiver runs at 2.4 GHz. The wireless adapter used for the WaveBird has sixteen channels to connect controllers, allowing sixteen WaveBirds to be in the same given area. Unlike standard GameCube controllers, it lacks [[rumble]] feedback, likely to reduce battery consumption.
Being a wireless controller, the WaveBird allows for more freedom of movement for the player; either for better elbow room, or for sitting further from a setup. However, at best, the controller's input latency peaks at a frame worse off compared to a wired controller,<ref>[1]</ref> and its wireless adapter, due to the channel system, is vulnerable to player interference. The latter issue has led to the WaveBird seeing some bans in large-scale tournament play, but does see play in local environments.


====ASCII GameCube Keyboard====
====ASCII GameCube Keyboard====
[[File:ASCII-GCN-Controller.png|thumb|250px|ASCII GameCube Keyboard Controller]]
Released in 2002, {{iw|wikipedia|ASCII Corporation}} partnered with [[Sega]] to release a GameCube controller with a built-in [[keyboard]] for the GameCube release of ''Phantasy Star Online Episode I & II''. However, the keyboard buttons are only compatible with that game and no others without [[modding]].
Released in 2002, {{iw|wikipedia|ASCII Corporation}} partnered with [[Sega]] to release a GameCube controller with a built-in [[keyboard]] for the GameCube release of ''Phantasy Star Online Episode I & II''. However, the keyboard buttons are only compatible with that game and no others without [[modding]].


====PowerA GameCube Styled Controller====
====PowerA GameCube Styled Controller====
Released in 2018, this is technically not a GameCube Controller, but instead a [[Nintendo Switch Pro Controller]] with the basic layout of a GameCube controller but with the addition of all the buttons of said Pro controller. This "GameCube controller" is wireless by default, but has a USB-C port to allow a wired connection.
Released in 2018, this is technically not a GameCube Controller, but instead a [[Nintendo Switch Pro Controller]] with the basic layout of a GameCube controller but with the addition of all the buttons of said Pro controller. This "GameCube controller" is wireless by default, but has a USB-C port to allow a wired connection.


==In competitive play==
==In competitive play==