6,058
edits
Omega Tyrant (talk | contribs) |
No edit summary |
||
Line 5: | Line 5: | ||
In addition to its standard usage as a controller, the GamePad's touchscreen is used for other functions in the game. As with many Wii U games, the GamePad can be used for {{s|wikipedia|Off-TV Play}}, where the second screen is used in conjunction with or in place of the TV for displaying the game. This means the entirety of {{forwiiu}} can be played on the GamePad if the player desires. the GamePad screen can also be set to display the [[damage meter]]s during a match instead of simply showing the same image as the TV screen. In [[Stage Builder]], stages can be built by drawing the [[platform]]s using the touchscreen. The GamePad can also be used to draw on saved [[snapshot]]s taken during matches, using a basic built-in painting tool. | In addition to its standard usage as a controller, the GamePad's touchscreen is used for other functions in the game. As with many Wii U games, the GamePad can be used for {{s|wikipedia|Off-TV Play}}, where the second screen is used in conjunction with or in place of the TV for displaying the game. This means the entirety of {{forwiiu}} can be played on the GamePad if the player desires. the GamePad screen can also be set to display the [[damage meter]]s during a match instead of simply showing the same image as the TV screen. In [[Stage Builder]], stages can be built by drawing the [[platform]]s using the touchscreen. The GamePad can also be used to draw on saved [[snapshot]]s taken during matches, using a basic built-in painting tool. | ||
The Wii U GamePad | ==Compatibility== | ||
The Wii U GamePad is in a unique situation in it is not only compatible with just the Wii U, but the Wii U cannot function without a GamePad. Severing the two devices is difficult and installing a different GamePad even more so. | |||
==Standard Controls ({{forwiiu}})== | ==Standard Controls ({{forwiiu}})== | ||
Line 32: | Line 33: | ||
|[[File:ButtonIcon-Wii U-Minus.png|25px|link=Minus button]]||Nothing | |[[File:ButtonIcon-Wii U-Minus.png|25px|link=Minus button]]||Nothing | ||
|} | |} | ||
==Technical data== | |||
{{incomplete|Needs more information on the hardware like the [[GameCube controller]] article}} | |||
===Input lag=== | |||
The Wii U GamePad has latency comparable to a WaveBird [[GameCube controller]], experiencing lows of 71.2ms (4.1 frames) and highs of 84.53ms (5.1 frames). It is more consistent by comparison, as the WaveBird often experiences higher latency in worse situations, being as high as 92.86ms (5.5 frames). | |||
===Touch screen=== | |||
The center of the GamePad houses a 6.2-inch LCD resistive touchscreen. This screen outputs video at a maximum of 720p and 30 frames per second, and is responsive to any pressure on the screen. The screen, like the rest of the console, receives and sends data to and from the Wii U through a proprietary low frequency Wi-Fi connection. | |||
===Near field communication=== | |||
At the bottom-left corner of the GamePad is a special chip that can send and receive data from other compatible chips from a distance of up to 4 centimeters. With relevance to the ''Smash'' series, this includes all compatible [[amiibo]] figures and their corresponding features within the game. | |||
==In competitive play== | ==In competitive play== |
edits