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*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks. | *The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks. | ||
*The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle. | *The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle. | ||
*The battle condition of defeating the main fighter to win references how Mamahaha doesn't faint if Nakoruru is KOed. | |||
*Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the ''Samurai Shodown'' series. | *Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the ''Samurai Shodown'' series. | ||
*The Falco minion's frequent [[Fire Bird]] references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent. | *The Falco minion's frequent [[Fire Bird]] references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent. |